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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
243 lines
8.2 KiB
Plaintext
243 lines
8.2 KiB
Plaintext
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/**
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* # Power cell
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*
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* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
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*/
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/obj/item/stock_parts/power_store/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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icon = 'icons/obj/machines/cell_charger.dmi'
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icon_state = "cell"
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inhand_icon_state = "cell"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
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/obj/item/stock_parts/power_store/cell/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_FISHING_BAIT, INNATE_TRAIT)
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ADD_TRAIT(src, TRAIT_POISONOUS_BAIT, INNATE_TRAIT) //bro is fishing using lithium...
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/* Cell variants*/
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/obj/item/stock_parts/power_store/cell/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/crap
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name = "\improper Nanotrasen brand rechargeable AA cell"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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icon_state = "aa_cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/crap/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/upgraded
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name = "upgraded power cell"
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desc = "A power cell with a slightly higher capacity than normal!"
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icon_state = "9v_cell"
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maxcharge = STANDARD_CELL_CHARGE * 2.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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chargerate = STANDARD_CELL_RATE * 0.5
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/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/upgraded/plus
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name = "upgraded power cell+"
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desc = "A power cell with an even higher capacity than the base model!"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/secborg
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name = "security borg rechargeable D cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/secborg/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/mini_egun
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name = "miniature energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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/obj/item/stock_parts/power_store/cell/hos_gun
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name = "X-01 multiphase energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 1.2
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/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = STANDARD_CELL_CHARGE * 2
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/obj/item/stock_parts/power_store/cell/ninja
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name = "black power cell"
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/high
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name = "high-capacity power cell"
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icon_state = "hcell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/high/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/super
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name = "super-capacity power cell"
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icon_state = "scell"
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maxcharge = STANDARD_CELL_CHARGE * 20
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/super/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/hyper
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name = "hyper-capacity power cell"
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icon_state = "hpcell"
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maxcharge = STANDARD_CELL_CHARGE * 30
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
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chargerate = STANDARD_CELL_RATE * 1.5
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/obj/item/stock_parts/power_store/cell/hyper/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/bluespace
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name = "bluespace power cell"
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desc = "A rechargeable transdimensional power cell."
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
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chargerate = STANDARD_CELL_RATE * 2
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/obj/item/stock_parts/power_store/cell/bluespace/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/infinite
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name = "infinite-capacity power cell"
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icon_state = "icell"
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maxcharge = INFINITY //little disappointing if you examine it and it's not huge
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custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
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chargerate = INFINITY
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
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return TRUE
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/obj/item/stock_parts/power_store/cell/infinite/abductor
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name = "void core"
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desc = "An alien power cell that produces energy seemingly out of nowhere."
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icon = 'icons/obj/antags/abductor.dmi'
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icon_state = "cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/potato
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name = "potato battery"
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desc = "A rechargeable starch based power cell."
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icon = 'icons/obj/service/hydroponics/harvest.dmi'
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icon_state = "potato"
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maxcharge = STANDARD_CELL_CHARGE * 0.3
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grown_battery = TRUE //it has the overlays for wires
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custom_premium_price = PAYCHECK_CREW
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/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
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charge = maxcharge * 0.3
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. = ..()
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/obj/item/stock_parts/power_store/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
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AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
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return ..()
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/obj/item/stock_parts/power_store/cell/emproof/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/emproof/corrupt()
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return
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/obj/item/stock_parts/power_store/cell/emproof/slime
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name = "EMP-proof slime core"
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desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
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icon = 'icons/mob/simple/slimes.dmi'
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icon_state = "yellow-core"
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custom_materials = null
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maxcharge = STANDARD_CELL_CHARGE * 5
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charge_light_type = null
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connector_type = "slimecore"
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/obj/item/stock_parts/power_store/cell/emergency_light
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name = "miniature power cell"
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desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
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maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
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custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
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w_class = WEIGHT_CLASS_TINY
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/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
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. = ..()
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var/area/area = get_area(src)
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if(area)
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if(!area.lightswitch || !area.light_power)
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charge = 0 //For naturally depowered areas, we start with no power
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/obj/item/stock_parts/power_store/cell/crystal_cell
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name = "crystal power cell"
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desc = "A very high power cell made from crystallized plasma"
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icon_state = "crystal_cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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chargerate = 0
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charge_light_type = null
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connector_type = "crystal"
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/ethereal
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name = "ahelp it"
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desc = "you sohuldn't see this"
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maxcharge = ETHEREAL_CHARGE_DANGEROUS
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charge = ETHEREAL_CHARGE_FULL
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icon_state = null
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
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. = ..()
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CRASH("[src.type] got examined by [user]")
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