mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
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* Removes Orbit Polling Component, SSpolling improvement
* a
* Update effects.dmi
* Update tgstation.dme
* Revert "Update tgstation.dme"
This reverts commit d4fdaf0abb.
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Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
71 lines
2.9 KiB
Plaintext
71 lines
2.9 KiB
Plaintext
///Mobs spawned with this one are automatically player controlled, if possible
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/datum/shuttle_event/simple_spawner/player_controlled
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spawning_list = list(/mob/living/basic/carp)
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///If we cant find a ghost, do we spawn them anyway? Otherwise they go in the garbage bin
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var/spawn_anyway_if_no_player = FALSE
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var/ghost_alert_string = "Would you like to be shot at the shuttle?"
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var/role_type = ROLE_SENTIENCE
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/datum/shuttle_event/simple_spawner/player_controlled/spawn_movable(spawn_type)
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if(ispath(spawn_type, /mob/living))
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INVOKE_ASYNC(src, PROC_REF(try_grant_ghost_control), spawn_type)
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else
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..()
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/// Attempt to grant control of a mob to ghosts before spawning it in. if spawn_anyway_if_no_player = TRUE, we spawn the mob even if there's no ghosts
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/datum/shuttle_event/simple_spawner/player_controlled/proc/try_grant_ghost_control(spawn_type)
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var/mob/chosen_one = SSpolling.poll_ghost_candidates(ghost_alert_string + " (Warning: you will not be able to return to your body!)", check_jobban = role_type, poll_time = 10 SECONDS, alert_pic = spawn_type, role_name_text = "shot at shuttle", amount_to_pick = 1)
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if(isnull(chosen_one) && !spawn_anyway_if_no_player)
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return
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var/mob/living/new_mob = new spawn_type (get_turf(get_spawn_turf()))
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new_mob.ckey = chosen_one.ckey
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post_spawn(new_mob)
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///BACK FOR REVENGE!!!
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/datum/shuttle_event/simple_spawner/player_controlled/alien_queen
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name = "ALIEN QUEEN! (Kinda dangerous!)"
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spawning_list = list(/mob/living/carbon/alien/adult/royal/queen = 1, /obj/vehicle/sealed/mecha/ripley = 1)
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spawning_flags = SHUTTLE_EVENT_HIT_SHUTTLE
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event_probability = 0.2
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spawn_probability_per_process = 10
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activation_fraction = 0.5
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spawn_anyway_if_no_player = FALSE
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ghost_alert_string = "Would you like to be an alien queen shot at the shuttle?"
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remove_from_list_when_spawned = TRUE
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self_destruct_when_empty = TRUE
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role_type = ROLE_ALIEN
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///Spawns three player controlled carp!! Deadchats final chance to wreak havoc, probably really not that dangerous if even one person has a laser gun
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/datum/shuttle_event/simple_spawner/player_controlled/carp
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name = "Three player controlled carp! (Little dangerous!)"
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spawning_list = list(/mob/living/basic/carp = 10, /mob/living/basic/carp/mega = 2, /mob/living/basic/carp/magic = 2, /mob/living/basic/carp/magic/chaos = 1)
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spawning_flags = SHUTTLE_EVENT_HIT_SHUTTLE
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event_probability = 1
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spawn_probability_per_process = 10
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activation_fraction = 0.4
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spawn_anyway_if_no_player = TRUE
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ghost_alert_string = "Would you like to be a space carp to pester the emergency shuttle?"
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remove_from_list_when_spawned = TRUE
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self_destruct_when_empty = TRUE
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role_type = ROLE_SENTIENCE
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///how many carp can we spawn max?
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var/max_carp_spawns = 3
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/datum/shuttle_event/simple_spawner/player_controlled/carp/New(obj/docking_port/mobile/port)
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. = ..()
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var/list/spawning_list_copy = spawning_list.Copy()
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spawning_list.Cut()
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for(var/i in 1 to max_carp_spawns)
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spawning_list[pick_weight(spawning_list_copy)] += 1
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