Files
Waterpig 5d84083ada Synth refix (#29355)
* Revert "Novastation Synthetic Refactor Port (#29204)"

This reverts commit 2e1a819c4f.

* Refactor Synths away from /Robot/ limbs, Cybernetically augmented humanoids have alternative surgeries (#3970)

* [NO SELF SURGERY] Cybernetically augmented humanoids have alternative surgeries (both standard and advanced) [NO SELF SURGERY], as well as other misc additions

* 1

* p1

* Update limbs.dm

* oh yeah Taurs

* Limbs and Techwebs for them

* 3

* EMP

* Surgery Removals from Synths

* 5

* test

* Look Ma, no more surgery

* Update tgstation.dme

* Update hepatectomy.dm

* little bit more edit cleanup and diff reset

* Update surgery.dm

* Synth Organ Surgery!

* Update lungs.dm

* target

* 4

* Update synth_defines.dm

* you add the metal before the zap zap

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* 1

* Update code/modules/surgery/hepatectomy.dm

* Update code/modules/surgery/advanced/brainwashing.dm

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Fluffles <piecopresident@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* some extra stuff

* Why me

* woops x2

* this is back

* cord stuff

* woops

* woopsx2

* bruh

* Some minor stuff that I'm adding to tg aswell

* This is good

* Makes this not pain

* Holy shit lacked a cleanup

* adds me to codeowners so no more synth changes escape my eye

* done

* eh heck it

---------

Co-authored-by: Zergspower <22140677+Zergspower@users.noreply.github.com>
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Fluffles <piecopresident@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2024-08-18 02:58:45 +07:00

100 lines
3.9 KiB
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/datum/surgery/gastrectomy
name = "Gastrectomy"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
organ_to_manipulate = ORGAN_SLOT_STOMACH
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close,
)
/datum/surgery/gastrectomy/mechanic
name = "Nutrient Processing System Diagnostic"
requires_bodypart_type = BODYTYPE_ROBOTIC
steps = list(
/datum/surgery_step/mechanic_open,
/datum/surgery_step/open_hatch,
/datum/surgery_step/mechanic_unwrench,
/datum/surgery_step/gastrectomy/mechanic,
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close,
)
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
if(isnull(target_stomach) || target_stomach.damage < 50 || target_stomach.operated)
return FALSE
return ..()
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum (scalpel)"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 52
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
surgery_effects_mood = TRUE
/datum/surgery_step/gastrectomy/mechanic
name = "perform maintenance (scalpel or wrench)"
implements = list(
TOOL_SCALPEL = 95,
TOOL_WRENCH = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
preop_sound = 'sound/items/ratchet.ogg'
success_sound = 'sound/machines/doorclick.ogg'
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to cut out a damaged piece of [target]'s stomach..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."),
)
display_pain(target, "You feel a horrible stab in your gut!")
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/target_human = target
var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
target_human.setOrganLoss(ORGAN_SLOT_STOMACH, 20) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
if(target_stomach)
target_stomach.operated = TRUE
if(target_stomach.organ_flags & ORGAN_EMP) //If our organ is failing due to an EMP, fix that
target_stomach.organ_flags &= ~ORGAN_EMP
display_results(
user,
target,
span_notice("You successfully remove the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
)
display_pain(target, "The pain in your gut ebbs and fades somewhat.")
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/target_human = target
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 15)
display_results(
user,
target,
span_warning("You cut the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
)
display_pain(target, "Your stomach throbs with pain; it's not getting any better!")