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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
62 lines
3.1 KiB
Plaintext
62 lines
3.1 KiB
Plaintext
/// Makes sure turf icons actually exist. :)
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/datum/unit_test/turf_icons
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var/modular_mineral_turf_file = 'modular_skyrat/modules/xenoarch/icons/mining.dmi' //= 'icons/turf/mining.dmi' //MODULARITY SUPPORT - insert your snowflake MAP_SWITCH icon file here if you use that define. // SKYRAT EDIT - Added our modular file here (thanks)
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/datum/unit_test/turf_icons/Run()
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for(var/turf/turf_path as anything in (subtypesof(/turf) - typesof(/turf/closed/mineral)))
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var/icon_state = initial(turf_path.icon_state)
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var/icon_file = initial(turf_path.icon)
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if(isnull(icon_state) || isnull(icon_file))
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continue
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if(!(icon_state in icon_states(icon_file)))
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TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
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for(var/turf/closed/mineral/turf_path as anything in typesof(/turf/closed/mineral)) //minerals use a special (read: snowflake) MAP_SWITCH definition that changes their icon based on if we're just compiling or if we're actually PLAYING the game.
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var/icon_state = initial(turf_path.icon_state)
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var/icon_file = initial(turf_path.icon)
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if(isnull(icon_state) || isnull(icon_file))
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continue
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if(!(icon_state in icon_states(icon_file)))
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if(modular_mineral_turf_file && (icon_state in icon_states(modular_mineral_turf_file, 1)))
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continue
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if(!(icon_state in icon_states('icons/turf/mining.dmi', 1)))
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TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
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var/turf/initial_turf_type = run_loc_floor_bottom_left.type
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var/list/ignored_types = list()
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//ignored_types += typesof(YOUR_DOWNSTREAM_TYPEPATH(s)_HERE) //MODULARITY SUPPORT. If you have snowflake typepaths that are blacklisted in, for example, create & destroy unit test because they require certain SS's being init, use this to blacklist them.
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//SKYRAT EDIT START
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ignored_types += typesof(/turf/open/openspace/ocean)
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ignored_types += typesof(/turf/open/misc/ocean)
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// SKYRAT EDIT END
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for(var/turf/open/open_turf_path as anything in (subtypesof(/turf/open) - ignored_types))
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var/damaged_dmi = initial(open_turf_path.damaged_dmi)
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if(isnull(damaged_dmi))
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continue
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run_loc_floor_bottom_left.ChangeTurf(open_turf_path)
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run_loc_floor_bottom_left = get_turf(locate(/obj/effect/landmark/unit_test_bottom_left) in GLOB.landmarks_list) //in case the turf path changed the final turf in Initialize() without passing the final turf to ChangeTurf()....
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if(!isopenturf(run_loc_floor_bottom_left))
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continue
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var/turf/open/instanced_turf = run_loc_floor_bottom_left
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var/list/burnt_states = instanced_turf.burnt_states()
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for(var/state in burnt_states)
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if(!(state in icon_states(damaged_dmi)))
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TEST_FAIL("[open_turf_path] has an invalid icon in burnt_states - \"[state]\", in '[damaged_dmi]'")
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var/list/broken_states = instanced_turf.broken_states()
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for(var/state in broken_states)
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if(!(state in icon_states(damaged_dmi)))
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TEST_FAIL("[open_turf_path] has an invalid icon in broken_states - \"[state]\", in '[damaged_dmi]'")
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run_loc_floor_bottom_left = run_loc_floor_bottom_left.ChangeTurf(initial_turf_type) //cleanup.
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