diff --git a/code/game/machinery/vending_vr.dm b/code/game/machinery/vending_vr.dm
index 83db8f713e5..e0b92809020 100644
--- a/code/game/machinery/vending_vr.dm
+++ b/code/game/machinery/vending_vr.dm
@@ -15,6 +15,7 @@
/obj/machinery/vending/engivend/New()
products += list(/obj/item/clothing/glasses/omnihud/eng = 6)
+ contraband += list(/obj/item/weapon/rms = 5)
..()
/obj/machinery/vending/medical/New()
diff --git a/code/game/objects/items/weapons/RMS_vr.dm b/code/game/objects/items/weapons/RMS_vr.dm
new file mode 100644
index 00000000000..b0a72144d47
--- /dev/null
+++ b/code/game/objects/items/weapons/RMS_vr.dm
@@ -0,0 +1,265 @@
+#define RMS_STEEL 1
+#define RMS_GLASS 2
+#define RMS_CLOTH 3
+#define RMS_PLASTIC 4
+#define RMS_STONE 5
+#define RMS_RAND 6
+
+/obj/item/weapon/rms
+ name = "Rapid Material Synthesizer"
+ desc = "A tool that converts battery charge to materials."
+ icon = 'icons/obj/tools_vr.dmi'
+ icon_state = "rms"
+ item_state = "rms"
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
+ )
+ force = 7
+ throwforce = 10
+ throw_speed = 1
+ throw_range = 5
+ w_class = ITEMSIZE_NORMAL
+ origin_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
+ matter = list(DEFAULT_WALL_MATERIAL = 5000)
+ preserve_item = FALSE
+
+ var/mode_index = RMS_STEEL //start at steel creation
+ var/list/modes = list(RMS_STEEL, RMS_GLASS, RMS_CLOTH, RMS_PLASTIC, RMS_STONE, RMS_RAND)
+ var/stored_charge = 0
+ var/max_charge = 1000000 //large storage, equivalent to 50 steel sheets
+ var/charge_cost = 20000
+ var/charge_cost_o = 50000
+ var/charge_cost_r = 100000
+ var/charge_stage = 0
+ var/overcharge = 0
+ var/emagged = 0
+ var/datum/effect/effect/system/spark_spread/spark_system
+
+ var/static/image/radial_image_steel = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-metal")
+ var/static/image/radial_image_glass = image(icon= 'icons/mob/radial_vr.dmi', icon_state = "sheet-glass")
+ var/static/image/radial_image_cloth = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-cloth")
+ var/static/image/radial_image_plastic = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-plastic")
+ var/static/image/radial_image_stone = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-sandstone")
+ var/static/image/radial_image_random = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-random")
+
+
+/obj/item/weapon/rms/Initialize()
+ . = ..()
+ src.spark_system = new /datum/effect/effect/system/spark_spread
+ spark_system.set_up(5, 0, src)
+ spark_system.attach(src)
+ add_overlay("rms_charge[charge_stage]")
+
+/obj/item/weapon/pipe_dispenser/Destroy()
+ qdel_null(spark_system)
+ return ..()
+
+/obj/item/weapon/rms/update_icon()
+ charge_stage = round((stored_charge/max_charge)*4)
+ if(charge_stage >= 4)
+ charge_stage = 4
+ cut_overlays()
+ add_overlay("rms_charge[charge_stage]")
+
+/obj/item/weapon/rms/examine(mob/user)
+ . = ..()
+ . += display_resources()
+
+/obj/item/weapon/rms/proc/display_resources()
+ return "It currently holds [round(stored_charge/1000)]/[max_charge/1000] kW charge."
+
+/obj/item/weapon/rms/proc/drain_battery(user, battery)
+ var/obj/item/weapon/cell/C = battery
+ if(stored_charge == max_charge)
+ to_chat(user, "The Rapid Material Synthesizer is full on charge!.")
+ if(C.charge == 0)
+ to_chat(user, "The battery has no charge.")
+ else
+ playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
+ if(do_after(user, 2,target = C))
+ stored_charge += C.charge
+ C.charge = 0
+ C.update_icon()
+ to_chat(user, "You drain [C].")
+ stored_charge = CLAMP(stored_charge, 0, max_charge)
+ update_icon()
+
+/obj/item/weapon/rms/proc/consume_resources(amount)
+ stored_charge -= amount
+ update_icon()
+ return
+
+
+/obj/item/weapon/rms/proc/can_afford(amount)
+ if(stored_charge < amount)
+ return FALSE
+ else
+ return TRUE
+
+/obj/item/weapon/rms/proc/use_rms(atom/A, mob/living/user)
+ var/obj/product
+ if(!overcharge)
+ if(!can_afford(charge_cost))
+ to_chat(user, "There is not enough charge to use this mode.")
+ return
+ else
+ consume_resources(charge_cost)
+ else
+ if(!can_afford(charge_cost_o))
+ to_chat(user, "There is not enough charge to use the overcharged mode.")
+ return
+ else
+ consume_resources(charge_cost_o)
+ playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
+ if(do_after(user, 5, target = A))
+ switch(mode_index)
+ if(RMS_STEEL)
+ if(overcharge)
+ product = new /obj/item/stack/material/plasteel // can only create one sheet at max charge, and uses five times more charge
+ spark_system.start()
+ else
+ product = new /obj/item/stack/material/steel
+ if(RMS_GLASS)
+ if(overcharge)
+ product= new /obj/item/stack/material/glass/phoronglass // can only create one sheet at max charge, and uses five times more charge
+ spark_system.start()
+ else
+ product = new /obj/item/stack/material/glass
+ if(RMS_CLOTH)
+ if(overcharge)
+ product= new /obj/item/stack/material/leather // can only create one sheet at max charge, and uses five times more charge
+ spark_system.start()
+ else
+ product = new /obj/item/stack/material/cloth
+ if(RMS_PLASTIC)
+ if(overcharge)
+ product= new /obj/item/stack/material/cardboard // can only create one sheet at max charge, and uses five times more charge
+ spark_system.start()
+ else
+ product = new /obj/item/stack/material/plastic
+ if(RMS_STONE)
+ if(overcharge)
+ product= new /obj/item/stack/material/marble // can only create one sheet at max charge, and uses five times more charge
+ spark_system.start()
+ else
+ product = new /obj/item/stack/material/sandstone
+ if(RMS_RAND)
+ if(!overcharge && !emagged)
+ product = pick(10;new /obj/item/trash/material/metal,
+ 10;new /obj/item/weapon/material/shard,
+ 10;new /obj/item/stack/cable_coil/random,
+ 10;new /obj/item/stack/material/wood,
+ 10;new /obj/item/stack/material/wood/sif,
+ 10;new /obj/item/stack/material/snow)
+ if(overcharge && !emagged)
+ product = pick(1;new /obj/item/stack/rods,
+ 5;new /obj/item/device/fbp_backup_cell,
+ 5;new /obj/item/trash/rkibble,
+ 10;new /obj/item/stack/tile/grass,
+ 10;new /obj/item/stack/tile/carpet)
+ spark_system.start()
+ if(!overcharge && emagged)
+ product = pick(10;new /obj/item/trash/material/metal,
+ 10;new /obj/item/weapon/material/shard,
+ 10;new /obj/item/stack/cable_coil/random,
+ 10;new /obj/item/stack/material/wood,
+ 10;new /obj/item/stack/material/wood/sif,
+ 10;new /obj/item/stack/material/snow,
+ 5;new /obj/item/stack/material/phoron,
+ 5;new /obj/item/stack/material/silver,
+ 5;new /obj/item/stack/material/gold,
+ 1;new /obj/item/stack/material/diamond)
+ if(overcharge && emagged)
+ product = pick(1;new /obj/item/stack/rods,
+ 5;new /obj/item/device/fbp_backup_cell,
+ 5;new /obj/item/trash/rkibble,
+ 10;new /obj/item/stack/tile/grass,
+ 10;new /obj/item/stack/tile/carpet,
+ 10;new /obj/item/weapon/reagent_containers/spray/waterflower,
+ 10;new /obj/item/weapon/bikehorn,
+ 10;new /obj/item/weapon/storage/backpack/clown,
+ 10;new /obj/item/clothing/under/rank/clown,
+ 10;new /obj/item/clothing/shoes/clown_shoes,
+ 10;new /obj/item/clothing/mask/gas/clown_hat,
+ 10;new /obj/item/device/pda/clown,
+ 1;new /mob/living/simple_mob/vore/catgirl)
+ spark_system.start()
+ product.loc = get_turf(A)
+
+/obj/item/weapon/rms/proc/check_menu(mob/living/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated() || !user.Adjacent(src))
+ return FALSE
+ return TRUE
+
+//Start of attack functions
+
+/obj/item/weapon/rms/afterattack(atom/target, mob/user, proximity)
+ if(!proximity)
+ return
+ if(istype(target, /obj/item/weapon/cell)) //Check for a battery on-click
+ drain_battery(user, target)
+ return
+ if(istype(target, /turf/simulated)) // Check for a proper area on-click to spawn items
+ use_rms(target, user)
+ return
+ else
+ to_chat(user, "Invalid target for the device.")
+ return
+
+/obj/item/weapon/rms/attack_self(mob/user)
+ var/list/choices = list(
+ "Steel" = radial_image_steel,
+ "Glass" = radial_image_glass,
+ "Cloth" = radial_image_cloth,
+ "Plastic" = radial_image_plastic,
+ "Stone" = radial_image_stone,
+ "Random" = radial_image_random
+ )
+
+ var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+ if(!check_menu(user))
+ return
+ switch(choice)
+ if("Steel")
+ mode_index = modes.Find(RMS_STEEL)
+ if("Glass")
+ mode_index = modes.Find(RMS_GLASS)
+ if("Cloth")
+ mode_index = modes.Find(RMS_CLOTH)
+ if("Plastic")
+ mode_index = modes.Find(RMS_PLASTIC)
+ if("Stone")
+ mode_index = modes.Find(RMS_STONE)
+ if("Random")
+ mode_index = modes.Find(RMS_RAND)
+ else
+ return
+
+ to_chat(user, span("notice", "Changed mode to '[choice]'."))
+ playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
+ return ..()
+
+/obj/item/weapon/rms/emag_act(var/remaining_charges, var/mob/user)
+ emagged = !emagged
+ playsound(src.loc, "sparks", 100, 1)
+ return 1
+
+/obj/item/weapon/rms/attackby(obj/item/W, mob/user)
+ if(W.is_multitool())
+ overcharge = !overcharge
+ if(overcharge)
+ to_chat(user, "The Rapid Material Synthesizer quietly whirrs...")
+ else
+ to_chat(user, "The Rapid Material Synthesizer resumes normal operation.")
+ return ..()
+
+
+#undef RMS_STEEL
+#undef RMS_GLASS
+#undef RMS_CLOTH
+#undef RMS_PLASTIC
+#undef RMS_STONE
+#undef RMS_RAND
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
index 7f7d601c330..524f54655c1 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
@@ -535,6 +535,7 @@
src.modules += new /obj/item/weapon/gripper/circuit(src)
src.modules += new /obj/item/device/pipe_painter(src)
src.modules += new /obj/item/device/floor_painter(src)
+ src.modules += new /obj/item/weapon/rms(src)
src.emag = new /obj/item/weapon/dogborg/pounce(src)
//Painfully slow charger regen but high capacity. Also starts with low amount.
diff --git a/icons/mob/items/lefthand_vr.dmi b/icons/mob/items/lefthand_vr.dmi
index 39a6e5bdbdd..f96555c99bf 100644
Binary files a/icons/mob/items/lefthand_vr.dmi and b/icons/mob/items/lefthand_vr.dmi differ
diff --git a/icons/mob/items/righthand_vr.dmi b/icons/mob/items/righthand_vr.dmi
index abeedba03d7..5330cd7355a 100644
Binary files a/icons/mob/items/righthand_vr.dmi and b/icons/mob/items/righthand_vr.dmi differ
diff --git a/icons/mob/radial_vr.dmi b/icons/mob/radial_vr.dmi
index d5ecf5c8cc4..b2e185c7856 100644
Binary files a/icons/mob/radial_vr.dmi and b/icons/mob/radial_vr.dmi differ
diff --git a/icons/obj/tools_vr.dmi b/icons/obj/tools_vr.dmi
index 53cf6041567..09ea41426af 100644
Binary files a/icons/obj/tools_vr.dmi and b/icons/obj/tools_vr.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index f998149275a..f32d0487b88 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -1197,6 +1197,7 @@
#include "code\game\objects\items\weapons\policetape.dm"
#include "code\game\objects\items\weapons\RCD.dm"
#include "code\game\objects\items\weapons\RCD_vr.dm"
+#include "code\game\objects\items\weapons\RMS_vr.dm"
#include "code\game\objects\items\weapons\RPD_vr.dm"
#include "code\game\objects\items\weapons\RSF.dm"
#include "code\game\objects\items\weapons\scrolls.dm"