diff --git a/code/__defines/belly_modes_vr.dm b/code/__defines/belly_modes_vr.dm
index 8555b4d91f5..9e0a66fb6f2 100644
--- a/code/__defines/belly_modes_vr.dm
+++ b/code/__defines/belly_modes_vr.dm
@@ -1,19 +1,22 @@
// Belly Mode Constants
-#define DM_HOLD "Hold"
-#define DM_DIGEST "Digest"
-#define DM_HEAL "Heal"
-#define DM_ABSORB "Absorb"
-#define DM_TRANSFORM_MALE "Transform (Male)"
-#define DM_TRANSFORM_FEMALE "Transform (Female)"
-#define DM_TRANSFORM_KEEP_GENDER "Transform (Keep Gender)"
-#define DM_TRANSFORM_CHANGE_SPECIES "Transform (Change Species)"
-#define DM_TRANSFORM_CHANGE_SPECIES_EGG "Transform (Change Species) (EGG)"
-#define DM_TRANSFORM_KEEP_GENDER_EGG "Transform (Keep Gender) (EGG)"
-#define DM_TRANSFORM_MALE_EGG "Transform (Male) (EGG)"
-#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
-#define DM_EGG "Encase In Egg"
-#define DM_DRAIN "Drain"
-#define DM_UNABSORB "Unabsorb"
+#define DM_HOLD "Hold"
+#define DM_DIGEST "Digest"
+#define DM_HEAL "Heal"
+#define DM_ABSORB "Absorb"
+#define DM_TRANSFORM_HAIR_AND_EYES "Transform (Hair and eyes)"
+#define DM_TRANSFORM_MALE "Transform (Male)"
+#define DM_TRANSFORM_FEMALE "Transform (Female)"
+#define DM_TRANSFORM_KEEP_GENDER "Transform (Keep Gender)"
+#define DM_TRANSFORM_REPLICA "Transform (Replica Of Self)"
+#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR "Transform (Change Species and Taur)"
+#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG "Transform (Change Species and Taur) (EGG)"
+#define DM_TRANSFORM_REPLICA_EGG "Transform (Replica Of Self) (EGG)"
+#define DM_TRANSFORM_KEEP_GENDER_EGG "Transform (Keep Gender) (EGG)"
+#define DM_TRANSFORM_MALE_EGG "Transform (Male) (EGG)"
+#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
+#define DM_EGG "Encase In Egg"
+#define DM_DRAIN "Drain"
+#define DM_UNABSORB "Unabsorb"
// Stance for hostile mobs to be in while devouring someone.
diff --git a/code/modules/vore/eating/belly_vr.dm b/code/modules/vore/eating/belly_vr.dm
index 0bc8e25e6b2..902f6183c84 100644
--- a/code/modules/vore/eating/belly_vr.dm
+++ b/code/modules/vore/eating/belly_vr.dm
@@ -31,7 +31,7 @@
var/tmp/digest_mode = DM_HOLD // Whether or not to digest. Default to not digest.
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB) // Possible digest modes
- var/tmp/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES,DM_TRANSFORM_CHANGE_SPECIES_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
+ var/tmp/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/list/internal_contents = list() // People/Things you've eaten into this belly!
var/tmp/is_full // Flag for if digested remeans are present. (for disposal messages)
diff --git a/code/modules/vore/eating/bellymodes_vr.dm b/code/modules/vore/eating/bellymodes_vr.dm
index 273f00e75be..877af5577cf 100644
--- a/code/modules/vore/eating/bellymodes_vr.dm
+++ b/code/modules/vore/eating/bellymodes_vr.dm
@@ -144,6 +144,37 @@
M.nutrition += 1
return
+///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
+ if(digest_mode == DM_TRANSFORM_HAIR_AND_EYES && ishuman(owner))
+ for (var/mob/living/carbon/human/P in internal_contents)
+ if(P.stat)
+ continue
+
+ var/mob/living/carbon/human/O = owner
+
+ var/TFchance = 1 //This used to be RNG, resulting people waiting ages. This way does it instantly.
+ if(TFchance == 1)
+ if(P.r_hair != O.r_hair || P.g_hair != O.g_hair || P.b_hair != O.b_hair || P.r_skin != O.r_skin || P.g_skin != O.g_skin || P.b_skin != O.b_skin || P.r_facial != O.r_facial || P.g_facial != O.g_facial || P.b_facial != O.b_facial)
+ P.r_hair = O.r_hair
+ P.r_facial = O.r_facial
+ P.g_hair = O.g_hair
+ P.g_facial = O.g_facial
+ P.b_hair = O.b_hair
+ P.b_facial = O.b_facial
+ P.r_skin = O.r_skin
+ P.g_skin = O.g_skin
+ P.b_skin = O.b_skin
+ P.h_style = O.h_style
+ P << "Your body tingles all over..."
+ owner << "You tingle as you make noticeable changes to your captive's body."
+ P.update_hair()
+ P.update_body()
+ P.updateicon()
+
+ if(O.nutrition > 400 && P.nutrition < 400)
+ O.nutrition -= 2
+ P.nutrition += 1.5
+ return
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
if(digest_mode == DM_TRANSFORM_MALE && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
@@ -188,10 +219,9 @@
P.update_body()
P.updateicon()
- if(O.nutrition > 0)
+ if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
- if(P.nutrition < 400)
- P.nutrition += 1
+ P.nutrition += 1.5
return
@@ -236,10 +266,9 @@
P.update_body()
P.updateicon()
- if(O.nutrition > 0)
+ if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
- if(P.nutrition < 400)
- P.nutrition += 1
+ P.nutrition += 1.5
return
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
@@ -279,14 +308,47 @@
P.update_body()
P.updateicon()
- if(O.nutrition > 0)
+ if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
- if(P.nutrition < 400)
- P.nutrition += 1
+ P.nutrition += 1.5
return
-///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES /////////////////////////////
- if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES && ishuman(owner))
+///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
+ if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR && ishuman(owner))
+ for (var/mob/living/carbon/human/P in internal_contents)
+ if(P.stat)
+ continue
+
+ var/mob/living/carbon/human/O = owner
+
+ var/TFchance = 1 //This used to be RNG, resulting people waiting ages. This way does it instantly.
+ if(TFchance == 1)
+ if(P.species != O.species || P.tail_style != O.tail_style || P.custom_species != O.custom_species || P.ear_style != O.ear_style)
+ P.tail_style = O.tail_style
+ P.ear_style = O.ear_style
+ P.species = O.species
+ P.custom_species = O.custom_species
+ for(var/obj/item/organ/I in P.internal_organs) //This prevents organ rejection
+ I.species = O.species
+ for(var/obj/item/organ/external/chest/A in O.organs)
+ for(var/obj/item/organ/external/Z in P.organs) //This makes their limb sprites look correct.
+ Z.species = O.species
+ //Z.h_col = A.h_col //We're not making them a replica of the other person. Sprite changes, but they stay the same color.
+ //Z.s_col = A.s_col
+ P << "You lose sensation of your body, feeling only the warmth of everything around you... "
+ owner << "Your body shifts as you make dramatic changes to your captive's body."
+ P.fixblood()
+ P.update_body()
+ P.update_tail_showing()
+ P.updateicon()
+
+ if(O.nutrition > 400 && P.nutrition < 400)
+ O.nutrition -= 2
+ P.nutrition += 1.5
+ return
+
+///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
+ if(digest_mode == DM_TRANSFORM_REPLICA && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat)
continue
@@ -353,15 +415,13 @@
P.update_tail_showing()
P.updateicon()
- if(O.nutrition > 0)
+ if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
- if(P.nutrition < 400)
- P.nutrition += 1
+ P.nutrition += 1.5
return
-
-///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_EGG /////////////////////////////
- if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_EGG && ishuman(owner))
+///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
+ if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat)
continue
@@ -371,26 +431,10 @@
if (O.custom_species)
var/defined_species = O.custom_species
- P.r_hair = O.r_hair
- P.r_facial = O.r_facial
- P.g_hair = O.g_hair
- P.g_facial = O.g_facial
- P.b_hair = O.b_hair
- P.b_facial = O.b_facial
- P.r_skin = O.r_skin
- P.g_skin = O.g_skin
- P.b_skin = O.b_skin
- P.tail_style = O.tail_style
- P.r_tail = O.r_tail
- P.g_tail = O.g_tail
- P.b_tail = O.b_tail
- P.ear_style = O.ear_style
- P.h_style = O.h_style //Since some things are required, like the cobra hood.
- P.species = O.species
- P.custom_species = O.custom_species
- P.r_eyes = O.r_eyes
- P.g_eyes = O.g_eyes
- P.b_eyes = O.b_eyes
+ P.tail_style = O.tail_style
+ P.ear_style = O.ear_style
+ P.species = O.species
+ P.custom_species = O.custom_species
for(var/obj/item/organ/I in P.internal_organs) //This prevents organ rejection
I.species = O.species
@@ -398,8 +442,6 @@
for(var/obj/item/organ/external/chest/A in O.organs)
for(var/obj/item/organ/external/Z in P.organs) //This makes their limb sprites look correct.
Z.species = O.species
- Z.h_col = A.h_col
- Z.s_col = A.s_col
P << "You lose sensation of your body, feeling only the warmth around you as you're encased in an egg. "
owner << "You shift as you make dramatic changes to your captive's body as you encase them in an egg."
P.fixblood()
@@ -477,33 +519,14 @@
J.desc = "This egg has a very unique look to it."
internal_contents -= P
else
- P.r_hair = O.r_hair
- P.r_facial = O.r_facial
- P.g_hair = O.g_hair
- P.g_facial = O.g_facial
- P.b_hair = O.b_hair
- P.b_facial = O.b_facial
- P.r_skin = O.r_skin
- P.g_skin = O.g_skin
- P.b_skin = O.b_skin
- P.tail_style = O.tail_style
- P.r_tail = O.r_tail
- P.g_tail = O.g_tail
- P.b_tail = O.b_tail
- P.ear_style = O.ear_style
- P.h_style = O.h_style
- P.species = O.species
- P.custom_species = O.custom_species
- P.r_eyes = O.r_eyes
- P.g_eyes = O.g_eyes
- P.b_eyes = O.b_eyes
+ P.tail_style = O.tail_style
+ P.ear_style = O.ear_style
+ P.species = O.species
for(var/obj/item/organ/I in P.internal_organs) //This prevents organ rejection
I.species = O.species
for(var/obj/item/organ/external/chest/A in O.organs)
for(var/obj/item/organ/external/Z in P.organs) //This makes their limb sprites look correct.
Z.species = O.species
- Z.h_col = A.h_col
- Z.s_col = A.s_col
P << "You lose sensation of your body, feeling only the warmth around you as are you as you're encased in an egg. "
owner << "You shift as you make dramatic changes to your captive's body as you encase them in an egg."
P.fixblood()
@@ -744,6 +767,214 @@
internal_contents -= P
return
+///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
+ if(digest_mode == DM_TRANSFORM_REPLICA_EGG && ishuman(owner))
+ for (var/mob/living/carbon/human/P in internal_contents)
+ if(P.stat)
+ continue
+ if(P.absorbed) //If they're absorbed, don't egg them
+ return
+ var/mob/living/carbon/human/O = owner
+
+ if (O.custom_species)
+ var/defined_species = O.custom_species
+ P.r_hair = O.r_hair
+ P.r_facial = O.r_facial
+ P.g_hair = O.g_hair
+ P.g_facial = O.g_facial
+ P.b_hair = O.b_hair
+ P.b_facial = O.b_facial
+ P.r_skin = O.r_skin
+ P.g_skin = O.g_skin
+ P.b_skin = O.b_skin
+ P.tail_style = O.tail_style
+ P.r_tail = O.r_tail
+ P.g_tail = O.g_tail
+ P.b_tail = O.b_tail
+ P.ear_style = O.ear_style
+ P.h_style = O.h_style //Since some things are required, like the cobra hood.
+ P.species = O.species
+ P.custom_species = O.custom_species
+ P.r_eyes = O.r_eyes
+ P.g_eyes = O.g_eyes
+ P.b_eyes = O.b_eyes
+
+ for(var/obj/item/organ/I in P.internal_organs) //This prevents organ rejection
+ I.species = O.species
+
+ for(var/obj/item/organ/external/chest/A in O.organs)
+ for(var/obj/item/organ/external/Z in P.organs) //This makes their limb sprites look correct.
+ Z.species = O.species
+ Z.h_col = A.h_col
+ Z.s_col = A.s_col
+ P << "You lose sensation of your body, feeling only the warmth around you as you're encased in an egg. "
+ owner << "You shift as you make dramatic changes to your captive's body as you encase them in an egg."
+ P.fixblood()
+ P.update_hair()
+ P.update_body()
+ P.update_tail_showing()
+ P.update_eyes()
+ P.updateicon()
+ switch(O.egg_type)
+ if("Unathi")
+ var/obj/structure/closet/secure_closet/egg/unathi/J = new /obj/structure/closet/secure_closet/egg/unathi(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ for(var/mob/living/M in internal_contents)
+ internal_contents -= P
+ if("Tajaran")
+ var/obj/structure/closet/secure_closet/egg/tajaran/J = new /obj/structure/closet/secure_closet/egg/tajaran(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Akula")
+ var/obj/structure/closet/secure_closet/egg/shark/J = new /obj/structure/closet/secure_closet/egg/shark(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Skrell")
+ var/obj/structure/closet/secure_closet/egg/skrell/J = new /obj/structure/closet/secure_closet/egg/skrell(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Sergal")
+ var/obj/structure/closet/secure_closet/egg/sergal/J = new /obj/structure/closet/secure_closet/egg/sergal(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Human")
+ var/obj/structure/closet/secure_closet/egg/human/J = new /obj/structure/closet/secure_closet/egg/human(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Slime")
+ var/obj/structure/closet/secure_closet/egg/slime/J = new /obj/structure/closet/secure_closet/egg/slime(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Egg")
+ var/obj/structure/closet/secure_closet/egg/J = new /obj/structure/closet/secure_closet/egg(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Xenochimera")
+ var/obj/structure/closet/secure_closet/egg/scree/J = new /obj/structure/closet/secure_closet/egg/scree(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ if("Xenomorph")
+ var/obj/structure/closet/secure_closet/egg/xenomorph/J = new /obj/structure/closet/secure_closet/egg/xenomorph(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ else
+ var/obj/structure/closet/secure_closet/egg/J = new /obj/structure/closet/secure_closet/egg(O.loc)
+ P.forceMove(J)
+ J.name = "[defined_species] egg"
+ J.desc = "This egg has a very unique look to it."
+ internal_contents -= P
+ else
+ P.r_hair = O.r_hair
+ P.r_facial = O.r_facial
+ P.g_hair = O.g_hair
+ P.g_facial = O.g_facial
+ P.b_hair = O.b_hair
+ P.b_facial = O.b_facial
+ P.r_skin = O.r_skin
+ P.g_skin = O.g_skin
+ P.b_skin = O.b_skin
+ P.tail_style = O.tail_style
+ P.r_tail = O.r_tail
+ P.g_tail = O.g_tail
+ P.b_tail = O.b_tail
+ P.ear_style = O.ear_style
+ P.h_style = O.h_style
+ P.species = O.species
+ P.custom_species = O.custom_species
+ P.r_eyes = O.r_eyes
+ P.g_eyes = O.g_eyes
+ P.b_eyes = O.b_eyes
+ for(var/obj/item/organ/I in P.internal_organs) //This prevents organ rejection
+ I.species = O.species
+ for(var/obj/item/organ/external/chest/A in O.organs)
+ for(var/obj/item/organ/external/Z in P.organs) //This makes their limb sprites look correct.
+ Z.species = O.species
+ Z.h_col = A.h_col
+ Z.s_col = A.s_col
+ P << "You lose sensation of your body, feeling only the warmth around you as are you as you're encased in an egg. "
+ owner << "You shift as you make dramatic changes to your captive's body as you encase them in an egg."
+ P.fixblood()
+ P.update_hair()
+ P.update_body()
+ P.update_tail_showing()
+ P.update_eyes()
+ P.updateicon()
+ switch(O.egg_type)
+ if("Unathi")
+ var/obj/structure/closet/secure_closet/egg/unathi/J = new /obj/structure/closet/secure_closet/egg/unathi(O.loc)
+ P.forceMove(J)
+ J.name = "Unathi egg"
+ internal_contents -= P
+ if("Tajaran")
+ var/obj/structure/closet/secure_closet/egg/tajaran/J = new /obj/structure/closet/secure_closet/egg/tajaran(O.loc)
+ P.forceMove(J)
+ J.name = "Tajaran egg"
+ internal_contents -= P
+ if("Akula")
+ var/obj/structure/closet/secure_closet/egg/shark/J = new /obj/structure/closet/secure_closet/egg/shark(O.loc)
+ P.forceMove(J)
+ J.name = "Akula egg"
+ internal_contents -= P
+ if("Skrell")
+ var/obj/structure/closet/secure_closet/egg/skrell/J = new /obj/structure/closet/secure_closet/egg/skrell(O.loc)
+ P.forceMove(J)
+ J.name = "Skrell egg"
+ internal_contents -= P
+ if("Sergal")
+ var/obj/structure/closet/secure_closet/egg/sergal/J = new /obj/structure/closet/secure_closet/egg/sergal(O.loc)
+ P.forceMove(J)
+ J.name = "Segal egg"
+ internal_contents -= P
+ if("Human")
+ var/obj/structure/closet/secure_closet/egg/human/J = new /obj/structure/closet/secure_closet/egg/human(O.loc)
+ P.forceMove(J)
+ J.name = "Human egg"
+ internal_contents -= P
+ if("Slime")
+ var/obj/structure/closet/secure_closet/egg/slime/J = new /obj/structure/closet/secure_closet/egg/slime(O.loc)
+ P.forceMove(J)
+ J.name = "Slime egg"
+ internal_contents -= P
+ if("Egg")
+ var/obj/structure/closet/secure_closet/egg/J = new /obj/structure/closet/secure_closet/egg(O.loc)
+ P.forceMove(J)
+ J.name = "Egg"
+ internal_contents -= P
+ if("Xenochimera")
+ var/obj/structure/closet/secure_closet/egg/scree/J = new /obj/structure/closet/secure_closet/egg/scree(O.loc)
+ P.forceMove(J)
+ internal_contents -= P
+ if("Xenomorph")
+ var/obj/structure/closet/secure_closet/egg/xenomorph/J = new /obj/structure/closet/secure_closet/egg/xenomorph(O.loc)
+ P.forceMove(J)
+ internal_contents -= P
+ else
+ var/obj/structure/closet/secure_closet/egg/J = new /obj/structure/closet/secure_closet/egg(O.loc)
+ P.forceMove(J)
+ J.name = "Odd egg" //Something went wrong. Since the default is "egg", they shouldn't see this.
+ internal_contents -= P
+ return
+
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_MALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm
index fa918a85ed5..e186b8ec841 100644
--- a/code/modules/vore/eating/vorepanel_vr.dm
+++ b/code/modules/vore/eating/vorepanel_vr.dm
@@ -102,13 +102,19 @@
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE)
spanstyle = "color:purple;"
+ if(DM_TRANSFORM_HAIR_AND_EYES)
+ spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER)
spanstyle = "color:purple;"
- if(DM_TRANSFORM_CHANGE_SPECIES)
+ if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
spanstyle = "color:purple;"
- if(DM_TRANSFORM_CHANGE_SPECIES_EGG)
+ if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
+ spanstyle = "color:purple;"
+ if(DM_TRANSFORM_REPLICA)
+ spanstyle = "color:purple;"
+ if(DM_TRANSFORM_REPLICA_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER_EGG)
spanstyle = "color:purple;"