Adds more clothing from Polaris and various sources (#11546)

* Base Commit

* Secondary Commit

* Small Addition

* Small Fix

* Yet another Commit

* small fix

* Small Fix

* Small Addition

* More Commit

* I don't know how to stop

* ushanka

* Small Fix

* *aaaaaaa*

* another add-on

* Small Fix

* Revert "Small Fix"

This reverts commit e674b81a0ddee893c6aa2dcdb92040040677351a.

* Conflict Fixes

* Revert "Conflict Fixes"

This reverts commit 1af644bdca.

* Conflict Fix 2
This commit is contained in:
Ghost Actual
2021-09-27 14:31:10 -04:00
committed by GitHub
parent f1417f9455
commit 0085a5bd10
69 changed files with 919 additions and 334 deletions
@@ -51,7 +51,7 @@
open_icon.Blend(icon(base_icon, "open"), ICON_OVERLAY)
open_icon.Blend(color, BLEND_ADD)
open_icon.Blend(icon(base_icon, "interior"), ICON_OVERLAY)
door_back_icon = icon(base_icon, "door_back")
door_back_icon.Blend(color, BLEND_ADD)
@@ -74,7 +74,7 @@
this_decal_icon.Blend(decals[thing], BLEND_ADD)
closed_emagged_icon.Blend(this_decal_icon, ICON_OVERLAY)
door_front_icon.Blend(this_decal_icon, ICON_OVERLAY)
door_front_icon.AddAlphaMask(icon(base_icon, "door_front")) // Remove pesky 'more than just door' decals
closed_locked_icon = icon(closed_emagged_icon)
@@ -622,6 +622,13 @@
"vertical_stripe_simple" = COLOR_OFF_WHITE,
)
/decl/closet_appearance/oxygen/fire/atmos
color = COLOR_YELLOW_GRAY
extra_decals = list(
"extinguisher" = COLOR_TEAL,
"vertical_stripe_simple" = COLOR_TEAL,
)
/decl/closet_appearance/alien
color = COLOR_PURPLE
@@ -41,7 +41,6 @@
/obj/item/device/radio/headset/headset_qm/alt, //VOREStation Edit,
/obj/item/clothing/gloves/black,
/obj/item/clothing/gloves/fingerless,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/weapon/tank/emergency/oxygen,
/obj/item/clothing/mask/gas,
/obj/item/clothing/glasses/meson,
@@ -101,10 +101,10 @@
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/head/hardhat/red,
/obj/item/clothing/suit/fire/heavy,
/obj/item/clothing/head/hardhat/firefighter/atmos,
/obj/item/device/flashlight,
/obj/item/weapon/extinguisher,
/obj/item/weapon/extinguisher/atmo,
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
/obj/item/device/radio/headset/headset_eng,
/obj/item/device/radio/headset/headset_eng/alt,
@@ -58,8 +58,8 @@
/obj/item/clothing/shoes/white,
/obj/item/clothing/under/rank/head_of_personnel_whimsy,
/obj/item/clothing/head/caphat/hop,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt,
/obj/item/clothing/under/suit_jacket/teal,
/obj/item/clothing/under/suit_jacket/teal/skirt,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/suit/storage/hooded/wintercoat/hop)
@@ -65,7 +65,7 @@
closet_appearance = /decl/closet_appearance/oxygen/fire
starts_with = list(
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire,
/obj/item/clothing/mask/gas,
/obj/item/weapon/tank/oxygen/red,
/obj/item/weapon/extinguisher,
@@ -73,7 +73,7 @@
/obj/structure/closet/firecloset/full
starts_with = list(
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire,
/obj/item/clothing/mask/gas,
/obj/item/device/flashlight,
/obj/item/weapon/tank/oxygen/red,
@@ -82,13 +82,24 @@
/obj/structure/closet/firecloset/full/double
starts_with = list(
/obj/item/clothing/suit/fire/firefighter = 2,
/obj/item/clothing/suit/fire = 2,
/obj/item/clothing/mask/gas = 2,
/obj/item/device/flashlight = 2,
/obj/item/weapon/tank/oxygen/red = 2,
/obj/item/weapon/extinguisher = 2,
/obj/item/clothing/head/hardhat/red = 2)
/obj/structure/closet/firecloset/full/atmos
name = "atmos fire-safety closet"
desc = "It's a storage unit for atmospheric fire-fighting supplies."
closet_appearance = /decl/closet_appearance/oxygen/fire/atmos
starts_with = list(
/obj/item/clothing/suit/fire/heavy,
/obj/item/weapon/tank/oxygen/red,
/obj/item/weapon/extinguisher/atmo,
/obj/item/clothing/head/hardhat/firefighter/atmos)
/*
* Tool Closet
*/
@@ -131,7 +131,7 @@
/obj/structure/closet/walllocker_double/kitchen/east
pixel_x = 32
dir = EAST
/obj/structure/closet/walllocker_double/medical
name = "Medical Cabinet"
desc = "A wall mounted medical supply cabinet. Probably full of drugs!" //not actually full of drugs, sorry!
@@ -152,7 +152,7 @@
/obj/structure/closet/walllocker_double/medical/east
pixel_x = 32
dir = EAST
/obj/structure/closet/walllocker_double/hydrant
name = "fire-safety closet"
desc = "It's a storage cabinet packed with fire-fighting supplies."
@@ -161,7 +161,7 @@
density = FALSE
starts_with = list(
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire,
/obj/item/clothing/mask/gas,
/obj/item/device/flashlight,
/obj/item/weapon/tank/oxygen/red,
@@ -461,7 +461,7 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/captain,
/obj/item/clothing/shoes/boots/winter/command,
/obj/item/clothing/head/beret/centcom/captain,
/obj/item/clothing/under/gimmick/rank/captain/suit,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt,
/obj/item/clothing/under/suit_jacket/green,
/obj/item/clothing/under/suit_jacket/green/skirt,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/head/caphat)
+4 -2
View File
@@ -17,7 +17,7 @@
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
else
has_extinguisher = new/obj/item/weapon/extinguisher(src)
update_icon()
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
@@ -80,9 +80,11 @@
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
suffix = "mini"
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/atmo))
suffix = "advanced"
else
suffix = "standard"
icon_state = "[initial(icon_state)][opened ? "" : "_closed"]_[suffix]"
/obj/structure/extinguisher_cabinet/old