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Alters gunbox code (#18888)
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@@ -14,6 +14,8 @@
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options["MarsTech R1 (.45)"] = list(/obj/item/gun/projectile/revolver/detective45, /obj/item/ammo_magazine/s45/rubber, /obj/item/ammo_magazine/s45/rubber)
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options["MarsTech P92X (9mm)"] = list(/obj/item/gun/projectile/p92x/rubber, /obj/item/ammo_magazine/m9mm/rubber, /obj/item/ammo_magazine/m9mm/rubber)
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var/choice = tgui_input_list(user,"Would you prefer a pistol or a revolver?", "Gun!", options)
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if(!choice)
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return
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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@@ -33,6 +35,8 @@
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options["Stun Revolver"] = list(/obj/item/gun/energy/stunrevolver/detective, /obj/item/cell/device/weapon, /obj/item/cell/device/weapon)
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options["Taser"] = list(/obj/item/gun/energy/taser, /obj/item/cell/device/weapon, /obj/item/cell/device/weapon)
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var/choice = tgui_input_list(user,"Please, select an option.", "Stun Gun!", options)
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if(!choice)
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return
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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@@ -54,6 +58,8 @@
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options["Écureuil Olive (10mm)"] = list(/obj/item/gun/projectile/ecureuil/tac, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
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options["Écureuil Tan (10mm)"] = list(/obj/item/gun/projectile/ecureuil/tac2, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
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var/choice = tgui_input_list(user,"Please, select an option.", "Gun!", options)
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if(!choice)
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return
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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@@ -12,6 +12,8 @@
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options["Warden's combat shotgun"] = list(/obj/item/gun/projectile/shotgun/pump/combat/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
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options["Warden's compact shotgun"] = list(/obj/item/gun/projectile/shotgun/compact/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
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var/choice = tgui_input_list(user,"Choose your boomstick!", "Shotgun!", options)
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if(!choice)
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return
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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@@ -35,6 +37,8 @@
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options["LAEP80 \"Thor\" (Stun/Laser)"] = list(/obj/item/gun/energy/gun, /obj/item/cell/device/weapon, /obj/item/cell/device/weapon)
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options["MarsTech P92X (9mm)"] = list(/obj/item/gun/projectile/p92x/rubber, /obj/item/ammo_magazine/m9mm/rubber, /obj/item/ammo_magazine/m9mm)
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var/choice = tgui_input_list(user,"Would you prefer a ballistic pistol or an energy gun?", "Gun!", options)
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if(!choice)
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return
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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