Maint Pred Availability (#15911)

Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
This commit is contained in:
SatinIsle
2024-04-10 05:18:47 +10:00
committed by GitHub
parent 09ec75c466
commit 029cae3d27
15 changed files with 165 additions and 53 deletions
@@ -160,3 +160,15 @@
/obj/structure/ghost_pod/ghost_activated/morphspawn/no_announce
announce_prob = 0
/obj/structure/ghost_pod/ghost_activated/maintpred/redgate //For ghostpods placed in the redgate that aren't spawned via an event
name = "creature hole"
desc = "Looks like some creature dug is hiding in the redgate..."
announce_prob = 0
icon_state = "redgate_hole"
icon_state_opened = "redgate_hole"
/obj/structure/ghost_pod/ghost_activated/maintpred/redgate/Initialize()
..()
if(!(src in active_ghost_pods))
active_ghost_pods += src