Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
This commit is contained in:
PsiOmega
2015-03-01 21:15:47 +01:00
51 changed files with 330 additions and 184 deletions
+1
View File
@@ -24,6 +24,7 @@
return 0
M.buckled = src
M.facing_dir = null
M.set_dir(dir)
M.update_canmove()
buckled_mob = M
@@ -140,7 +140,6 @@
..()
name = "DV-136ZB #[rand(1000,9999)]"
c_tag = name
cameranet.removeCamera(src) // Sorry, no AI spying.
/obj/machinery/camera/spy/check_eye(var/mob/user as mob)
return 1
+11 -7
View File
@@ -28,7 +28,7 @@
if (C == user)
place_handcuffs(user, user)
return
//check for an aggressive grab
for (var/obj/item/weapon/grab/G in C.grabbed_by)
if (G.loc == user && G.state >= GRAB_AGGRESSIVE)
@@ -41,11 +41,15 @@
if (ishuman(target))
var/mob/living/carbon/human/H = target
if (!H.has_organ_for_slot(slot_handcuffed))
user << "\red \The [H] needs at least two wrists before you can cuff them together!"
user << "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>"
return
if(istype(H.gloves,/obj/item/clothing/gloves/rig)) // Can't cuff someone who's in a deployed hardsuit.
user << "<span class='danger'>The cuffs won't fit around \the [H.gloves]!</span>"
return
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
@@ -62,7 +66,7 @@
feedback_add_details("handcuffs","H")
O.process()
return
if (ismonkey(target))
var/mob/living/carbon/monkey/M = target
var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
@@ -155,13 +159,13 @@ var/last_chew = 0
var/turf/p_loc_m = C.loc
playsound(src.loc, cuff_sound, 30, 1, -2)
user.visible_message("\red <B>[user] is trying to put handcuffs on [C]!</B>")
if (ishuman(C))
var/mob/living/carbon/human/H = C
if (!H.has_organ_for_slot(slot_handcuffed))
user << "\red \The [H] needs at least two wrists before you can cuff them together!"
return
spawn(30)
if(!C) return
if(p_loc == user.loc && p_loc_m == C.loc)
@@ -248,6 +248,10 @@
glass = 1
else if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
var/M = S.sheettype
// Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z
if(M in list("mhydrogen","osmium","tritium","platinum","iron"))
user << "You cannot make an airlock out of that material."
return
if(S.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
+7 -3
View File
@@ -26,7 +26,7 @@
var/damage = Proj.damage
if(!istype(Proj, /obj/item/projectile/beam))
damage *= 0.4 //non beams do reduced damage
health -= damage
..()
if(health <= 0)
@@ -144,6 +144,10 @@
if(S.sheettype)
var/M = S.sheettype
// Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z
if(M in list("mhydrogen","osmium","tritium","platinum","iron"))
user << "You cannot plate the girder in that material."
return
if(!anchored)
if(S.amount < 2) return
S.use(2)
@@ -271,11 +275,11 @@
//Girders only provide partial cover. There's a chance that the projectiles will just pass through. (unless you are trying to shoot the girder)
if(Proj.original != src && !prob(cover))
return -1 //pass through
//Tasers and the like should not damage cultgirders.
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
return
health -= Proj.damage
..()
if(health <= 0)
@@ -138,8 +138,8 @@
density = 1
icon_state = "up"
else
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
M.pixel_y = 0
M.old_y = 0
density = 0
icon_state = "down"