From 0499fec8b8674c0fef4aa6b4af9b4019011e2983 Mon Sep 17 00:00:00 2001 From: Verkister Date: Fri, 23 Jun 2017 09:25:24 +0300 Subject: [PATCH] Minor adjustments. -Small health nerf for unarmored oties. -Comment blabbery. -Halved crate chance for the cosmetic difference oties (like the bears do I think?) --- .../structures/crates_lockers/largecrate_vr.dm | 4 ++-- code/modules/mob/living/simple_animal/vore/otie.dm | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm index 5d7134df209..055ce318133 100644 --- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm +++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm @@ -53,8 +53,8 @@ /mob/living/simple_animal/hostile/bear;0.5, /mob/living/simple_animal/hostile/bear/brown;0.5, /mob/living/simple_animal/hostile/carp, - /mob/living/simple_animal/otie/fluff, - /mob/living/simple_animal/otie/fluff/cotie, + /mob/living/simple_animal/otie/fluff;0.5, + /mob/living/simple_animal/otie/fluff/cotie;0.5, /mob/living/simple_animal/hostile/mimic) ..() diff --git a/code/modules/mob/living/simple_animal/vore/otie.dm b/code/modules/mob/living/simple_animal/vore/otie.dm index b1a8eec60f8..27737d16fc0 100644 --- a/code/modules/mob/living/simple_animal/vore/otie.dm +++ b/code/modules/mob/living/simple_animal/vore/otie.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. +/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly. name = "otie" desc = "The classic bioengineered longdog." icon = 'icons/mob/vore64x32.dmi' @@ -8,8 +8,8 @@ icon_rest = "otie_rest" faction = "otie" recruitable = 1 - maxHealth = 120 - health = 120 + maxHealth = 100 + health = 100 minbodytemp = 200 move_to_delay = 4 hostile = 1 @@ -43,7 +43,7 @@ var/mob/living/carbon/human/friend var/tamed = 0 -/mob/living/simple_animal/otie/fluff +/mob/living/simple_animal/otie/fluff //gets the pet2tame feature. starts out hostile tho so get gamblin' name = "otie" desc = "The classic bioengineered longdog. This one might even tolerate you!" icon_state = "otie" @@ -51,7 +51,7 @@ icon_rest = "otie_rest" faction = "neutral" -/mob/living/simple_animal/otie/fluff/cotie +/mob/living/simple_animal/otie/fluff/cotie //same as above but has a little collar :v name = "tamed otie" desc = "The classic bioengineered longdog. This one has a nice little collar on its neck. However a proper domesticated otie is an oxymoron and the collar is likely just a decoration." icon_state = "cotie" @@ -59,7 +59,7 @@ icon_rest = "cotie_rest" faction = "neutral" -/mob/living/simple_animal/otie/fluff/security +/mob/living/simple_animal/otie/fluff/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho. name = "guard otie" desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs." icon_state = "sotie" @@ -68,7 +68,7 @@ icon_dead = "sotie-dead" faction = "neutral" tamed = 1 - maxHealth = 150 + maxHealth = 150 //armored or something health = 150 loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt)