diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 20d0f634da..f8590dabbc 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -43,6 +43,7 @@
var/obj/item/weapon/airlock_electronics/electronics = null
var/hasShocked = 0 //Prevents multiple shocks from happening
var/secured_wires = 0
+ var/security_level = 1 //VOREStation Addition - acts as a multiplier on the time required to hack an airlock with a hacktool
var/datum/wires/airlock/wires = null
var/open_sound_powered = 'sound/machines/door/covert1o.ogg'
@@ -129,6 +130,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/cmd3o.ogg'
department_close_powered = 'sound/machines/door/cmd3c.ogg'
+ security_level = 3 //VOREStation Addition
/obj/machinery/door/airlock/security
name = "Security Airlock"
@@ -139,6 +141,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sec1o.ogg'
department_close_powered = 'sound/machines/door/sec1c.ogg'
+ security_level = 2 //VOREStation Addition
/obj/machinery/door/airlock/engineering
name = "Engineering Airlock"
@@ -149,6 +152,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/engineeringatmos
name = "Atmospherics Airlock"
@@ -159,6 +163,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/medical
name = "Medical Airlock"
@@ -169,6 +174,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/med1o.ogg'
department_close_powered = 'sound/machines/door/med1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/maintenance
name = "Maintenance Access"
@@ -258,6 +264,7 @@
opacity = 1
open_sound_powered = 'sound/machines/door/cmd3o.ogg'
close_sound_powered = 'sound/machines/door/cmd3c.ogg'
+ security_level = 100 //VOREStation Addition
/obj/machinery/door/airlock/glass_centcom
name = "Airlock"
@@ -266,6 +273,7 @@
glass = 1
open_sound_powered = 'sound/machines/door/cmd3o.ogg'
close_sound_powered = 'sound/machines/door/cmd3c.ogg'
+ security_level = 100 //VOREStation Addition
/obj/machinery/door/airlock/vault
name = "Vault"
@@ -277,6 +285,7 @@
req_one_access = list(access_heads_vault)
open_sound_powered = 'sound/machines/door/vault1o.ogg'
close_sound_powered = 'sound/machines/door/vault1c.ogg'
+ security_level = 5 //VOREStation Addition
/obj/machinery/door/airlock/vault/bolted
icon_state = "door_locked"
@@ -324,6 +333,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/cmd1o.ogg'
department_close_powered = 'sound/machines/door/cmd1c.ogg'
+ security_level = 3 //VOREStation Addition
/obj/machinery/door/airlock/glass_engineering
name = "Engineering Airlock"
@@ -337,6 +347,7 @@
req_one_access = list(access_engine)
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/glass_engineeringatmos
name = "Atmospherics Airlock"
@@ -352,6 +363,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/glass_security
name = "Security Airlock"
@@ -367,6 +379,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sec1o.ogg'
department_close_powered = 'sound/machines/door/sec1c.ogg'
+ security_level = 2 //VOREStation Addition
/obj/machinery/door/airlock/glass_medical
name = "Medical Airlock"
@@ -382,6 +395,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/med1o.ogg'
department_close_powered = 'sound/machines/door/med1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/mining
name = "Mining Airlock"
@@ -402,6 +416,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/research
name = "Research Airlock"
@@ -411,6 +426,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sci1o.ogg'
department_close_powered = 'sound/machines/door/sci1c.ogg'
+ security_level = 2 //VOREStation Addition
/obj/machinery/door/airlock/glass_research
name = "Research Airlock"
@@ -426,6 +442,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sci1o.ogg'
department_close_powered = 'sound/machines/door/sci1c.ogg'
+ security_level = 2 //VOREStation Addition
/obj/machinery/door/airlock/glass_mining
name = "Mining Airlock"
@@ -456,6 +473,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/eng1o.ogg'
department_close_powered = 'sound/machines/door/eng1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/gold
name = "Gold Airlock"
@@ -540,6 +558,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sci1o.ogg'
department_close_powered = 'sound/machines/door/sci1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/glass_science
name = "Glass Airlocks"
@@ -552,6 +571,7 @@
close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
department_open_powered = 'sound/machines/door/sci1o.ogg'
department_close_powered = 'sound/machines/door/sci1c.ogg'
+ security_level = 1.5 //VOREStation Addition
/obj/machinery/door/airlock/highsecurity
name = "Secure Airlock"
@@ -562,6 +582,7 @@
req_one_access = list(access_heads_vault)
open_sound_powered = 'sound/machines/door/secure1o.ogg'
close_sound_powered = 'sound/machines/door/secure1c.ogg'
+ security_level = 4 //VOREStation Addition
/obj/machinery/door/airlock/voidcraft
name = "voidcraft hatch"
@@ -609,6 +630,7 @@
hackProof = TRUE
assembly_type = /obj/structure/door_assembly/door_assembly_alien
req_one_access = list(access_alien)
+ security_level = 100 //VOREStation Addition
/obj/machinery/door/airlock/alien/locked
icon_state = "door_locked"
diff --git a/code/game/objects/items/devices/hacktool.dm b/code/game/objects/items/devices/hacktool.dm
index 17615a0a9d..a374f19d8d 100644
--- a/code/game/objects/items/devices/hacktool.dm
+++ b/code/game/objects/items/devices/hacktool.dm
@@ -2,6 +2,7 @@
var/is_hacking = 0
var/max_known_targets
var/hackspeed = 1
+ var/max_level = 4 //what's the max door security_level we can handle?
var/full_override = FALSE //can we override door bolts too? defaults to false for event/safety reasons
var/in_hack_mode = 0
@@ -11,6 +12,7 @@
/obj/item/device/multitool/hacktool/override
hackspeed = 0.75
+ max_level = 5
full_override = TRUE
/obj/item/device/multitool/hacktool/New()
@@ -69,18 +71,23 @@
to_chat(user, "You are already hacking!")
return 0
if(!is_type_in_list(target, supported_types))
- to_chat(user, "\icon[src][bicon(src)] Unable to hack this target!")
+ to_chat(user, "\icon[src][bicon(src)] Unable to hack this target, invalid target type.")
return 0
- var/found = known_targets.Find(target)
+
+ var/obj/machinery/door/airlock/D = target
+ if(D.security_level > max_level)
+ to_chat(user, "\icon[src][bicon(src)] Target's electronic security is too complex.")
+ return 0
+
+ var/found = known_targets.Find(D)
if(found)
known_targets.Swap(1, found) // Move the last hacked item first
return 1
-
- to_chat(user, "You begin hacking \the [target]...")
+ to_chat(user, "You begin hacking \the [D]...")
is_hacking = 1
// On average hackin takes ~15 seconds. Fairly small random span to avoid people simply aborting and trying again
- // Reduced hack duration to compensate for the reduced functionality
- var/hack_result = do_after(user, ((10 SECONDS + rand(0, 10 SECONDS))*hackspeed))
+ // Reduced hack duration to compensate for the reduced functionality, multiplied by door sec level
+ var/hack_result = do_after(user, (((10 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS))*hackspeed)*D.security_level))
is_hacking = 0
if(hack_result && in_hack_mode)
@@ -90,8 +97,8 @@
to_chat(user, "Your hacking attempt failed!")
return 0
- known_targets.Insert(1, target) // Insert the newly hacked target first,
- target.register(OBSERVER_EVENT_DESTROY, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
+ known_targets.Insert(1, D) // Insert the newly hacked target first,
+ D.register(OBSERVER_EVENT_DESTROY, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
return 1
/obj/item/device/multitool/hacktool/proc/sanity_check()