From 056799efe5b0fc4430bedb1ad718e86d1fcec225 Mon Sep 17 00:00:00 2001 From: Verkister Date: Sat, 28 Sep 2019 22:01:11 +0300 Subject: [PATCH] Makes stasis cages use the new sprites Turns out they were never a storage structure subtype to even begin with. --- code/game/objects/structures/stasis_cage.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/stasis_cage.dm b/code/game/objects/structures/stasis_cage.dm index 560f64251ee..f4791f37f21 100644 --- a/code/game/objects/structures/stasis_cage.dm +++ b/code/game/objects/structures/stasis_cage.dm @@ -1,7 +1,7 @@ /obj/structure/stasis_cage name = "stasis cage" desc = "A high-tech animal cage, designed to keep contained fauna docile and safe." - icon = 'icons/obj/storage.dmi' + icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit icon_state = "critteropen" density = 1 @@ -64,4 +64,4 @@ usr.visible_message("[usr] has stuffed \the [src] into \the [over_object].", "You have stuffed \the [src] into \the [over_object].") over_object.contain(src) else - return ..() \ No newline at end of file + return ..()