Make FBPs Constructable

Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
This commit is contained in:
Arokha Sieyes
2016-05-30 02:13:55 -04:00
parent 288ae3d274
commit 05f8a69821
20 changed files with 828 additions and 251 deletions
+6 -16
View File
@@ -15,47 +15,37 @@
/obj/item/robot_parts/New(var/newloc, var/model)
..(newloc)
if(model_info && model)
model_info = model
var/datum/robolimb/R = all_robolimbs[model]
if(R)
name = "[R.company] [initial(name)]"
desc = "[R.desc]"
if(icon_state in icon_states(R.icon))
icon = R.icon
else
name = "robot [initial(name)]"
/obj/item/robot_parts/l_arm
name = "left arm"
name = "cyborg left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_arm"
part = list(BP_L_ARM, BP_L_HAND)
model_info = 1
/obj/item/robot_parts/r_arm
name = "right arm"
name = "cyborg right arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_arm"
part = list(BP_R_ARM, BP_R_HAND)
model_info = 1
/obj/item/robot_parts/l_leg
name = "left leg"
name = "cyborg left leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_leg"
part = list(BP_L_LEG, BP_L_FOOT)
model_info = 1
/obj/item/robot_parts/r_leg
name = "right leg"
name = "cyborg leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_leg"
part = list(BP_R_LEG, BP_R_FOOT)
model_info = 1
/obj/item/robot_parts/chest
name = "chest"
name = "cyborg chest"
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
icon_state = "chest"
part = list(BP_GROIN,BP_TORSO)
@@ -63,7 +53,7 @@
var/obj/item/weapon/cell/cell = null
/obj/item/robot_parts/head
name = "head"
name = "cyborg head"
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
icon_state = "head"
part = list(BP_HEAD)
@@ -61,3 +61,14 @@ obj/item/weapon/circuitboard/rdserver
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/prosthetics
name = "Circuit board (Prosthetics Fabricator)"
build_path = "/obj/machinery/pros_fabricator"
board_type = "machine"
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)