diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm index 34adf2351e0..3623b22eb18 100644 --- a/code/modules/vore/resizing/resize_vr.dm +++ b/code/modules/vore/resizing/resize_vr.dm @@ -209,10 +209,10 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 now_pushing = 0 src.forceMove(tmob.loc) var/size_damage_multiplier = (src.size_multiplier - tmob.size_multiplier) - var/damage = (rand(1,3)* size_damage_multiplier) //Rand 1-3 multiplied by 1 min or 1.75 max. 1 min 5.25 max damage. + var/damage = (rand(1,3)* size_damage_multiplier) //Rand 1-3 multiplied by 1 min or 1.75 max. 1 min 5.25 max damage to each limb. + var/calculated_damage = damage/2 //This will sting, but not kill. Does .5 to 2.625 damage, randomly, to each limb. if(src.m_intent == "run") - tmob.apply_damage(damage, BRUTE) var/mob/living/carbon/human/H = src if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga)) src << "Your heavy tail carelessly slides past [tmob], crushing them!" @@ -220,29 +220,36 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 if(istype(tmob,/mob/living/carbon/human)) var/mob/living/carbon/human/M = tmob M.drip(0.1) + for(var/obj/item/organ/I in M.organs) + tmob.take_overall_damage(calculated_damage, 0) //Due to the fact that this deals damage across random body parts, this should heal quite fast. else src << "You carlessly step down onto [tmob], crushing them!!" tmob << "[src] steps carelessly on your body, crushing you!" if(istype(tmob,/mob/living/carbon/human)) var/mob/living/carbon/human/M = tmob + for(var/obj/item/organ/I in M.organs) + tmob.take_overall_damage(calculated_damage, 0) // 5 damage min, 26.25 damage max, depending on size & RNG. If they're only stepped on once, the damage will heal over time. M.drip(0.1) return 1 if(src.m_intent == "walk") //Oh my. - damage = damage * 5 //Multiplies the above damage by 5. This means a min of 5 damage, or a max of 26.25 damage, depending on size and RNG. - tmob.apply_damage(damage, BRUTE) + damage = calculated_damage * 3.5 //Multiplies the above damage by 3.5. This means a min of 1.75 damage, or a max of 9.1875. damage to each limb, depending on size and RNG. var/mob/living/carbon/human/H = src if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga)) src << "Your heavy tail slowly and methodically slides down upon [tmob], crushing against the floor below!" tmob << "[src]'s thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below." if(istype(tmob,/mob/living/carbon/human)) var/mob/living/carbon/human/M = tmob + for(var/obj/item/organ/I in M.organs) + tmob.take_overall_damage(damage, 0) //17.5 damage min, 91.875 damage max. If they're only stepped on once, the damage will heal over time. M.drip(3) //The least of your problems, honestly. else src << "You methodically place your foot down upon [tmob]'s body, slowly applying pressure, crushing them against the floor below!" tmob << "[src] methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!" if(istype(tmob,/mob/living/carbon/human)) var/mob/living/carbon/human/M = tmob + for(var/obj/item/organ/I in M.organs) + tmob.take_overall_damage(damage, 0) M.drip(3) return 1