Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/ZAS/Controller.dm
	code/datums/mind.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/pai.dm
This commit is contained in:
PsiOmegaDelta
2015-06-16 10:52:33 +02:00
41 changed files with 961 additions and 546 deletions
+4
View File
@@ -177,6 +177,10 @@ var/list/admin_verbs_debug = list(
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
/client/proc/SDQL2_query,
/client/proc/Jump,
/client/proc/jumptomob,
/client/proc/jumptocoord,
/client/proc/dsay
)
var/list/admin_verbs_paranoid_debug = list(
+6 -26
View File
@@ -27,26 +27,6 @@ datum/admins/proc/notes_gethtml(var/ckey)
. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
return
//handles adding notes to the end of a ckey's buffer
//originally had seperate entries such as var/by to record who left the note and when
//but the current bansystem is a heap of dung.
/proc/notes_add(var/ckey, var/note)
if(!ckey)
ckey = ckey(input(usr,"Who would you like to add notes for?","Enter a ckey",null) as text|null)
if(!ckey) return
if(!note)
note = html_encode(input(usr,"Enter your note:","Enter some text",null) as message|null)
if(!note) return
var/savefile/notesfile = new(NOTESFILE)
if(!notesfile) return
notesfile.cd = "/[ckey]"
notesfile.eof = 1 //move to the end of the buffer
notesfile << "[time2text(world.realtime,"DD-MMM-YYYY")] | [note][(usr && usr.ckey)?" ~[usr.ckey]":""]"
return
//handles removing entries from the buffer, or removing the entire directory if no start_index is given
/proc/notes_remove(var/ckey, var/start_index, var/end_index)
var/savefile/notesfile = new(NOTESFILE)
@@ -85,7 +65,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
/proc/notes_add(var/key, var/note, var/mob/usr)
/proc/notes_add(var/key, var/note, var/mob/user)
if (!key || !note)
return
@@ -111,9 +91,9 @@ datum/admins/proc/notes_gethtml(var/ckey)
var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
var/datum/player_info/P = new
if (usr)
P.author = usr.key
P.rank = usr.client.holder.rank
if (user)
P.author = user.key
P.rank = user.client.holder.rank
else
P.author = "Adminbot"
P.rank = "Friendly Robot"
@@ -123,8 +103,8 @@ datum/admins/proc/notes_gethtml(var/ckey)
infos += P
info << infos
message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.")
log_admin("[key_name(usr)] has edited [key]'s notes.")
message_admins("\blue [key_name_admin(user)] has edited [key]'s notes.")
log_admin("[key_name(user)] has edited [key]'s notes.")
qdel(info)
+5 -20
View File
@@ -85,6 +85,7 @@
banreason = "[banreason] (CUSTOM CID)"
else
message_admins("Ban process: A mob matching [playermob.ckey] was found at location [playermob.x], [playermob.y], [playermob.z]. Custom ip and computer id fields replaced with the ip and computer id from the located mob")
notes_add(playermob.ckey,banreason,usr)
DB_ban_record(bantype, playermob, banduration, banreason, banjob, null, banckey, banip, bancid )
@@ -671,7 +672,7 @@
msg = job
else
msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
notes_add(M.ckey, "Banned from [msg] - [reason]", usr)
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg] for [mins] minutes", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
@@ -692,7 +693,7 @@
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
if(!msg) msg = job
else msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
notes_add(M.ckey, "Banned from [msg] - [reason]", usr)
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
@@ -746,25 +747,7 @@
message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1)
//M.client = null
qdel(M.client)
/*
//Player Notes
else if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
notes_show(ckey)
if("add")
notes_add(ckey,href_list["text"])
notes_show(ckey)
if("remove")
notes_remove(ckey,text2num(href_list["from"]),text2num(href_list["to"]))
notes_show(ckey)
*/
else if(href_list["removejobban"])
if(!check_rights(R_BAN)) return
@@ -799,6 +782,7 @@
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
notes_add(M.ckey,"[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.",usr)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
feedback_inc("ban_tmp",1)
@@ -831,6 +815,7 @@
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.")
notes_add(M.ckey,"[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.",usr)
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
feedback_inc("ban_perma",1)
+8 -16
View File
@@ -8,8 +8,7 @@
set name = "Jump to Area"
set desc = "Area to jump to"
set category = "Admin"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
@@ -25,8 +24,7 @@
/client/proc/jumptoturf(var/turf/T in world)
set name = "Jump to Turf"
set category = "Admin"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
log_admin("[key_name(usr)] jumped to [T.x],[T.y],[T.z] in [T.loc]")
@@ -42,8 +40,7 @@
set category = "Admin"
set name = "Jump to Mob"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
@@ -65,8 +62,7 @@
set category = "Admin"
set name = "Jump to Coordinate"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if (config.allow_admin_jump)
@@ -86,8 +82,7 @@
set category = "Admin"
set name = "Jump to Key"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
@@ -111,8 +106,7 @@
set category = "Admin"
set name = "Get Mob"
set desc = "Mob to teleport"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
log_admin("[key_name(usr)] teleported [key_name(M)]")
@@ -128,8 +122,7 @@
set name = "Get Key"
set desc = "Key to teleport"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
if(config.allow_admin_jump)
@@ -155,8 +148,7 @@
/client/proc/sendmob(var/mob/M in sortmobs())
set category = "Admin"
set name = "Send Mob"
if(!check_rights(R_ADMIN))
usr << "Only administrators may use this command."
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
return
var/area/A = input(usr, "Pick an area.", "Pick an area") in return_sorted_areas()
if(A)
+1 -10
View File
@@ -18,16 +18,7 @@
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
return
var/stafftype = null
if (src.holder.rights & R_MOD)
stafftype = "MOD"
if (src.holder.rights & R_MENTOR)
stafftype = "MENTOR"
if (src.holder.rights & R_ADMIN)
stafftype = "ADMIN"
var/stafftype = uppertext(holder.rank)
msg = sanitize(msg)
log_admin("[key_name(src)] : [msg]")
+2 -1
View File
@@ -55,4 +55,5 @@
#define TRAIT_PRODUCT_COLOUR 35
#define TRAIT_BIOLUM 36
#define TRAIT_BIOLUM_COLOUR 37
#define TRAIT_IMMUTABLE 38
#define TRAIT_IMMUTABLE 38
#define TRAIT_FLESH_COLOUR 39
+48 -3
View File
@@ -167,8 +167,8 @@
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
..()
if(seed) seed.thrown_at(src,hit_atom)
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/user)
@@ -194,9 +194,11 @@
else if(seed.chems)
if(istype(W,/obj/item/weapon/material/hatchet) && !isnull(seed.chems["woodpulp"]))
user.show_message("<span class='notice'>You make planks out of \the [src]!</span>", 1)
var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/i=0,i<2,i++)
var/obj/item/stack/material/wood/NG = new (user.loc)
NG.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) NG.color = flesh_colour
for (var/obj/item/stack/material/wood/G in user.loc)
if(G==NG)
continue
@@ -221,6 +223,15 @@
new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
qdel(src)
return
else if(seed.get_trait(TRAIT_FLESH_COLOUR))
user << "You slice up \the [src]."
var/slices = rand(3,5)
var/reagents_to_transfer = round(reagents.total_volume/slices)
for(var/i=i;i<=slices;i++)
var/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/F = new(get_turf(src),seed)
if(reagents_to_transfer) reagents.trans_to_obj(F,reagents_to_transfer)
qdel(src)
return
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone)
@@ -301,9 +312,11 @@
if(seed.kitchen_tag == "grass")
user.show_message("<span class='notice'>You make a grass tile out of \the [src]!</span>", 1)
var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/i=0,i<2,i++)
var/obj/item/stack/tile/grass/G = new (user.loc)
G.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) G.color = flesh_colour
for (var/obj/item/stack/tile/grass/NG in user.loc)
if(G==NG)
continue
@@ -358,3 +371,35 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
plantname = "ambrosia"
/obj/item/weapon/reagent_containers/food/snacks/fruit_slice
name = "fruit slice"
desc = "A slice of some tasty fruit."
icon = 'icons/obj/hydroponics_misc.dmi'
icon_state = ""
var/list/fruit_icon_cache = list()
/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/New(var/newloc, var/datum/seed/S)
..(newloc)
// Need to go through and make a general image caching controller. Todo.
if(!istype(S))
qdel(src)
return
name = "[S.seed_name] slice"
desc = "A slice of \a [S.seed_name]. Tasty, probably."
var/rind_colour = S.get_trait(TRAIT_PRODUCT_COLOUR)
var/flesh_colour = S.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = rind_colour
if(!fruit_icon_cache["rind-[rind_colour]"])
var/image/I = image(icon,"fruit_rind")
I.color = rind_colour
fruit_icon_cache["rind-[rind_colour]"] = I
overlays |= fruit_icon_cache["rind-[rind_colour]"]
if(!fruit_icon_cache["slice-[rind_colour]"])
var/image/I = image(icon,"fruit_slice")
I.color = flesh_colour
fruit_icon_cache["slice-[rind_colour]"] = I
overlays |= fruit_icon_cache["slice-[rind_colour]"]
+8 -5
View File
@@ -169,8 +169,9 @@
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
if(get_trait(TRAIT_PRODUCT_COLOUR))
splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
var/flesh_colour = get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
@@ -229,7 +230,8 @@
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
qdel(thrown)
return
@@ -242,7 +244,8 @@
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
qdel(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only)
@@ -637,7 +640,7 @@
if(GENE_STRUCTURE)
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
if(GENE_FRUIT)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_JUICY)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_FLESH_COLOUR,TRAIT_JUICY)
if(GENE_SPECIAL)
traits_to_copy = list(TRAIT_TELEPORTING)
+5
View File
@@ -244,6 +244,7 @@
set_trait(TRAIT_PRODUCT_ICON,"apple")
set_trait(TRAIT_PRODUCT_COLOUR,"#FF540A")
set_trait(TRAIT_PLANT_ICON,"tree2")
set_trait(TRAIT_FLESH_COLOUR,"#E8E39B")
/datum/seed/apple/poison
name = "poisonapple"
@@ -804,6 +805,7 @@
set_trait(TRAIT_PRODUCT_COLOUR,"#326B30")
set_trait(TRAIT_PLANT_COLOUR,"#257522")
set_trait(TRAIT_PLANT_ICON,"vine2")
set_trait(TRAIT_FLESH_COLOUR,"#F22C2C")
/datum/seed/pumpkin
name = "pumpkin"
@@ -842,6 +844,7 @@
set_trait(TRAIT_PRODUCT_ICON,"treefruit")
set_trait(TRAIT_PRODUCT_COLOUR,"#3AF026")
set_trait(TRAIT_PLANT_ICON,"tree")
set_trait(TRAIT_FLESH_COLOUR,"#3AF026")
/datum/seed/citrus/lemon
name = "lemon"
@@ -854,6 +857,7 @@
..()
set_trait(TRAIT_PRODUCES_POWER,1)
set_trait(TRAIT_PRODUCT_COLOUR,"#F0E226")
set_trait(TRAIT_FLESH_COLOUR,"#F0E226")
/datum/seed/citrus/orange
name = "orange"
@@ -865,6 +869,7 @@
/datum/seed/citrus/orange/New()
..()
set_trait(TRAIT_PRODUCT_COLOUR,"#FFC20A")
set_trait(TRAIT_FLESH_COLOUR,"#FFC20A")
/datum/seed/grass
name = "grass"
@@ -196,16 +196,19 @@
layer = 3
density = 0
/obj/effect/plant/proc/calc_dir(turf/location = loc)
/obj/effect/plant/proc/calc_dir()
set background = 1
var/turf/T = get_turf(src)
if(!istype(T)) return
var/direction = 16
for(var/wallDir in cardinal)
var/turf/newTurf = get_step(location,wallDir)
var/turf/newTurf = get_step(T,wallDir)
if(newTurf.density)
direction |= wallDir
for(var/obj/effect/plant/shroom in location)
for(var/obj/effect/plant/shroom in T.contents)
if(shroom == src)
continue
if(shroom.floor) //special
+38 -1
View File
@@ -47,6 +47,19 @@
return 0
..(S,tamount,1)
/obj/item/stack/material/attack_self(var/mob/user)
if(!material.build_windows(user, src))
..()
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
if(istype(W,/obj/item/stack/cable_coil))
material.build_wired_product(user, W, src)
return
else if(istype(W, /obj/item/stack/rods))
material.build_rod_product(user, W, src)
return
return ..()
/obj/item/stack/material/iron
name = "iron"
icon_state = "sheet-silver"
@@ -75,7 +88,7 @@
default_type = "phoron"
/obj/item/stack/material/plastic
name = "Plastic"
name = "plastic"
icon_state = "sheet-plastic"
default_type = "plastic"
@@ -151,3 +164,27 @@
singular_name = "leather piece"
icon_state = "sheet-leather"
default_type = "leather"
/obj/item/stack/material/glass
name = "glass"
singular_name = "glass sheet"
icon_state = "sheet-glass"
default_type = "glass"
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
default_type = "reinforced glass"
/obj/item/stack/material/glass/phoronglass
name = "phoron glass"
singular_name = "phoron glass sheet"
icon_state = "sheet-phoronglass"
default_type = "phoron glass"
/obj/item/stack/material/glass/phoronrglass
name = "reinforced phoron glass"
singular_name = "reinforced phoron glass sheet"
icon_state = "sheet-phoronrglass"
default_type = "reinforced phoron glass"
+6
View File
@@ -13,20 +13,26 @@
matter = null
/obj/item/stack/material/cyborg/plastic
icon_state = "sheet-plastic"
default_type = "plastic"
/obj/item/stack/material/cyborg/steel
icon_state = "sheet-metal"
default_type = "steel"
/obj/item/stack/material/cyborg/plasteel
icon_state = "sheet-plasteel"
default_type = "plasteel"
/obj/item/stack/material/cyborg/wood
icon_state = "sheet-wood"
default_type = "wood"
/obj/item/stack/material/cyborg/glass
icon_state = "sheet-glass"
default_type = "glass"
/obj/item/stack/material/cyborg/glass/reinforced
icon_state = "sheet-rglass"
default_type = "reinforced glass"
charge_costs = list(500, 1000)
+144 -14
View File
@@ -76,6 +76,12 @@ var/list/name_to_material
var/conductive = 1 // Objects with this var add CONDUCTS to flags on spawn.
var/list/composite_material // If set, object matter var will be a list containing these values.
// Placeholder vars for the time being, todo properly integrate windows/light tiles/rods.
var/created_window
var/rod_product
var/wire_product
var/list/window_options = list()
// Damage values.
var/hardness = 60 // Prob of wall destruction by hulk, used for edge damage in weapons.
var/weight = 20 // Determines blunt damage/throwforce for weapons.
@@ -89,6 +95,37 @@ var/list/name_to_material
// Wallrot crumble message.
var/rotting_touch_message = "crumbles under your touch"
// Placeholders for light tiles and rglass.
/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
if(!rod_product)
user << "<span class='warning'>You cannot make anything out of \the [target_stack]</span>"
return
if(used_stack.get_amount() < 1 || target_stack.get_amount() < 1)
user << "<span class='warning'>You need one rod and one sheet of [display_name] to make anything useful.</span>"
return
used_stack.use(1)
target_stack.use(1)
var/obj/item/stack/S = new rod_product(get_turf(user))
S.add_fingerprint(user)
S.add_to_stacks(user)
if(!(user.l_hand && user.r_hand))
user.put_in_hands(S)
/material/proc/build_wired_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
if(!wire_product)
user << "<span class='warning'>You cannot make anything out of \the [target_stack]</span>"
return
if(used_stack.get_amount() < 5 || target_stack.get_amount() < 1)
user << "<span class='warning'>You need five wires and one sheet of [display_name] to make anything useful.</span>"
return
used_stack.use(5)
target_stack.use(1)
user << "<span class='notice'>You attach wire to the [name].</span>"
var/obj/item/product = new wire_product(get_turf(user))
if(!(user.l_hand && user.r_hand))
user.put_in_hands(product)
// Make sure we have a display name and shard icon even if they aren't explicitly set.
/material/New()
..()
@@ -99,6 +136,10 @@ var/list/name_to_material
if(!shard_icon)
shard_icon = shard_type
// This is a placeholder for proper integration of windows/windoors into the system.
/material/proc/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
return 0
// Weapons handle applying a divisor for this value locally.
/material/proc/get_blunt_damage()
return weight //todo
@@ -271,7 +312,7 @@ var/list/name_to_material
hardness = 80
weight = 23
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list() //todo
composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
/material/glass
name = "glass"
@@ -286,21 +327,82 @@ var/list/name_to_material
weight = 15
door_icon_base = "stone"
destruction_desc = "shatters"
window_options = list("One Direction", "Full Window")
created_window = /obj/structure/window/basic
wire_product = /obj/item/stack/light_w
rod_product = /obj/item/stack/material/glass/reinforced
/material/glass/phoron
name = "phoron glass"
stack_type = /obj/item/stack/material/glass/phoronglass
flags = MATERIAL_BRITTLE
ignition_point = 300
integrity = 200 // idk why but phoron windows are strong, so.
icon_colour = "#FC2BC5"
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_PHORON = 2)
/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
/material/glass/phoron/reinforced
name = "reinforced phoron glass"
stack_type = /obj/item/stack/material/glass/phoronrglass
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
composite_material = list() //todo
if(!user || !used_stack || !created_window || !window_options.len)
return 0
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>This task is too complex for your clumsy hands.</span>"
return 1
var/turf/T = user.loc
if(!istype(T))
user << "<span class='warning'>You must be standing on open flooring to build a window.</span>"
return 1
var/title = "Sheet-[used_stack.name] ([used_stack.get_amount()] sheet\s left)"
var/choice = input(title, "What would you like to construct?") as null|anything in window_options
if(!choice || !used_stack || !user || used_stack.loc != user || user.stat || user.loc != T)
return 1
// Get data for building windows here.
var/list/possible_directions = cardinal.Copy()
var/window_count = 0
for (var/obj/structure/window/check_window in user.loc)
window_count++
possible_directions -= check_window.dir
// Get the closest available dir to the user's current facing.
var/build_dir = SOUTHWEST //Default to southwest for fulltile windows.
var/failed_to_build
if(window_count >= 4)
failed_to_build = 1
else
if(choice in list("One Direction","Windoor"))
if(possible_directions.len)
for(var/direction in list(user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
if(direction in possible_directions)
build_dir = direction
break
else
failed_to_build = 1
if(!failed_to_build && choice == "Windoor")
if(!is_reinforced())
user << "<span class='warning'>This material is not reinforced enough to use for a door.</span>"
return
if((locate(/obj/structure/windoor_assembly) in T.contents) || (locate(/obj/machinery/door/window) in T.contents))
failed_to_build = 1
if(failed_to_build)
user << "<span class='warning'>There is no room in this location.</span>"
return 1
var/build_path = /obj/structure/windoor_assembly
var/sheets_needed = 4
if(choice == "Windoor")
sheets_needed = 5
build_dir = user.dir
else
build_path = created_window
if(used_stack.get_amount() < sheets_needed)
user << "<span class='warning'>You need at least [sheets_needed] sheets to build this.</span>"
return 1
// Build the structure and update sheet count etc.
used_stack.use(sheets_needed)
new build_path(T, build_dir, 1)
return 1
/material/glass/proc/is_reinforced()
return (hardness > 35) //todo
/material/glass/reinforced
name = "reinforced glass"
@@ -313,8 +415,36 @@ var/list/name_to_material
tableslam_noise = 'sound/effects/Glasshit.ogg'
hardness = 40
weight = 30
stack_origin_tech = "materials=2"
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
window_options = list("One Direction", "Full Window", "Windoor")
created_window = /obj/structure/window/reinforced
wire_product = null
rod_product = null
/material/glass/phoron
name = "phoron glass"
stack_type = /obj/item/stack/material/glass/phoronglass
flags = MATERIAL_BRITTLE
ignition_point = 300
integrity = 200 // idk why but phoron windows are strong, so.
icon_colour = "#FC2BC5"
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_PHORON = 2)
created_window = /obj/structure/window/phoronbasic
wire_product = null
rod_product = /obj/item/stack/material/glass/phoronrglass
/material/glass/phoron/reinforced
name = "reinforced phoron glass"
stack_type = /obj/item/stack/material/glass/phoronrglass
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
composite_material = list() //todo
created_window = /obj/structure/window/phoronreinforced
hardness = 40
weight = 30
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list() //todo
rod_product = null
/material/plastic
name = "plastic"
@@ -35,7 +35,7 @@
cultnet.updateVisibility(src, 0)
/mob/living/death(gibbed, deathmessage="seizes up and falls limp...")
if(..())
if(..(gibbed, deathmessage))
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
cultnet.updateVisibility(src)
@@ -53,6 +53,29 @@
if(!searching || (src.brainmob && src.brainmob.key))
return
searching = 0
/obj/item/device/mmi/digital/posibrain/proc/transfer_personality(var/mob/candidate)
announce_ghost_joinleave(candidate, 0, "They are occupying a positronic brain now.")
src.searching = 0
src.brainmob.mind = candidate.mind
src.brainmob.ckey = candidate.ckey
src.brainmob.mind.reset()
src.name = "positronic brain ([src.brainmob.name])"
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
src.brainmob << "<b>Use say :b to speak to other artificial intelligences.</b>"
src.brainmob.mind.assigned_role = "Positronic Brain"
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain chimes quietly.")
icon_state = "posibrain-occupied"
/obj/item/device/mmi/digital/posibrain/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
if(src.brainmob && src.brainmob.key) return
src.searching = 0
icon_state = "posibrain"
var/turf/T = get_turf(src)
T.visible_message("<span class='notice'>\The [src] brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>")
@@ -186,6 +186,19 @@
src.reset_view(C)
return 1
/mob/living/silicon/pai/verb/reset_record_view()
set category = "pAI Commands"
set name = "Reset Records Software"
securityActive1 = null
securityActive2 = null
security_cannotfind = 0
medicalActive1 = null
medicalActive2 = null
medical_cannotfind = 0
nanomanager.update_uis(src)
usr << "<span class='notice'>You reset your record-viewing software.</span>"
/mob/living/silicon/pai/cancel_camera()
set category = "pAI Commands"
set name = "Cancel Camera View"
@@ -295,7 +295,7 @@
if(!O.force)
visible_message("<span class='notice'>[user] gently taps [src] with \the [O].</span>")
return
if(O.force > resistance)
var/damage = O.force
if (O.damtype == HALLOSS)
@@ -306,8 +306,8 @@
adjustBruteLoss(damage)
else
usr << "<span class='danger>This weapon is ineffective, it does no damage.</span>"
visible_message("<span class='danger>[src] has been attacked with the [O] by [user].</span>")
visible_message("<span class='danger'>\The [src] has been attacked with the [O] by [user].</span>")
user.do_attack_animation(src)
/mob/living/simple_animal/movement_delay()
@@ -327,10 +327,10 @@
if(statpanel("Status") && show_stat_health)
stat(null, "Health: [round((health / maxHealth) * 100)]%")
/mob/living/simple_animal/death(gibbed, deathmessage="")
/mob/living/simple_animal/death(gibbed, deathmessage = "dies!")
icon_state = icon_dead
density = 0
return ..()
return ..(gibbed,deathmessage)
/mob/living/simple_animal/ex_act(severity)
if(!blinded)
+2 -1
View File
@@ -376,7 +376,8 @@
return
M.key = key
// M.Login() //wat
if(M.mind)
M.mind.reset()
return
/client/verb/changes()
+21
View File
@@ -26,6 +26,27 @@ var/list/organ_cache = list()
var/datum/dna/dna
var/datum/species/species
/obj/item/organ/Destroy()
if(!owner)
return ..()
if((owner.internal_organs) && (src in owner.internal_organs))
owner.internal_organs -= src
if((owner.internal_organs_by_name) && (src in owner.internal_organs_by_name))
owner.internal_organs_by_name -= src
if((owner.organs) && (src in owner.organs))
owner.organs -= src
if((owner.organs_by_name) && (src in owner.organs_by_name))
owner.organs_by_name -= src
if(src in owner.contents)
owner.contents -= src
return ..()
/obj/item/organ/proc/update_health()
return
+14
View File
@@ -51,6 +51,20 @@
var/can_grasp
var/can_stand
/obj/item/organ/external/Destroy()
if(parent && parent.children)
parent.children -= src
if(children)
for(var/obj/item/organ/external/C in children)
qdel(C)
if(internal_organs)
for(var/obj/item/organ/O in internal_organs)
qdel(O)
return ..()
/obj/item/organ/external/attack_self(var/mob/user)
if(!contents.len)
return ..()
+5
View File
@@ -19,6 +19,11 @@
var/RCon_tag = "NO_TAG"
var/update_locked = 0
/obj/machinery/power/breakerbox/Destroy()
..()
for(var/obj/nano_module/rcon/R in world)
R.FindDevices()
/obj/machinery/power/breakerbox/activated
icon_state = "bbox_on"
+2
View File
@@ -17,6 +17,8 @@
/obj/machinery/power/Destroy()
disconnect_from_network()
disconnect_terminal()
..()
///////////////////////////////
+5 -3
View File
@@ -84,10 +84,12 @@
return
/obj/machinery/power/smes/Destroy()
/obj/machinery/power/smes/disconnect_terminal()
if(terminal)
disconnect_terminal()
..()
terminal.master = null
terminal = null
return 1
return 0
/obj/machinery/power/smes/update_icon()
overlays.Cut()
+8
View File
@@ -75,6 +75,13 @@
charge = 0
should_be_mapped = 1
/obj/machinery/power/smes/buildable/Destroy()
..()
qdel(wires)
for(var/obj/nano_module/rcon/R in world)
R.FindDevices()
// Proc: process()
// Parameters: None
// Description: Uses parent process, but if grounding wire is cut causes sparks to fly around.
@@ -343,6 +350,7 @@
M.icon_state = "box_1"
for(var/obj/I in component_parts)
I.loc = src.loc
component_parts -= I
qdel(src)
return