mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 20:17:15 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
Conflicts: code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
This commit is contained in:
@@ -0,0 +1,61 @@
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/obj/structure/alien
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name = "alien thing"
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desc = "There's something alien about this."
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icon = 'icons/mob/alien.dmi'
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var/health = 50
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/obj/structure/alien/proc/healthcheck()
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if(health <=0)
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density = 0
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qdel(src)
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return
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/obj/structure/alien/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/structure/alien/ex_act(severity)
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switch(severity)
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if(1.0)
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health-=50
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if(2.0)
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health-=50
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if(3.0)
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if (prob(50))
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health-=50
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else
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health-=25
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healthcheck()
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return
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/obj/structure/alien/hitby(AM as mob|obj)
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..()
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visible_message("<span class='danger'>\The [src] was hit by \the [AM].</span>")
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var/tforce = 0
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if(ismob(AM))
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tforce = 10
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else
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tforce = AM:throwforce
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health = max(0, health - tforce)
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healthcheck()
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..()
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return
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/obj/structure/alien/attack_generic()
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attack_hand(usr)
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/obj/structure/alien/attackby(var/obj/item/weapon/W, var/mob/user)
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health = max(0, health - W.force)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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healthcheck()
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..()
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return
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/obj/structure/alien/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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@@ -0,0 +1,96 @@
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#define MAX_PROGRESS 100
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/obj/structure/alien/egg
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desc = "It looks like a weird egg."
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name = "egg"
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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var/progress = 0
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/obj/structure/alien/egg/New()
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..()
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processing_objects += src
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/obj/structure/alien/egg/Destroy()
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processing_objects -= src
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..()
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/obj/structure/alien/egg/CanUseTopic(var/mob/user)
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return isobserver(user) ? STATUS_INTERACTIVE : STATUS_CLOSE
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/obj/structure/alien/egg/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["spawn"])
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attack_ghost(usr)
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/obj/structure/alien/egg/process()
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progress++
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if(progress >= MAX_PROGRESS)
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for(var/mob/M in dead_mob_list)
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if(istype(M,/mob/dead) && M.client && M.client.prefs && (M.client.prefs.be_special & BE_ALIEN))
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M << "<span class='notice'>An alien is ready to hatch! ([ghost_follow_link(src, M)]) (<a href='byond://?src=\ref[src];spawn=1'>spawn</a>)</span>"
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processing_objects -= src
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update_icon()
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/obj/structure/alien/egg/update_icon()
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if(progress == -1)
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icon_state = "egg_hatched"
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else if(progress < MAX_PROGRESS)
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icon_state = "egg_growing"
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else
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icon_state = "egg"
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/obj/structure/alien/egg/attack_ghost(var/mob/dead/observer/user)
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if(progress == -1) //Egg has been hatched.
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return
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if(progress < MAX_PROGRESS)
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user << "\The [src] has not yet matured."
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return
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if(!user.MayRespawn(1))
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return
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// Check for bans properly.
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if(jobban_isbanned(user, "Xenomorph"))
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user << "<span class='danger'>You are banned from playing a Xenomorph.</span>"
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return
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var/confirm = alert(user, "Are you sure you want to join as a Xenomorph larva?", "Become Larva", "No", "Yes")
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if(!src || confirm != "Yes")
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return
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if(!user || !user.ckey)
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return
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if(progress == -1) //Egg has been hatched.
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user << "Too slow..."
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return
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flick("egg_opening",src)
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progress = -1 // No harvesting pls.
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sleep(5)
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if(!src || !user)
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visible_message("<span class='alium'>\The [src] writhes with internal motion, but nothing comes out.</span>")
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progress = MAX_PROGRESS // Someone else can have a go.
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return // What a pain.
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// Create the mob, transfer over key.
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var/mob/living/carbon/alien/larva/larva = new(get_turf(src))
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larva.ckey = user.ckey
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spawn(-1)
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if(user) qdel(user) // Remove the keyless ghost if it exists.
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visible_message("<span class='alium'>\The [src] splits open with a wet slithering noise, and \the [larva] writhes free!</span>")
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// Turn us into a hatched egg.
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name = "hatched alien egg"
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desc += " This one has hatched."
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update_icon()
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#undef MAX_PROGRESS
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@@ -0,0 +1,19 @@
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/obj/structure/alien/node
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name = "alien weed node"
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desc = "Some kind of strange, pulsating structure."
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icon_state = "weednode"
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health = 100
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layer = 3.1
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/obj/structure/alien/node/New()
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..()
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processing_objects += src
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/obj/structure/alien/node/Destroy()
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processing_objects -= src
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..()
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/obj/structure/alien/node/process()
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if(locate(/obj/effect/plant) in loc)
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return
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new /obj/effect/plant(get_turf(src), plant_controller.seeds["xenomorph"])
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@@ -0,0 +1,50 @@
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of slimy growth."
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icon_state = "resin"
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density = 1
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opacity = 1
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anchored = 1
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health = 200
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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icon_state = "resinwall"
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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opacity = 0
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health = 120
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/obj/structure/alien/resin/New()
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..()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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/obj/structure/alien/resin/Destroy()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = initial(T.thermal_conductivity)
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..()
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/obj/structure/alien/resin/attack_hand(var/mob/user)
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if (HULK in user.mutations)
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visible_message("<span class='danger'>\The [user] destroys \the [name]!</span>")
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health = 0
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else
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// Aliens can get straight through these.
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if(istype(user,/mob/living/carbon))
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var/mob/living/carbon/M = user
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if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
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visible_message("<span class='alium'>\The [user] strokes \the [name] and it melts away!</span>")
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health = 0
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healthcheck()
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return
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visible_message("<span class='danger'>\The [user] claws at \the [src]!</span>")
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// Todo check attack datums.
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health -= rand(5,10)
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healthcheck()
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return
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@@ -196,13 +196,6 @@
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return
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// this should probably use dump_contents()
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/obj/structure/closet/blob_act()
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if(prob(75))
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for(var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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qdel(src)
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/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/grab))
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@@ -96,10 +96,6 @@
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for(var/mob/M in src)
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shatter(M)
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/obj/structure/closet/statue/blob_act()
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for(var/mob/M in src)
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shatter(M)
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/obj/structure/closet/statue/ex_act(severity)
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for(var/mob/M in src)
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M.ex_act(severity)
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@@ -34,15 +34,6 @@
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src.healthcheck()
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return
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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qdel(src)
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/obj/structure/displaycase/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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@@ -202,10 +202,6 @@
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return
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return ..()
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/obj/structure/girder/blob_act()
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if(prob(40))
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qdel(src)
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/obj/structure/girder/ex_act(severity)
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switch(severity)
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@@ -16,9 +16,6 @@
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/obj/structure/grille/ex_act(severity)
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qdel(src)
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/obj/structure/grille/blob_act()
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qdel(src)
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/obj/structure/grille/update_icon()
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if(destroyed)
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icon_state = "[initial(icon_state)]-b"
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@@ -60,9 +60,6 @@
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deflate(1)
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return
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/obj/structure/inflatable/blob_act()
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deflate(1)
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/obj/structure/inflatable/attack_hand(mob/user as mob)
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add_fingerprint(user)
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return
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@@ -1,94 +0,0 @@
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/obj/structure/lamarr
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name = "lab cage"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "labcage1"
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desc = "A glass lab container for storing interesting creatures."
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density = 1
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anchored = 1
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unacidable = 1//Dissolving the case would also delete Lamarr
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var/health = 30
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var/occupied = 1
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var/destroyed = 0
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/obj/structure/lamarr/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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return
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/obj/structure/lamarr/blob_act()
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if (prob(75))
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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/obj/structure/lamarr/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/material/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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Break()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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return
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/obj/structure/lamarr/update_icon()
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if(src.destroyed)
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src.icon_state = "labcageb[src.occupied]"
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else
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src.icon_state = "labcage[src.occupied]"
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return
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/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/lamarr/attack_hand(mob/user as mob)
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if (src.destroyed)
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return
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else
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usr << "<span class='notice'>You kick the lab cage.</span>"
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "<span class='warning'>[usr] kicks the lab cage.</span>"
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src.health -= 2
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healthcheck()
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return
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/obj/structure/lamarr/proc/Break()
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if(occupied)
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new /obj/item/clothing/mask/facehugger/lamarr(src.loc)
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occupied = 0
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update_icon()
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return
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/obj/item/clothing/mask/facehugger/lamarr
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name = "Lamarr"
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desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
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sterile = 1
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gender = FEMALE
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/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
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return
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@@ -34,10 +34,6 @@
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L.updateOverlays(src.loc)
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..()
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/obj/structure/lattice/blob_act()
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qdel(src)
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return
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/obj/structure/lattice/ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -160,10 +160,6 @@ FLOOR SAFES
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return
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obj/structure/safe/blob_act()
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return
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obj/structure/safe/ex_act(severity)
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return
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@@ -19,10 +19,6 @@
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else
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return
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/obj/structure/sign/blob_act()
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qdel(src)
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return
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
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if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
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user << "You unfasten the sign with your [tool]."
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@@ -86,11 +86,6 @@
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qdel(src)
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return
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/obj/structure/bed/blob_act()
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if(prob(75))
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material.place_sheet(get_turf(src))
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qdel(src)
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/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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@@ -98,11 +98,6 @@ var/global/list/stool_cache = list() //haha stool
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qdel(src)
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return
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/obj/item/weapon/stool/blob_act()
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if(prob(75))
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material.place_sheet(get_turf(src))
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qdel(src)
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/obj/item/weapon/stool/proc/dismantle()
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if(material)
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material.place_sheet(get_turf(src))
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@@ -122,10 +122,6 @@
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shatter(0)
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return
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/obj/structure/window/blob_act()
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shatter()
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//TODO: Make full windows a separate type of window.
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//Once a full window, it will always be a full window, so there's no point
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||||
//having the same type for both.
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||||
|
||||
Reference in New Issue
Block a user