Update bindings_movekeys.dm

This commit is contained in:
C.L
2022-10-08 19:05:47 -04:00
committed by GitHub
parent 9558d39a0e
commit 07a7b4b618
@@ -54,20 +54,12 @@ var/global/list/MOVE_KEY_MAPPINGS = list(
// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
var/movekey = MOVE_KEY_MAPPINGS[movekeyName]
<<<<<<< HEAD
=======
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
// Validate input. Must be one (and only one) of the key codes)
if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])")
return
<<<<<<< HEAD
=======
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
// Clear bit indicating we were holding the key
move_keys_held &= ~movekey
mod_keys_held &= ~movekey
@@ -82,8 +74,4 @@ var/global/list/MOVE_KEY_MAPPINGS = list(
// Called every game tick
/client/keyLoop()
<<<<<<< HEAD
mob.focus?.keyLoop(src)
=======
mob.focus?.keyLoop(src)
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)