Opens more positive and negative traits to non-custom species. (#15928)

* Allows other species to autohiss

Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default.

* Opens more positive and negative traits to non-custom species.

Added access to various negative and positive traits for non-custom species, where it makes sense that there might be variations due to natural differences and body modifications. I have excluded specific species from accessing most of these where they are already meet those levels or would be buffed too much and lose their balanced flavour.
Whilst I realise there is a system in place to stop negatives making things stronger, I have excluded these species anyway so people don't accidentally waste points on them.

Specifically:
Positive traits:
Haste (excluding Unathi, BESK, Diona and Alraune due to their design. Tesh and Taj due to already having this buff).
Hardy and Hardy+ (excluding Tesh, Prommie and Protean to avoid balance. Alraune, Unathi and diona already have this).
High Endurance (excluding Tesh and BESK to avoid buffs, and Unathi who already have this).
Darksight and Darksight+ (excluding all those who already get to see in the dark)
Brute resist minor only (exlcuding Tesh for the buffs and those that already have this level of resistance).
Grit

Negatives:
Slow and Slow+ (excluding those that already move so slow)
Weakling and weakling+ (excluding BESK and tesh who are already this weak)
Low endurance and + (excluding besk for the first and tesh for both as they're already that weak)
Brute weakness minor, normal and major (excluding those that are weak to specific levels)
Neural Hypersensitivity

* Removes Haste

Removes haste from the options as requested.
This commit is contained in:
SatinIsle
2024-04-21 21:11:43 +10:00
committed by GitHub
parent 32204eeafd
commit 07b8d026c2
2 changed files with 33 additions and 0 deletions
@@ -6,30 +6,40 @@
desc = "Allows you to move slower on average than baseline."
cost = -2
var_changes = list("slowdown" = 0.5)
banned_species = list(SPECIES_ALRAUNE, SPECIES_SHADEKIN_CREW, SPECIES_DIONA, SPECIES_UNATHI) //These are already this slow.
custom_only = FALSE
/datum/trait/negative/speed_slow_plus
name = "Slowdown, Major"
desc = "Allows you to move MUCH slower on average than baseline."
cost = -3
var_changes = list("slowdown" = 1.0)
custom_only = FALSE
banned_species = list(SPECIES_DIONA) //Diona are even slower than this
/datum/trait/negative/weakling
name = "Weakling"
desc = "Causes heavy equipment to slow you down more when carried."
cost = -1
var_changes = list("item_slowdown_mod" = 1.5)
custom_only = FALSE
banned_species = list(SPECIES_SHADEKIN_CREW, SPECIES_TESHARI) //These are already this weak.
/datum/trait/negative/weakling_plus
name = "Weakling, Major"
desc = "Allows you to carry heavy equipment with much more slowdown."
cost = -2
var_changes = list("item_slowdown_mod" = 2.0)
custom_only = FALSE
banned_species = list(SPECIES_TESHARI) //These are already this weak.
/datum/trait/negative/endurance_low
name = "Low Endurance"
desc = "Reduces your maximum total hitpoints to 75."
cost = -2
var_changes = list("total_health" = 75)
custom_only = FALSE
banned_species = list(SPECIES_TESHARI, SPECIES_SHADEKIN_CREW) //These are already this weak.
/datum/trait/negative/endurance_low/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..()
@@ -40,6 +50,8 @@
desc = "Reduces your maximum total hitpoints to 50."
cost = -3 //Teshari HP. This makes the person a lot more suseptable to getting stunned, killed, etc.
var_changes = list("total_health" = 50)
custom_only = FALSE
banned_species = list(SPECIES_TESHARI) //These are already this weak.
/datum/trait/negative/endurance_very_low/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..()
@@ -49,18 +61,23 @@
name = "Brute Weakness, Minor"
desc = "Increases damage from brute damage sources by 15%"
cost = -1
custom_only = FALSE
var_changes = list("brute_mod" = 1.15)
banned_species = list(SPECIES_TESHARI, SPECIES_TAJ, SPECIES_ZADDAT, SPECIES_SHADEKIN_CREW) //These are already this weak.
/datum/trait/negative/brute_weak
name = "Brute Weakness"
desc = "Increases damage from brute damage sources by 25%"
cost = -2
custom_only = FALSE
var_changes = list("brute_mod" = 1.25)
banned_species = list(SPECIES_TESHARI, SPECIES_SHADEKIN_CREW) //These are already this weak.
/datum/trait/negative/brute_weak_plus
name = "Brute Weakness, Major"
desc = "Increases damage from brute damage sources by 50%"
cost = -3
custom_only = FALSE
var_changes = list("brute_mod" = 1.5)
/datum/trait/negative/minor_burn_weak
@@ -128,6 +145,7 @@
cost = -1
var_changes = list("trauma_mod" = 2)
can_take = ORGANICS
custom_only = FALSE
/datum/trait/negative/breathes
cost = -2
@@ -6,24 +6,32 @@
desc = "Allows you to move faster on average than baseline."
cost = 4
var_changes = list("slowdown" = -0.5)
// banned_species = list(SPECIES_ALRAUNE, SPECIES_SHADEKIN_CREW, SPECIES_TESHARI, SPECIES_TAJ, SPECIES_DIONA, SPECIES_UNATHI) //Either not applicable or buffs ruin species flavour/balance
// custom_only = FALSE //Keeping these in comments in case we decide to open them up in future, so the species are already organised.
/datum/trait/positive/hardy
name = "Hardy"
desc = "Allows you to carry heavy equipment with less slowdown."
cost = 1
var_changes = list("item_slowdown_mod" = 0.5)
custom_only = FALSE
banned_species = list(SPECIES_ALRAUNE, SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_DIONA, SPECIES_PROMETHEAN, SPECIES_PROTEAN) //Either not applicable or buffs are too strong
/datum/trait/positive/hardy_plus
name = "Hardy, Major"
desc = "Allows you to carry heavy equipment with almost no slowdown."
cost = 2
var_changes = list("item_slowdown_mod" = 0.25)
banned_species = list(SPECIES_ALRAUNE, SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_DIONA, SPECIES_PROMETHEAN, SPECIES_PROTEAN) //Either not applicable or buffs are too strong
custom_only = FALSE
/datum/trait/positive/endurance_high
name = "High Endurance"
desc = "Increases your maximum total hitpoints to 125"
cost = 4
var_changes = list("total_health" = 125)
custom_only = FALSE
banned_species = list(SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_SHADEKIN_CREW) //Either not applicable or buffs are too strong
/datum/trait/positive/endurance_high/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..()
@@ -46,12 +54,16 @@
desc = "Allows you to see a short distance in the dark."
cost = 1
var_changes = list("darksight" = 5, "flash_mod" = 1.1)
custom_only = FALSE
banned_species = list(SPECIES_TAJARAN, SPECIES_SHADEKIN_CREW, SPECIES_SHADEKIN, SPECIES_XENOHYBRID, SPECIES_VULPKANIN, SPECIES_XENO, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //These species already have strong darksight by default.
/datum/trait/positive/darksight_plus
name = "Darksight, Major"
desc = "Allows you to see in the dark for the whole screen."
cost = 2
var_changes = list("darksight" = 8, "flash_mod" = 1.2)
custom_only = FALSE
banned_species = list(SPECIES_TAJARAN, SPECIES_SHADEKIN_CREW, SPECIES_SHADEKIN, SPECIES_XENOHYBRID, SPECIES_VULPKANIN, SPECIES_XENO, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //These species already have strong darksight by default.
/datum/trait/positive/melee_attack
name = "Special Attack: Sharp Melee" // Trait Organization for easier browsing. TODO: Proper categorization of 'health/ability/resist/etc'
@@ -76,6 +88,8 @@
desc = "Adds 15% resistance to brute damage sources."
cost = 2
var_changes = list("brute_mod" = 0.85)
custom_only = FALSE
banned_species = list(SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //Most of these are already this resistant or stronger, or it'd be way too much of a boost for tesh.
/datum/trait/positive/brute_resist
name = "Brute Resist"
@@ -211,6 +225,7 @@
var_changes = list("trauma_mod" = 0.85)
excludes = list(/datum/trait/negative/neural_hypersensitivity)
can_take = ORGANICS
custom_only = FALSE
/datum/trait/positive/throw_resistance
name = "Firm Body"