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Opens more positive and negative traits to non-custom species. (#15928)
* Allows other species to autohiss Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default. * Opens more positive and negative traits to non-custom species. Added access to various negative and positive traits for non-custom species, where it makes sense that there might be variations due to natural differences and body modifications. I have excluded specific species from accessing most of these where they are already meet those levels or would be buffed too much and lose their balanced flavour. Whilst I realise there is a system in place to stop negatives making things stronger, I have excluded these species anyway so people don't accidentally waste points on them. Specifically: Positive traits: Haste (excluding Unathi, BESK, Diona and Alraune due to their design. Tesh and Taj due to already having this buff). Hardy and Hardy+ (excluding Tesh, Prommie and Protean to avoid balance. Alraune, Unathi and diona already have this). High Endurance (excluding Tesh and BESK to avoid buffs, and Unathi who already have this). Darksight and Darksight+ (excluding all those who already get to see in the dark) Brute resist minor only (exlcuding Tesh for the buffs and those that already have this level of resistance). Grit Negatives: Slow and Slow+ (excluding those that already move so slow) Weakling and weakling+ (excluding BESK and tesh who are already this weak) Low endurance and + (excluding besk for the first and tesh for both as they're already that weak) Brute weakness minor, normal and major (excluding those that are weak to specific levels) Neural Hypersensitivity * Removes Haste Removes haste from the options as requested.
This commit is contained in:
@@ -6,30 +6,40 @@
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desc = "Allows you to move slower on average than baseline."
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cost = -2
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var_changes = list("slowdown" = 0.5)
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banned_species = list(SPECIES_ALRAUNE, SPECIES_SHADEKIN_CREW, SPECIES_DIONA, SPECIES_UNATHI) //These are already this slow.
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custom_only = FALSE
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/datum/trait/negative/speed_slow_plus
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name = "Slowdown, Major"
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desc = "Allows you to move MUCH slower on average than baseline."
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cost = -3
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var_changes = list("slowdown" = 1.0)
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custom_only = FALSE
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banned_species = list(SPECIES_DIONA) //Diona are even slower than this
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/datum/trait/negative/weakling
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name = "Weakling"
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desc = "Causes heavy equipment to slow you down more when carried."
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cost = -1
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var_changes = list("item_slowdown_mod" = 1.5)
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custom_only = FALSE
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banned_species = list(SPECIES_SHADEKIN_CREW, SPECIES_TESHARI) //These are already this weak.
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/datum/trait/negative/weakling_plus
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name = "Weakling, Major"
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desc = "Allows you to carry heavy equipment with much more slowdown."
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cost = -2
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var_changes = list("item_slowdown_mod" = 2.0)
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custom_only = FALSE
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banned_species = list(SPECIES_TESHARI) //These are already this weak.
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/datum/trait/negative/endurance_low
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name = "Low Endurance"
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desc = "Reduces your maximum total hitpoints to 75."
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cost = -2
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var_changes = list("total_health" = 75)
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custom_only = FALSE
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banned_species = list(SPECIES_TESHARI, SPECIES_SHADEKIN_CREW) //These are already this weak.
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/datum/trait/negative/endurance_low/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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@@ -40,6 +50,8 @@
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desc = "Reduces your maximum total hitpoints to 50."
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cost = -3 //Teshari HP. This makes the person a lot more suseptable to getting stunned, killed, etc.
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var_changes = list("total_health" = 50)
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custom_only = FALSE
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banned_species = list(SPECIES_TESHARI) //These are already this weak.
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/datum/trait/negative/endurance_very_low/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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@@ -49,18 +61,23 @@
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name = "Brute Weakness, Minor"
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desc = "Increases damage from brute damage sources by 15%"
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cost = -1
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custom_only = FALSE
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var_changes = list("brute_mod" = 1.15)
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banned_species = list(SPECIES_TESHARI, SPECIES_TAJ, SPECIES_ZADDAT, SPECIES_SHADEKIN_CREW) //These are already this weak.
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/datum/trait/negative/brute_weak
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name = "Brute Weakness"
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desc = "Increases damage from brute damage sources by 25%"
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cost = -2
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custom_only = FALSE
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var_changes = list("brute_mod" = 1.25)
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banned_species = list(SPECIES_TESHARI, SPECIES_SHADEKIN_CREW) //These are already this weak.
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/datum/trait/negative/brute_weak_plus
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name = "Brute Weakness, Major"
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desc = "Increases damage from brute damage sources by 50%"
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cost = -3
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custom_only = FALSE
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var_changes = list("brute_mod" = 1.5)
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/datum/trait/negative/minor_burn_weak
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@@ -128,6 +145,7 @@
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cost = -1
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var_changes = list("trauma_mod" = 2)
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can_take = ORGANICS
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custom_only = FALSE
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/datum/trait/negative/breathes
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cost = -2
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@@ -6,24 +6,32 @@
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desc = "Allows you to move faster on average than baseline."
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cost = 4
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var_changes = list("slowdown" = -0.5)
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// banned_species = list(SPECIES_ALRAUNE, SPECIES_SHADEKIN_CREW, SPECIES_TESHARI, SPECIES_TAJ, SPECIES_DIONA, SPECIES_UNATHI) //Either not applicable or buffs ruin species flavour/balance
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// custom_only = FALSE //Keeping these in comments in case we decide to open them up in future, so the species are already organised.
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/datum/trait/positive/hardy
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name = "Hardy"
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desc = "Allows you to carry heavy equipment with less slowdown."
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cost = 1
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var_changes = list("item_slowdown_mod" = 0.5)
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custom_only = FALSE
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banned_species = list(SPECIES_ALRAUNE, SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_DIONA, SPECIES_PROMETHEAN, SPECIES_PROTEAN) //Either not applicable or buffs are too strong
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/datum/trait/positive/hardy_plus
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name = "Hardy, Major"
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desc = "Allows you to carry heavy equipment with almost no slowdown."
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cost = 2
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var_changes = list("item_slowdown_mod" = 0.25)
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banned_species = list(SPECIES_ALRAUNE, SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_DIONA, SPECIES_PROMETHEAN, SPECIES_PROTEAN) //Either not applicable or buffs are too strong
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custom_only = FALSE
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/datum/trait/positive/endurance_high
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name = "High Endurance"
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desc = "Increases your maximum total hitpoints to 125"
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cost = 4
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var_changes = list("total_health" = 125)
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custom_only = FALSE
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banned_species = list(SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_SHADEKIN_CREW) //Either not applicable or buffs are too strong
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/datum/trait/positive/endurance_high/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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@@ -46,12 +54,16 @@
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desc = "Allows you to see a short distance in the dark."
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cost = 1
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var_changes = list("darksight" = 5, "flash_mod" = 1.1)
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custom_only = FALSE
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banned_species = list(SPECIES_TAJARAN, SPECIES_SHADEKIN_CREW, SPECIES_SHADEKIN, SPECIES_XENOHYBRID, SPECIES_VULPKANIN, SPECIES_XENO, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //These species already have strong darksight by default.
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/datum/trait/positive/darksight_plus
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name = "Darksight, Major"
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desc = "Allows you to see in the dark for the whole screen."
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cost = 2
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var_changes = list("darksight" = 8, "flash_mod" = 1.2)
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custom_only = FALSE
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banned_species = list(SPECIES_TAJARAN, SPECIES_SHADEKIN_CREW, SPECIES_SHADEKIN, SPECIES_XENOHYBRID, SPECIES_VULPKANIN, SPECIES_XENO, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //These species already have strong darksight by default.
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/datum/trait/positive/melee_attack
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name = "Special Attack: Sharp Melee" // Trait Organization for easier browsing. TODO: Proper categorization of 'health/ability/resist/etc'
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@@ -76,6 +88,8 @@
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desc = "Adds 15% resistance to brute damage sources."
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cost = 2
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var_changes = list("brute_mod" = 0.85)
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custom_only = FALSE
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banned_species = list(SPECIES_TESHARI, SPECIES_UNATHI, SPECIES_XENOCHIMERA, SPECIES_VASILISSAN, SPECIES_WEREBEAST) //Most of these are already this resistant or stronger, or it'd be way too much of a boost for tesh.
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/datum/trait/positive/brute_resist
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name = "Brute Resist"
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@@ -211,6 +225,7 @@
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var_changes = list("trauma_mod" = 0.85)
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excludes = list(/datum/trait/negative/neural_hypersensitivity)
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can_take = ORGANICS
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custom_only = FALSE
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/datum/trait/positive/throw_resistance
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name = "Firm Body"
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