mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
@@ -907,6 +907,21 @@ something, make sure it's not in one of the other lists.*/
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prob(25);/obj/item/device/radio/headset/headset_com/alt,
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prob(25);/obj/item/device/radio/headset)
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/obj/random/coin
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name = "random coin"
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desc = "This is a coin spawn."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/coin/item_to_spawn()
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return pick(prob(5);/obj/item/weapon/coin/silver,
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prob(3);/obj/item/weapon/coin/iron,
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prob(4);/obj/item/weapon/coin/gold,
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prob(3);/obj/item/weapon/coin/phoron,
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prob(1);/obj/item/weapon/coin/uranium,
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prob(2);/obj/item/weapon/coin/platinum,
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prob(1);/obj/item/weapon/coin/diamond)
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/obj/random/rigsuit
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name = "Random rigsuit"
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desc = "This is a random rigsuit."
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@@ -921,6 +936,20 @@ something, make sure it's not in one of the other lists.*/
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prob(3);/obj/item/weapon/rig/hazard,
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prob(1);/obj/item/weapon/rig/merc/empty)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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var/list/random_junk_
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var/list/random_useful_
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/proc/get_random_useful_type()
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@@ -1123,16 +1152,307 @@ var/list/multi_point_spawns
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)
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)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/multiple/minevault
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name = "random vault loot"
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desc = "Loot for mine vaults."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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/obj/random/multiple/minevault/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/mask/smokable/pipe,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
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/obj/item/weapon/flame/lighter/zippo,
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/obj/structure/closet/crate/hydroponics
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/glasses/material,
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/obj/structure/ore_box,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/storage/secure/briefcase/money,
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/obj/structure/closet/crate/freezer/rations
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),
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prob(5);list(
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/clothing/under/shorts/red,
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/obj/item/clothing/under/shorts/blue,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/cell/high,
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/obj/item/weapon/cell/high,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/latexballon,
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/obj/item/latexballon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/toy/syndicateballoon,
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/obj/item/toy/syndicateballoon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/rig/industrial/equipped,
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/obj/item/weapon/storage/bag/ore,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/random/multiple/voidsuit,
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/obj/random/multiple/voidsuit,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
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/obj/item/weapon/gun/projectile/automatic/mini_uzi,
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/obj/item/weapon/gun/projectile/automatic/mini_uzi,
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/obj/item/ammo_magazine/m45uzi,
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/obj/item/ammo_magazine/m45uzi,
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/obj/item/ammo_magazine/m45uzi/empty,
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/obj/item/ammo_magazine/m45uzi/empty,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/item/clothing/suit/ianshirt,
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/obj/item/clothing/suit/ianshirt,
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/obj/item/weapon/bedsheet/ian,
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/obj/structure/closet/crate/plastic
|
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),
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prob(2);list(
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/weapon/gun/projectile/garand,
|
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/obj/item/weapon/gun/projectile/garand,
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/obj/item/ammo_magazine/m762garand,
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/obj/item/ammo_magazine/m762garand,
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/obj/structure/closet/crate/plastic
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),
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prob(2);list(
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/obj/mecha/working/ripley/mining
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),
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prob(2);list(
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/obj/mecha/working/hoverpod/combatpod
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/silver,
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||||
/obj/item/weapon/storage/bag/ore,
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||||
/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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||||
/obj/item/weapon/pickaxe/drill,
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||||
/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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||||
/obj/structure/closet/crate/engineering
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||||
),
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prob(2);list(
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/obj/item/weapon/pickaxe/jackhammer,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/diamond,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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/obj/structure/closet/crate/engineering
|
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),
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prob(2);list(
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||||
/obj/item/weapon/pickaxe/diamonddrill,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/clothing/glasses/material,
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||||
/obj/structure/closet/crate/engineering
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||||
),
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prob(2);list(
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/obj/item/weapon/pickaxe/gold,
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/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/weapon/pickaxe/plasmacutter,
|
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/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
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||||
/obj/structure/closet/crate/engineering
|
||||
),
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prob(2);list(
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||||
/obj/item/weapon/material/sword/katana,
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/obj/item/weapon/material/sword/katana,
|
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/obj/structure/closet/crate
|
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),
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||||
prob(2);list(
|
||||
/obj/item/weapon/material/sword,
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||||
/obj/item/weapon/material/sword,
|
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/obj/structure/closet/crate
|
||||
),
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||||
prob(1);list(
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||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weed_extract,
|
||||
/obj/item/xenos_claw,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/clothing/head/bearpelt,
|
||||
/obj/item/clothing/under/soviet,
|
||||
/obj/item/clothing/under/soviet,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/gun/projectile/revolver/detective,
|
||||
/obj/item/weapon/gun/projectile/contender,
|
||||
/obj/item/weapon/gun/projectile/p92x,
|
||||
/obj/item/weapon/gun/projectile/derringer,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/melee/cultblade,
|
||||
/obj/item/clothing/suit/cultrobes,
|
||||
/obj/item/clothing/head/culthood,
|
||||
/obj/item/device/soulstone,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/vampiric,
|
||||
/obj/item/weapon/vampiric,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/archaeological_find
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/storage/backpack/clown,
|
||||
/obj/item/clothing/under/rank/clown,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/device/pda/clown,
|
||||
/obj/item/clothing/mask/gas/clown_hat,
|
||||
/obj/item/weapon/bikehorn,
|
||||
/obj/item/toy/waterflower,
|
||||
/obj/item/weapon/pen/crayon/rainbow,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/clothing/under/mime,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/device/pda/mime,
|
||||
/obj/item/clothing/gloves/white,
|
||||
/obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/suit/suspenders,
|
||||
/obj/item/weapon/pen/crayon/mime,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/storage/belt/champion,
|
||||
/obj/item/clothing/mask/luchador,
|
||||
/obj/item/clothing/mask/luchador/rudos,
|
||||
/obj/item/clothing/mask/luchador/tecnicos,
|
||||
/obj/structure/closet/crate
|
||||
)
|
||||
)
|
||||
Reference in New Issue
Block a user