mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-20 18:47:53 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
This commit is contained in:
@@ -1,440 +0,0 @@
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||||
/* Alien Effects!
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||||
* Contains:
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||||
* effect/alien
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* Resin
|
||||
* Weeds
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||||
* Acid
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||||
* Egg
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||||
*/
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||||
|
||||
/*
|
||||
* effect/alien
|
||||
*/
|
||||
/obj/effect/alien
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||||
name = "alien thing"
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||||
desc = "theres something alien about this"
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||||
icon = 'icons/mob/alien.dmi'
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||||
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||||
/*
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||||
* Resin
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*/
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/obj/effect/alien/resin
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name = "resin"
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desc = "Looks like some kind of slimy growth."
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icon_state = "resin"
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||||
|
||||
density = 1
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||||
opacity = 1
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||||
anchored = 1
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||||
var/health = 200
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||||
//var/mob/living/affecting = null
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||||
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||||
/obj/effect/alien/resin/wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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icon_state = "resinwall" //same as resin, but consistency ho!
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||||
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||||
/obj/effect/alien/resin/membrane
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||||
name = "resin membrane"
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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||||
opacity = 0
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||||
health = 120
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||||
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||||
/obj/effect/alien/resin/New()
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||||
..()
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||||
var/turf/T = get_turf(src)
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||||
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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||||
/obj/effect/alien/resin/Destroy()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = initial(T.thermal_conductivity)
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..()
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/obj/effect/alien/resin/proc/healthcheck()
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if(health <=0)
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density = 0
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qdel(src)
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return
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/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/effect/alien/resin/ex_act(severity)
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switch(severity)
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if(1.0)
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health-=50
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if(2.0)
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health-=50
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if(3.0)
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if (prob(50))
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health-=50
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else
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health-=25
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healthcheck()
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return
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/obj/effect/alien/resin/hitby(AM as mob|obj)
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||||
..()
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='danger'>[src] was hit by [AM].</span>", 1)
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var/tforce = 0
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if(ismob(AM))
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tforce = 10
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else
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tforce = AM:throwforce
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health = max(0, health - tforce)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/attack_hand()
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usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if (HULK in usr.mutations)
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usr << "<span class='notice'>You easily destroy the [name].</span>"
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for(var/mob/O in oviewers(src))
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O.show_message("<span class='warning'>[usr] destroys the [name]!</span>", 1)
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health = 0
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else
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// Aliens can get straight through these.
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if(istype(usr,/mob/living/carbon))
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||||
var/mob/living/carbon/M = usr
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if(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
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for(var/mob/O in oviewers(src))
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||||
O.show_message("<span class='warning'>[usr] strokes the [name] and it melts away!</span>", 1)
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||||
health = 0
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healthcheck()
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return
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usr << "<span class='notice'>You claw at the [name].</span>"
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for(var/mob/O in oviewers(src))
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O.show_message("<span class='warning'>[usr] claws at the [name]!</span>", 1)
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health -= rand(5,10)
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healthcheck()
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return
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||||
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/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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||||
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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healthcheck()
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..()
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return
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/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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||||
return !density
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||||
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||||
/*
|
||||
* Weeds
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*/
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#define NODERANGE 3
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||||
/obj/effect/alien/weeds
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name = "weeds"
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desc = "Weird purple weeds."
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icon_state = "weeds"
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anchored = 1
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density = 0
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layer = 2
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var/health = 15
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var/obj/effect/alien/weeds/node/linked_node = null
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||||
/obj/effect/alien/weeds/node
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||||
icon_state = "weednode"
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||||
name = "purple sac"
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||||
desc = "Weird purple octopus-like thing."
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layer = 3
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light_range = NODERANGE
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var/node_range = NODERANGE
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/obj/effect/alien/weeds/node/New()
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..(src.loc, src)
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||||
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/obj/effect/alien/weeds/New(pos, node)
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..()
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if(istype(loc, /turf/space))
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qdel(src)
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return
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linked_node = node
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||||
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
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spawn(rand(150, 200))
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||||
if(src)
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||||
Life()
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return
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||||
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||||
/obj/effect/alien/weeds/proc/Life()
|
||||
set background = 1
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||||
var/turf/U = get_turf(src)
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||||
/*
|
||||
if (locate(/obj/movable, U))
|
||||
U = locate(/obj/movable, U)
|
||||
if(U.density == 1)
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||||
qdel(src)
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return
|
||||
|
||||
Alien plants should do something if theres a lot of poison
|
||||
if(U.poison> 200000)
|
||||
health -= round(U.poison/200000)
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||||
update()
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||||
return
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||||
*/
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if (istype(U, /turf/space))
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qdel(src)
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return
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if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
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return
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||||
direction_loop:
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for(var/dirn in cardinal)
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var/turf/T = get_step(src, dirn)
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||||
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if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
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continue
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// if (locate(/obj/movable, T)) // don't propogate into movables
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// continue
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for(var/obj/O in T)
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||||
if(O.density)
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continue direction_loop
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||||
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PoolOrNew(/obj/effect/alien/weeds, T, linked_node)
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||||
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/obj/effect/alien/weeds/ex_act(severity)
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||||
switch(severity)
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||||
if(1.0)
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||||
qdel(src)
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||||
if(2.0)
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||||
if (prob(50))
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||||
qdel(src)
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if(3.0)
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if (prob(5))
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qdel(src)
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return
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/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(W.attack_verb.len)
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visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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else
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visible_message("<span class='danger'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
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||||
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||||
var/damage = W.force / 4.0
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||||
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if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
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||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
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||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/alien/weeds/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
qdel(src)
|
||||
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||||
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||||
/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300 + T0C)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
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||||
#undef NODERANGE
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/*
|
||||
* Acid
|
||||
*/
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||||
/obj/effect/alien/acid
|
||||
name = "acid"
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||||
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
|
||||
icon_state = "acid"
|
||||
|
||||
density = 0
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||||
opacity = 0
|
||||
anchored = 1
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||||
|
||||
var/atom/target
|
||||
var/ticks = 0
|
||||
var/target_strength = 0
|
||||
|
||||
/obj/effect/alien/acid/New(loc, target)
|
||||
..(loc)
|
||||
src.target = target
|
||||
|
||||
if(isturf(target)) // Turf take twice as long to take down.
|
||||
target_strength = 8
|
||||
else
|
||||
target_strength = 4
|
||||
tick()
|
||||
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||||
/obj/effect/alien/acid/proc/tick()
|
||||
if(!target)
|
||||
qdel(src)
|
||||
|
||||
ticks += 1
|
||||
|
||||
if(ticks >= target_strength)
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='alium'>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</span>", 1)
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||||
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||||
if(istype(target, /turf/simulated/wall)) // I hate turf code.
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
qdel(target)
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||||
qdel(src)
|
||||
return
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||||
|
||||
switch(target_strength - ticks)
|
||||
if(6)
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||||
visible_message("<span class='alium'>[src.target] is holding up against the acid!</span>")
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||||
if(4)
|
||||
visible_message("<span class='alium'>[src.target]\s structure is being melted by the acid!</span>")
|
||||
if(2)
|
||||
visible_message("<span class='alium'>[src.target] is struggling to withstand the acid!</span>")
|
||||
if(0 to 1)
|
||||
visible_message("<span class='alium'>[src.target] begins to crumble under the acid!</span>")
|
||||
spawn(rand(150, 200)) tick()
|
||||
|
||||
/*
|
||||
* Egg
|
||||
*/
|
||||
/var/const //for the status var
|
||||
BURST = 0
|
||||
BURSTING = 1
|
||||
GROWING = 2
|
||||
GROWN = 3
|
||||
|
||||
MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
|
||||
MAX_GROWTH_TIME = 3000
|
||||
|
||||
/obj/effect/alien/egg
|
||||
desc = "It looks like a weird egg"
|
||||
name = "egg"
|
||||
icon_state = "egg_growing"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
var/health = 100
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
flags = PROXMOVE
|
||||
|
||||
/obj/effect/alien/egg/New()
|
||||
if(config.aliens_allowed)
|
||||
..()
|
||||
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
|
||||
Grow()
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/alien/egg/attack_hand(user as mob)
|
||||
|
||||
var/mob/living/carbon/M = user
|
||||
if(!istype(M) || !(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs))
|
||||
return attack_hand(user)
|
||||
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "<span class='warning'>You clear the hatched egg.</span>"
|
||||
qdel(src)
|
||||
return
|
||||
if(GROWING)
|
||||
user << "<span class='warning'>The child is not developed yet.</span>"
|
||||
return
|
||||
if(GROWN)
|
||||
user << "<span class='warning'>You retrieve the child.</span>"
|
||||
Burst(0)
|
||||
return
|
||||
|
||||
/obj/effect/alien/egg/proc/GetFacehugger()
|
||||
return locate(/obj/item/clothing/mask/facehugger) in contents
|
||||
|
||||
/obj/effect/alien/egg/proc/Grow()
|
||||
icon_state = "egg"
|
||||
status = GROWN
|
||||
new /obj/item/clothing/mask/facehugger(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
|
||||
if(status == GROWN || status == GROWING)
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
icon_state = "egg_hatched"
|
||||
flick("egg_opening", src)
|
||||
status = BURSTING
|
||||
spawn(15)
|
||||
status = BURST
|
||||
child.loc = get_turf(src)
|
||||
|
||||
if(kill && istype(child))
|
||||
child.Die()
|
||||
else
|
||||
for(var/mob/M in range(1,src))
|
||||
if(CanHug(M))
|
||||
child.Attach(M)
|
||||
break
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(health <= 0)
|
||||
return
|
||||
if(W.attack_verb.len)
|
||||
src.visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
else
|
||||
src.visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
src.health -= damage
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/effect/alien/egg/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
Burst()
|
||||
|
||||
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 500 + T0C)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(status == GROWN)
|
||||
if(!CanHug(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
|
||||
return
|
||||
|
||||
Burst(0)
|
||||
@@ -513,16 +513,3 @@ steam.start() -- spawns the effect
|
||||
round(min(light, BOMBCAP_LIGHT_RADIUS)),
|
||||
round(min(flash, BOMBCAP_FLASH_RADIUS))
|
||||
)
|
||||
|
||||
proc/holder_damage(var/atom/holder)
|
||||
if(holder)
|
||||
var/dmglevel = 4
|
||||
|
||||
if (round(amount/8) > 0)
|
||||
dmglevel = 1
|
||||
else if (round(amount/4) > 0)
|
||||
dmglevel = 2
|
||||
else if (round(amount/2) > 0)
|
||||
dmglevel = 3
|
||||
|
||||
if(dmglevel<4) holder.ex_act(dmglevel)
|
||||
|
||||
@@ -98,25 +98,36 @@
|
||||
|
||||
/obj/item/bodybag/cryobag
|
||||
name = "stasis bag"
|
||||
desc = "A folded, non-reusable bag designed to prevent additional damage to an occupant at the cost of genetic damage."
|
||||
desc = "A folded, non-reusable bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
|
||||
a hostile enviroment."
|
||||
icon = 'icons/obj/cryobag.dmi'
|
||||
icon_state = "bodybag_folded"
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
|
||||
attack_self(mob/user)
|
||||
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/bodybag/cryobag/attack_self(mob/user)
|
||||
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag
|
||||
name = "stasis bag"
|
||||
desc = "A non-reusable plastic bag designed to prevent additional damage to an occupant at the cost of genetic damage."
|
||||
desc = "A non-reusable plastic bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
|
||||
a hostile enviroment."
|
||||
icon = 'icons/obj/cryobag.dmi'
|
||||
item_path = /obj/item/bodybag/cryobag
|
||||
store_misc = 0
|
||||
store_items = 0
|
||||
var/used = 0
|
||||
var/obj/item/weapon/tank/tank = null
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/New()
|
||||
tank = new /obj/item/weapon/tank/emergency_oxygen(null) //It's in nullspace to prevent ejection when the bag is opened.
|
||||
..()
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/Destroy()
|
||||
qdel(tank)
|
||||
tank = null
|
||||
..()
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/open()
|
||||
. = ..()
|
||||
@@ -128,8 +139,38 @@
|
||||
O.desc = "Pretty useless now.."
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location)
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
usr << "<span class='warning'>You can't fold that up anymore..</span>"
|
||||
/obj/structure/closet/body_bag/cryobag/Entered(atom/movable/AM)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
H.in_stasis = 1
|
||||
src.used = 1
|
||||
..()
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/Exited(atom/movable/AM)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
H.in_stasis = 0
|
||||
..()
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/return_air() //Used to make stasis bags protect from vacuum.
|
||||
if(tank)
|
||||
return tank.air_contents
|
||||
..()
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/examine(mob/user)
|
||||
..()
|
||||
if(Adjacent(user)) //The bag's rather thick and opaque from a distance.
|
||||
user << "<span class='info'>You peer into \the [src].</span>"
|
||||
for(var/mob/living/L in contents)
|
||||
L.examine(user)
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/attackby(obj/item/W, mob/user)
|
||||
if(opened)
|
||||
..()
|
||||
else //Allows the bag to respond to a health analyzer by analyzing the mob inside without needing to open it.
|
||||
if(istype(W,/obj/item/device/healthanalyzer))
|
||||
var/obj/item/device/healthanalyzer/analyzer = W
|
||||
for(var/mob/living/L in contents)
|
||||
analyzer.attack(L,user)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -235,7 +235,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
ownrank = ownjob
|
||||
name = newname + " (" + ownjob + ")"
|
||||
|
||||
|
||||
//AI verb and proc for sending PDA messages.
|
||||
/obj/item/device/pda/ai/verb/cmd_send_pdamesg()
|
||||
set category = "AI IM"
|
||||
@@ -252,7 +251,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/selected = plist[c]
|
||||
create_message(usr, selected, 0)
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/verb/cmd_toggle_pda_receiver()
|
||||
set category = "AI IM"
|
||||
set name = "Toggle Sender/Receiver"
|
||||
@@ -263,7 +261,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
toff = !toff
|
||||
usr << "<span class='notice'>PDA sender/receiver toggled [(toff ? "Off" : "On")]!</span>"
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/verb/cmd_toggle_pda_silent()
|
||||
set category = "AI IM"
|
||||
set name = "Toggle Ringer"
|
||||
@@ -420,8 +417,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
cartdata["radio"] = 1
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/signal))
|
||||
cartdata["radio"] = 2
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/mule))
|
||||
cartdata["radio"] = 3
|
||||
//if(istype(cartridge.radio, /obj/item/radio/integrated/mule))
|
||||
// cartdata["radio"] = 3
|
||||
|
||||
if(mode == 2)
|
||||
cartdata["charges"] = cartridge.charges ? cartridge.charges : 0
|
||||
|
||||
@@ -124,10 +124,6 @@
|
||||
icon_state = "cart-q"
|
||||
access_quartermaster = 1
|
||||
|
||||
/obj/item/weapon/cartridge/quartermaster/initialize()
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cartridge/head
|
||||
name = "\improper Easy-Record DELUXE"
|
||||
icon_state = "cart-h"
|
||||
@@ -141,9 +137,6 @@
|
||||
access_janitor = 1
|
||||
access_security = 1
|
||||
|
||||
/obj/item/weapon/cartridge/hop/initialize()
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
|
||||
/obj/item/weapon/cartridge/hos
|
||||
name = "\improper R.O.B.U.S.T. DELUXE"
|
||||
icon_state = "cart-hos"
|
||||
@@ -351,40 +344,26 @@
|
||||
/* MULEBOT Control (Mode: 48) */
|
||||
|
||||
if(mode==48)
|
||||
var/muleData[0]
|
||||
var/mulebotsData[0]
|
||||
if(istype(radio,/obj/item/radio/integrated/mule))
|
||||
var/obj/item/radio/integrated/mule/QC = radio
|
||||
muleData["active"] = QC.active
|
||||
if(QC.active && !isnull(QC.botstatus))
|
||||
var/area/loca = QC.botstatus["loca"]
|
||||
var/loca_name = sanitize(loca.name)
|
||||
muleData["botstatus"] = list("loca" = loca_name, "mode" = QC.botstatus["mode"],"home"=QC.botstatus["home"],"powr" = QC.botstatus["powr"],"retn" =QC.botstatus["retn"], "pick"=QC.botstatus["pick"], "load" = QC.botstatus["load"], "dest" = sanitize(QC.botstatus["dest"]))
|
||||
var/count = 0
|
||||
|
||||
else
|
||||
muleData["botstatus"] = list("loca" = null, "mode" = -1,"home"=null,"powr" = null,"retn" =null, "pick"=null, "load" = null, "dest" = null)
|
||||
for(var/mob/living/bot/mulebot/M in living_mob_list)
|
||||
if(!M.on)
|
||||
continue
|
||||
++count
|
||||
var/muleData[0]
|
||||
muleData["name"] = M.suffix
|
||||
muleData["location"] = get_area(M)
|
||||
muleData["mode"] = M.mode
|
||||
muleData["home"] = M.homeName
|
||||
muleData["target"] = M.targetName
|
||||
muleData["ref"] = "\ref[M]"
|
||||
muleData["load"] = M.load ? M.load.name : "Nothing"
|
||||
|
||||
mulebotsData[++mulebotsData.len] = muleData.Copy()
|
||||
|
||||
|
||||
var/mulebotsCount=0
|
||||
for(var/obj/machinery/bot/B in QC.botlist)
|
||||
mulebotsCount++
|
||||
if(B.loc)
|
||||
mulebotsData[++mulebotsData.len] = list("Name" = sanitize(B.name), "Location" = sanitize(B.loc.loc.name), "ref" = "\ref[B]")
|
||||
|
||||
if(!mulebotsData.len)
|
||||
mulebotsData[++mulebotsData.len] = list("Name" = "No bots found", "Location" = "Invalid", "ref"= null)
|
||||
|
||||
muleData["bots"] = mulebotsData
|
||||
muleData["count"] = mulebotsCount
|
||||
|
||||
else
|
||||
muleData["botstatus"] = list("loca" = null, "mode" = -1,"home"=null,"powr" = null,"retn" =null, "pick"=null, "load" = null, "dest" = null)
|
||||
muleData["active"] = 0
|
||||
mulebotsData[++mulebotsData.len] = list("Name" = "No bots found", "Location" = "Invalid", "ref"= null)
|
||||
muleData["bots"] = mulebotsData
|
||||
muleData["count"] = 0
|
||||
|
||||
values["mulebot"] = muleData
|
||||
values["mulebotcount"] = count
|
||||
values["mulebots"] = mulebotsData
|
||||
|
||||
|
||||
|
||||
@@ -575,5 +554,9 @@
|
||||
loc:mode = 43
|
||||
mode = 43
|
||||
|
||||
if("MULEbot")
|
||||
var/mob/living/bot/mulebot/M = locate(href_list["ref"])
|
||||
if(istype(M))
|
||||
M.obeyCommand(href_list["command"])
|
||||
|
||||
return 1
|
||||
|
||||
@@ -105,107 +105,6 @@
|
||||
radio_controller.remove_object(src, control_freq)
|
||||
..()
|
||||
|
||||
/obj/item/radio/integrated/mule
|
||||
var/list/botlist = null // list of bots
|
||||
var/obj/machinery/bot/mulebot/active // the active bot; if null, show bot list
|
||||
var/list/botstatus // the status signal sent by the bot
|
||||
var/list/beacons
|
||||
|
||||
var/beacon_freq = 1400
|
||||
var/control_freq = BOT_FREQ
|
||||
|
||||
// create a new QM cartridge, and register to receive bot control & beacon message
|
||||
New()
|
||||
..()
|
||||
spawn(5)
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, control_freq, filter = RADIO_MULEBOT)
|
||||
radio_controller.add_object(src, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
spawn(10)
|
||||
post_signal(beacon_freq, "findbeacon", "delivery", s_filter = RADIO_NAVBEACONS)
|
||||
|
||||
// receive radio signals
|
||||
// can detect bot status signals
|
||||
// and beacon locations
|
||||
// create/populate lists as they are recvd
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
// var/obj/item/device/pda/P = src.loc
|
||||
|
||||
/*
|
||||
world << "recvd:[P] : [signal.source]"
|
||||
for(var/d in signal.data)
|
||||
world << "- [d] = [signal.data[d]]"
|
||||
*/
|
||||
if(signal.data["type"] == "mulebot")
|
||||
if(!botlist)
|
||||
botlist = new()
|
||||
|
||||
if(!(signal.source in botlist))
|
||||
botlist += signal.source
|
||||
|
||||
if(active == signal.source)
|
||||
var/list/b = signal.data
|
||||
botstatus = b.Copy()
|
||||
|
||||
else if(signal.data["beacon"])
|
||||
if(!beacons)
|
||||
beacons = new()
|
||||
|
||||
beacons[signal.data["beacon"] ] = signal.source
|
||||
|
||||
|
||||
// if(istype(P)) P.updateSelfDialog()
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
var/cmd = "command"
|
||||
if(active) cmd = "command [active.suffix]"
|
||||
|
||||
switch(href_list["op"])
|
||||
|
||||
if("control")
|
||||
active = locate(href_list["bot"])
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
if("scanbots") // find all bots
|
||||
botlist = null
|
||||
post_signal(control_freq, "command", "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
if("botlist")
|
||||
active = null
|
||||
|
||||
|
||||
if("unload")
|
||||
post_signal(control_freq, cmd, "unload", s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
if("setdest")
|
||||
if(beacons)
|
||||
var/dest = input("Select Bot Destination", "Mulebot [active.suffix] Interlink", active.destination) as null|anything in beacons
|
||||
if(dest)
|
||||
post_signal(control_freq, cmd, "target", "destination", dest, s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
if("retoff")
|
||||
post_signal(control_freq, cmd, "autoret", "value", 0, s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
if("reton")
|
||||
post_signal(control_freq, cmd, "autoret", "value", 1, s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
if("pickoff")
|
||||
post_signal(control_freq, cmd, "autopick", "value", 0, s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
if("pickon")
|
||||
post_signal(control_freq, cmd, "autopick", "value", 1, s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
if("stop", "go", "home")
|
||||
post_signal(control_freq, cmd, href_list["op"], s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Radio Cartridge, essentially a signaler.
|
||||
*/
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "electronic"
|
||||
w_class = 2.0
|
||||
slot_flags = SLOT_BELT
|
||||
show_messages = 1
|
||||
show_messages = 0
|
||||
|
||||
var/flush = null
|
||||
origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
||||
@@ -100,31 +100,31 @@
|
||||
user << "<span class='danger'>Transfer failed:</span> Existing AI found on remote terminal. Remove existing AI to install a new one."
|
||||
return 0
|
||||
|
||||
if(ai.is_malf())
|
||||
user << "<span class='danger'>ERROR:</span> Remote transfer interface disabled."
|
||||
return 0
|
||||
user.visible_message("\The [user] starts downloading \the [ai] into \the [src]...", "You start downloading \the [ai] into \the [src]...")
|
||||
ai << "<span class='danger'>\The [user] is downloading you into \the [src]!</span>"
|
||||
|
||||
if(istype(ai.loc, /turf/))
|
||||
new /obj/structure/AIcore/deactivated(get_turf(ai))
|
||||
if(do_after(user, 100))
|
||||
if(istype(ai.loc, /turf/))
|
||||
new /obj/structure/AIcore/deactivated(get_turf(ai))
|
||||
|
||||
ai.carded = 1
|
||||
admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
|
||||
src.name = "[initial(name)] - [ai.name]"
|
||||
ai.carded = 1
|
||||
admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
|
||||
src.name = "[initial(name)] - [ai.name]"
|
||||
|
||||
ai.loc = src
|
||||
ai.destroy_eyeobj(src)
|
||||
ai.cancel_camera()
|
||||
ai.control_disabled = 1
|
||||
ai.aiRestorePowerRoutine = 0
|
||||
carded_ai = ai
|
||||
ai.loc = src
|
||||
ai.destroy_eyeobj(src)
|
||||
ai.cancel_camera()
|
||||
ai.control_disabled = 1
|
||||
ai.aiRestorePowerRoutine = 0
|
||||
carded_ai = ai
|
||||
|
||||
if(ai.client)
|
||||
ai << "You have been downloaded to a mobile storage device. Remote access lost."
|
||||
if(user.client)
|
||||
user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
if(ai.client)
|
||||
ai << "You have been downloaded to a mobile storage device. Remote access lost."
|
||||
if(user.client)
|
||||
user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
|
||||
ai.canmove = 1
|
||||
update_icon()
|
||||
ai.canmove = 1
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/aicard/proc/clear()
|
||||
|
||||
@@ -145,11 +145,6 @@
|
||||
qdel(animation)
|
||||
|
||||
for(var/mob/living/carbon/M in oviewers(3, null))
|
||||
if(prob(50))
|
||||
if (locate(/obj/item/weapon/cloaking_device, M))
|
||||
for(var/obj/item/weapon/cloaking_device/S in M)
|
||||
S.active = 0
|
||||
S.icon_state = "shield0"
|
||||
var/safety = M:eyecheck()
|
||||
if(!safety)
|
||||
if(!M.blinded)
|
||||
|
||||
@@ -93,6 +93,20 @@
|
||||
brightness_on = 2
|
||||
w_class = 1
|
||||
|
||||
/obj/item/device/flashlight/maglight
|
||||
name = "maglight"
|
||||
desc = "A very, very heavy duty flashlight."
|
||||
icon_state = "maglight"
|
||||
item_state = "maglight"
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
brightness_on = 4
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
attack_verb = list ("smacked", "thwacked", "thunked")
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200,"glass" = 50)
|
||||
hitsound = "swing_hit"
|
||||
|
||||
/obj/item/device/flashlight/drone
|
||||
name = "low-power flashlight"
|
||||
desc = "A miniature lamp, that might be used by small robots."
|
||||
@@ -185,6 +199,14 @@
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
processing_objects += src
|
||||
|
||||
/obj/item/device/flashlight/flare/proc/ignite() //Used for flare launchers.
|
||||
on = !on
|
||||
update_icon()
|
||||
force = on_damage
|
||||
damtype = "fire"
|
||||
processing_objects += src
|
||||
return 1
|
||||
|
||||
/obj/item/device/flashlight/slime
|
||||
gender = PLURAL
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = 2.0
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = list(TECH_DATA = 2)
|
||||
show_messages = 1
|
||||
show_messages = 0
|
||||
|
||||
var/obj/item/device/radio/radio
|
||||
var/looking_for_personality = 0
|
||||
|
||||
@@ -61,7 +61,7 @@ REAGENT SCANNER
|
||||
user.show_message("<span class='notice'>Analyzing Results for [M]:</span>")
|
||||
user.show_message("<span class='notice'>Overall Status: dead</span>")
|
||||
else
|
||||
user.show_message("<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[M.health - M.halloss]% healthy"]</span>")
|
||||
user.show_message("<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[round(M.health/M.maxHealth)*100]% healthy"]</span>")
|
||||
user.show_message("<span class='notice'> Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font></span>", 1)
|
||||
user.show_message("<span class='notice'> Damage Specifics: <font color='blue'>[OX]</font> - <font color='green'>[TX]</font> - <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font></span>")
|
||||
user.show_message("<span class='notice'>Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)</span>", 1)
|
||||
@@ -158,13 +158,12 @@ REAGENT SCANNER
|
||||
user.show_message(text("<span class='warning'>Internal bleeding detected. Advanced scanner required for location.</span>"), 1)
|
||||
break
|
||||
if(M:vessel)
|
||||
var/blood_volume = round(M:vessel.get_reagent_amount("blood"))
|
||||
var/blood_percent = blood_volume / 560
|
||||
var/blood_type = M.dna.b_type
|
||||
blood_percent *= 100
|
||||
if(blood_volume <= 500 && blood_volume > 336)
|
||||
var/blood_volume = H.vessel.get_reagent_amount("blood")
|
||||
var/blood_percent = round((blood_volume / H.species.blood_volume)*100)
|
||||
var/blood_type = H.dna.b_type
|
||||
if((blood_percent <= BLOOD_VOLUME_SAFE) && (blood_percent > BLOOD_VOLUME_BAD))
|
||||
user.show_message("<span class='danger'>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.</span> <span class='notice'>Type: [blood_type]</span>")
|
||||
else if(blood_volume <= 336)
|
||||
else if(blood_percent <= BLOOD_VOLUME_BAD)
|
||||
user.show_message("<span class='danger'><i>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.</i></span> <span class='notice'>Type: [blood_type]</span>")
|
||||
else
|
||||
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>")
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
/datum/uplink_category/stealth_items
|
||||
name = "Stealth and Camouflage Items"
|
||||
|
||||
/datum/uplink_category/armor
|
||||
name = "Armor"
|
||||
|
||||
/datum/uplink_category/tools
|
||||
name = "Devices and Tools"
|
||||
|
||||
|
||||
@@ -305,6 +305,22 @@ datum/uplink_item/dd_SortValue()
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/disk/file/cameras/syndicate
|
||||
|
||||
/********
|
||||
* Armor *
|
||||
********/
|
||||
/datum/uplink_item/item/armor
|
||||
category = /datum/uplink_category/armor
|
||||
|
||||
/datum/uplink_item/item/armor/combat
|
||||
name = "Combat Armor Set"
|
||||
item_cost = 5
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/combat_armor
|
||||
|
||||
/datum/uplink_item/item/armor/heavy_vest
|
||||
name = "Heavy Armor Vest"
|
||||
item_cost = 4
|
||||
path = /obj/item/clothing/suit/storage/vest/heavy/merc
|
||||
|
||||
/********************
|
||||
* Devices and Tools *
|
||||
********************/
|
||||
@@ -351,11 +367,6 @@ datum/uplink_item/dd_SortValue()
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/glasses/thermal/syndi
|
||||
|
||||
/datum/uplink_item/item/tools/heavy_vest
|
||||
name = "Heavy Armor Vest"
|
||||
item_cost = 4
|
||||
path = /obj/item/clothing/suit/storage/vest/heavy/merc
|
||||
|
||||
/datum/uplink_item/item/tools/powersink
|
||||
name = "Powersink (DANGER!)"
|
||||
item_cost = 5
|
||||
@@ -385,7 +396,7 @@ datum/uplink_item/dd_SortValue()
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/secure/briefcase/money
|
||||
desc = "A briefcase with 10,000 untraceable thalers for funding your sneaky activities."
|
||||
|
||||
|
||||
/datum/uplink_item/item/tools/crystal
|
||||
name = "Tradable Crystal"
|
||||
item_cost = 1
|
||||
|
||||
@@ -61,6 +61,9 @@ var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_ra
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/voice)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/camera_floppy, 10, 0)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/armor/heavy_vest)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/armor/combat)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/toolbox, reselect_propbability = 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/plastique)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/encryptionkey_radio)
|
||||
@@ -69,7 +72,6 @@ var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_ra
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/clerical)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/space_suit, 50, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/thermal)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/heavy_vest)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/powersink, 10, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/ai_module, 25, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/teleporter, 10, 0)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* Grass
|
||||
* Wood
|
||||
* Carpet
|
||||
* Linoleum
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile
|
||||
@@ -126,3 +127,14 @@
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/floor
|
||||
build_type = /obj/item/stack/tile/floor
|
||||
|
||||
/obj/item/stack/tile/linoleum
|
||||
name = "linoleum"
|
||||
singular_name = "linoleum"
|
||||
desc = "A piece of linoleum. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-linoleum"
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
@@ -195,6 +195,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
text = replacetext(text, "FLAME", "[W.name]")
|
||||
light(text)
|
||||
|
||||
/obj/item/clothing/mask/smokable/attack(var/mob/living/M, var/mob/living/user, def_zone)
|
||||
if(istype(M) && M.on_fire)
|
||||
user.do_attack_animation(M)
|
||||
light("<span class='notice'>[user] coldly lights the [name] with the burning body of [M].</span>")
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/mask/smokable/cigarette
|
||||
name = "cigarette"
|
||||
desc = "A roll of tobacco and nicotine."
|
||||
|
||||
@@ -11,4 +11,11 @@
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/weapon/cell" = 1,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1)
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/miningdrillbrace
|
||||
name = T_BOARD("mining drill brace")
|
||||
build_path = "/obj/machinery/mining/brace"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
req_components = list()
|
||||
|
||||
@@ -17,9 +17,7 @@
|
||||
var/affected_area = 3
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
create_reagents(1000)
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!stage || stage==1)
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
|
||||
var/spread_range = 7
|
||||
loadable = null
|
||||
|
||||
/obj/item/weapon/grenade/explosive/prime()
|
||||
..()
|
||||
|
||||
@@ -27,26 +27,16 @@
|
||||
return
|
||||
|
||||
proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
|
||||
if (locate(/obj/item/weapon/cloaking_device, M)) // Called during the loop that bangs people in lockers/containers and when banging
|
||||
for(var/obj/item/weapon/cloaking_device/S in M) // people in normal view. Could theroetically be called during other explosions.
|
||||
S.active = 0 // -- Polymorph
|
||||
S.icon_state = "shield0"
|
||||
|
||||
M << "<span class='danger'>BANG</span>"
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
|
||||
M << "<span class='danger'>BANG</span>" // Called during the loop that bangs people in lockers/containers and when banging
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5) // people in normal view. Could theroetically be called during other explosions.
|
||||
// -- Polymorph
|
||||
|
||||
//Checking for protections
|
||||
var/eye_safety = 0
|
||||
var/ear_safety = 0
|
||||
if(iscarbon(M))
|
||||
eye_safety = M.eyecheck()
|
||||
if(ishuman(M))
|
||||
if(istype(M:l_ear, /obj/item/clothing/ears/earmuffs) || istype(M:r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
ear_safety += 2
|
||||
if(HULK in M.mutations)
|
||||
ear_safety += 1
|
||||
if(istype(M:head, /obj/item/clothing/head/helmet))
|
||||
ear_safety += 1
|
||||
ear_safety = M.get_ear_protection()
|
||||
|
||||
//Flashing everyone
|
||||
if(eye_safety < 1)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
name = "fragmentation grenade"
|
||||
desc = "A military fragmentation grenade, designed to explode in a deadly shower of fragments."
|
||||
icon_state = "frag"
|
||||
loadable = null
|
||||
|
||||
var/num_fragments = 200 //total number of fragments produced by the grenade
|
||||
var/fragment_damage = 15
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/loadable = 1
|
||||
|
||||
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
|
||||
@@ -68,7 +68,6 @@
|
||||
if(M.buckled) //wheelchairs, office chairs, rollerbeds
|
||||
return
|
||||
|
||||
M << "<span class='danger'>You step on \the [src]!</span>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -79,6 +78,8 @@
|
||||
if( H.shoes || ( H.wear_suit && (H.wear_suit.body_parts_covered & FEET) ) )
|
||||
return
|
||||
|
||||
M << "<span class='danger'>You step on \the [src]!</span>"
|
||||
|
||||
var/list/check = list("l_foot", "r_foot")
|
||||
while(check.len)
|
||||
var/picked = pick(check)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/obj/item/weapon/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
desc = "A shield adept for close quarters engagement. It's also capable of protecting from less powerful projectiles."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "riot"
|
||||
flags = CONDUCT
|
||||
@@ -65,17 +65,31 @@
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
/obj/item/weapon/shield/riot/handle_shield(mob/user)
|
||||
. = ..()
|
||||
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
/obj/item/weapon/shield/riot/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(user.incapacitated())
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/shield/riot/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
|
||||
if(istype(damage_source, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = damage_source
|
||||
//plastic shields do not stop bullets or lasers, even in space. Will block beanbags, rubber bullets, and stunshots just fine though.
|
||||
if((is_sharp(P) && damage > 10) || istype(P, /obj/item/projectile/beam))
|
||||
return 0
|
||||
return base_block_chance
|
||||
//block as long as they are not directly behind us
|
||||
var/bad_arc = reverse_direction(user.dir) //arc of directions from which we cannot block
|
||||
if(check_shield_arc(user, bad_arc, damage_source, attacker))
|
||||
if(prob(get_block_chance(user, damage, damage_source, attacker)))
|
||||
//At this point, we succeeded in our roll for a block attempt, however these kinds of shields struggle to stand up
|
||||
//to strong bullets and lasers. They still do fine to pistol rounds of all kinds, however.
|
||||
if(istype(damage_source, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = damage_source
|
||||
if((is_sharp(P) && P.armor_penetration >= 10) || istype(P, /obj/item/projectile/beam))
|
||||
//If we're at this point, the bullet/beam is going to go through the shield, however it will hit for less damage.
|
||||
//Bullets get slowed down, while beams are diffused as they hit the shield, so these shields are not /completely/
|
||||
//useless. Extremely penetrating projectiles will go through the shield without less damage.
|
||||
user.visible_message("<span class='danger'>\The [user]'s [src.name] is pierced by [attack_text]!</span>")
|
||||
if(P.armor_penetration < 30) //PTR bullets and x-rays will bypass this entirely.
|
||||
P.damage = P.damage / 2
|
||||
return 0
|
||||
//Otherwise, if we're here, we're gonna stop the attack entirely.
|
||||
user.visible_message("<span class='danger'>\The [user] blocks [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/melee/baton))
|
||||
@@ -160,39 +174,6 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/weapon/cloaking_device
|
||||
name = "cloaking device"
|
||||
desc = "Use this to become invisible to the human eye."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
var/active = 0.0
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
||||
|
||||
|
||||
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
if (src.active)
|
||||
user << "<span class='notice'>\The [src] is now active.</span>"
|
||||
src.icon_state = "shield1"
|
||||
else
|
||||
user << "<span class='notice'>\The [src] is now inactive.</span>"
|
||||
src.icon_state = "shield0"
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/cloaking_device/emp_act(severity)
|
||||
active = 0
|
||||
icon_state = "shield0"
|
||||
if(ismob(loc))
|
||||
loc:update_icons()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
/obj/item/weapon/material/minihoe,
|
||||
/obj/item/weapon/material/hatchet,
|
||||
/obj/item/device/analyzer/plant_analyzer,
|
||||
/obj/item/weapon/extinguisher/mini
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/device/flashlight/maglight
|
||||
)
|
||||
|
||||
|
||||
@@ -135,7 +136,6 @@
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/weapon/gun/energy/taser,
|
||||
/obj/item/weapon/flame/lighter,
|
||||
/obj/item/clothing/glasses/hud/security,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/device/pda,
|
||||
/obj/item/device/radio/headset,
|
||||
@@ -165,7 +165,6 @@
|
||||
/obj/item/weapon/forensics/sample_kit/powder,
|
||||
/obj/item/weapon/forensics/swab,
|
||||
/obj/item/device/uv_light,
|
||||
/obj/item/weapon/forensics/slide,
|
||||
/obj/item/weapon/forensics/sample_kit,
|
||||
/obj/item/weapon/photo,
|
||||
/obj/item/device/camera_film,
|
||||
|
||||
@@ -56,12 +56,6 @@
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
|
||||
/obj/item/weapon/storage/box/vox/
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_nitrogen( src )
|
||||
|
||||
/obj/item/weapon/storage/box/engineer/
|
||||
New()
|
||||
..()
|
||||
@@ -161,6 +155,8 @@
|
||||
/obj/item/weapon/storage/box/blanks
|
||||
name = "box of blank shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front."
|
||||
icon_state = "blankshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -175,6 +171,8 @@
|
||||
/obj/item/weapon/storage/box/beanbags
|
||||
name = "box of beanbag shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "beanshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -189,6 +187,8 @@
|
||||
/obj/item/weapon/storage/box/shotgunammo
|
||||
name = "box of shotgun slugs"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "lethalshellshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -203,6 +203,8 @@
|
||||
/obj/item/weapon/storage/box/shotgunshells
|
||||
name = "box of shotgun shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "lethalslug_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -217,6 +219,8 @@
|
||||
/obj/item/weapon/storage/box/flashshells
|
||||
name = "box of illumination shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "illumshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -231,6 +235,8 @@
|
||||
/obj/item/weapon/storage/box/stunshells
|
||||
name = "box of stun shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "stunshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -245,6 +251,8 @@
|
||||
/obj/item/weapon/storage/box/practiceshells
|
||||
name = "box of practice shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
icon_state = "blankshot_box"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -687,6 +695,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "portafreezer"
|
||||
item_state = "medicalpack"
|
||||
foldable = null
|
||||
storage_slots=7
|
||||
max_w_class = 3
|
||||
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
||||
|
||||
@@ -132,6 +132,7 @@
|
||||
name = "surgery kit"
|
||||
desc = "Contains tools for surgery."
|
||||
storage_slots = 10
|
||||
max_storage_space = 23
|
||||
|
||||
/obj/item/weapon/storage/firstaid/surgery/New()
|
||||
..()
|
||||
@@ -302,4 +303,4 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/citalopram( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/citalopram( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/citalopram( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/citalopram( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/citalopram( src )
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// -----------------------------
|
||||
// Laundry Basket
|
||||
// -----------------------------
|
||||
// An item designed for hauling the belongings of a character.
|
||||
// So this cannot be abused for other uses, we make it two-handed and inable to have its storage looked into.
|
||||
/obj/item/weapon/storage/laundry_basket
|
||||
name = "laundry basket"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "laundry-empty"
|
||||
item_state = "laundry"
|
||||
desc = "The peak of thousands of years of laundry evolution."
|
||||
|
||||
w_class = 5
|
||||
max_w_class = 4
|
||||
max_storage_space = 25 //20 for clothes + a bit of additional space for non-clothing items that were worn on body
|
||||
storage_slots = 14
|
||||
use_to_pickup = 1
|
||||
allow_quick_empty = 1
|
||||
allow_quick_gather = 1
|
||||
collection_mode = 1
|
||||
var/linked
|
||||
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.get_organ("r_hand")
|
||||
if (user.hand)
|
||||
temp = H.get_organ("l_hand")
|
||||
if(!temp)
|
||||
user << "<span class='warning'>You need two hands to pick this up!</span>"
|
||||
return
|
||||
|
||||
if(user.get_inactive_hand())
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/attack_self(mob/user as mob)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "<span class='notice'>You dump the [src]'s contents onto \the [T].</span>"
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/pickup(mob/user)
|
||||
var/obj/item/weapon/storage/laundry_basket/offhand/O = new(user)
|
||||
O.name = "[name] - second hand"
|
||||
O.desc = "Your second grip on the [name]."
|
||||
O.linked = src
|
||||
user.put_in_inactive_hand(O)
|
||||
linked = O
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/update_icon()
|
||||
if(contents.len)
|
||||
icon_state = "laundry-full"
|
||||
else
|
||||
icon_state = "laundry-empty"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/MouseDrop(obj/over_object as obj)
|
||||
if(over_object == usr)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/dropped(mob/user as mob)
|
||||
qdel(linked)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/show_to(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/open(mob/user as mob)
|
||||
|
||||
|
||||
//Offhand
|
||||
/obj/item/weapon/storage/laundry_basket/offhand
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
name = "second hand"
|
||||
use_to_pickup = 0
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
|
||||
user.drop_from_inventory(linked)
|
||||
return
|
||||
|
||||
@@ -256,4 +256,14 @@
|
||||
new /obj/item/weapon/spacecash/c1000(src)
|
||||
new /obj/item/weapon/spacecash/c1000(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/combat_armor
|
||||
name = "combat armor kit"
|
||||
desc = "Contains a full set of combat armor."
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/combat_armor/New()
|
||||
..()
|
||||
new /obj/item/clothing/head/helmet/combat(src)
|
||||
new /obj/item/clothing/suit/armor/combat(src)
|
||||
new /obj/item/clothing/gloves/arm_guard/combat(src)
|
||||
new /obj/item/clothing/shoes/leg_guard/combat(src)
|
||||
return
|
||||
@@ -122,8 +122,11 @@
|
||||
if(user.a_intent == I_HURT)
|
||||
if (!..()) //item/attack() does it's own messaging and logs
|
||||
return 0 // item/attack() will return 1 if they hit, 0 if they missed.
|
||||
agony *= 0.5 //whacking someone causes a much poorer contact than prodding them.
|
||||
stun *= 0.5
|
||||
if(status) //Checks to see if the stunbaton is on.
|
||||
agony *= 0.5 //whacking someone causes a much poorer contact than prodding them.
|
||||
else
|
||||
agony = 0 //Shouldn't really stun if it's off, should it?
|
||||
//we can't really extract the actual hit zone from ..(), unfortunately. Just act like they attacked the area they intended to.
|
||||
else
|
||||
//copied from human_defense.dm - human defence code should really be refactored some time.
|
||||
|
||||
@@ -148,31 +148,6 @@
|
||||
gauge_icon = "indicator_emergency_double"
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/tank/emergency_nitrogen
|
||||
name = "emergency nitrogen tank"
|
||||
desc = "An emergency air tank hastily painted red and issued to Vox crewmembers."
|
||||
icon_state = "emergency_nitro"
|
||||
gauge_icon = "indicator_emergency"
|
||||
gauge_cap = 4
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 2
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.adjust_gas("nitrogen", (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
|
||||
return
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
if(..(user, 0) && air_contents.gas["nitrogen"] < 0.2 && loc==user)
|
||||
user << text("<span class='danger'>The meter on \the [src] indicates you are almost out of air!</span>")
|
||||
user << sound('sound/effects/alert.ogg')
|
||||
|
||||
/*
|
||||
* Nitrogen
|
||||
*/
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
if(prob(5))
|
||||
remove_fuel(1)
|
||||
|
||||
if(get_fuel() == 0)
|
||||
if(get_fuel() < 1)
|
||||
setWelding(0)
|
||||
|
||||
//I'm not sure what this does. I assume it has to do with starting fires...
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
|
||||
climbers |= user
|
||||
|
||||
if(!do_after(user,50))
|
||||
if(!do_after(user,(issmall(user) ? 30 : 50)))
|
||||
climbers -= user
|
||||
return
|
||||
|
||||
|
||||
@@ -217,6 +217,15 @@
|
||||
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
|
||||
var/obj/item/weapon/storage/laundry_basket/LB = W
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/item/I in LB.contents)
|
||||
LB.remove_from_storage(I, T)
|
||||
user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
|
||||
"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
|
||||
"<span class='notice'>You hear rustling of clothes.</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
||||
@@ -317,8 +326,6 @@
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/proc/req_breakout()
|
||||
if(breakout)
|
||||
return 0 //Already breaking out.
|
||||
if(opened)
|
||||
return 0 //Door's open... wait, why are you in it's contents then?
|
||||
if(!welded)
|
||||
@@ -328,10 +335,7 @@
|
||||
/obj/structure/closet/proc/mob_breakout(var/mob/living/escapee)
|
||||
var/breakout_time = 2 //2 minutes by default
|
||||
|
||||
if(!req_breakout())
|
||||
return
|
||||
|
||||
if(!escapee.canClick())
|
||||
if(breakout || !req_breakout())
|
||||
return
|
||||
|
||||
escapee.setClickCooldown(100)
|
||||
@@ -339,17 +343,14 @@
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
escapee << "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>"
|
||||
|
||||
visible_message("<span class='danger'>The [src] begins to shake violently!</span>")
|
||||
visible_message("<span class='danger'>\The [src] begins to shake violently!</span>")
|
||||
|
||||
breakout = 1 //can't think of a better way to do this right now.
|
||||
for(var/i in 1 to (6*breakout_time * 2)) //minutes * 6 * 5seconds * 2
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
|
||||
animate_shake()
|
||||
|
||||
if(!do_after(escapee, 50)) //5 seconds
|
||||
breakout = 0
|
||||
return
|
||||
if(!escapee || escapee.stat || escapee.loc != src)
|
||||
if(!escapee || escapee.incapacitated() || escapee.loc != src)
|
||||
breakout = 0
|
||||
return //closet/user destroyed OR user dead/unconcious OR user no longer in closet OR closet opened
|
||||
//Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'...
|
||||
@@ -357,10 +358,14 @@
|
||||
breakout = 0
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
|
||||
animate_shake()
|
||||
add_fingerprint(escapee)
|
||||
|
||||
//Well then break it!
|
||||
breakout = 0
|
||||
escapee << "<span class='warning'>You successfully break out!</span>"
|
||||
visible_message("<span class='danger'>\the [escapee] successfully broke out of \the [src]!</span>")
|
||||
visible_message("<span class='danger'>\The [escapee] successfully broke out of \the [src]!</span>")
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 100, 1)
|
||||
break_open()
|
||||
animate_shake()
|
||||
|
||||
@@ -93,11 +93,24 @@
|
||||
/obj/structure/closet/lawcloset/New()
|
||||
..()
|
||||
new /obj/item/clothing/under/lawyer/female(src)
|
||||
new /obj/item/clothing/under/lawyer/female(src)
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/red(src)
|
||||
new /obj/item/clothing/under/lawyer/red(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/internalaffairs(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/internalaffairs(src)
|
||||
new /obj/item/clothing/under/lawyer/bluesuit(src)
|
||||
new /obj/item/clothing/under/lawyer/bluesuit(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
|
||||
new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
|
||||
@@ -65,6 +65,8 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(src.opened)
|
||||
if(istype(W, /obj/item/weapon/storage/laundry_basket))
|
||||
return ..(W,user)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(src.large)
|
||||
@@ -129,8 +131,11 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
|
||||
overlays.Cut()
|
||||
|
||||
if(!opened)
|
||||
if(locked)
|
||||
if(broken)
|
||||
icon_state = icon_off
|
||||
else if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
@@ -139,24 +144,12 @@
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/req_breakout()
|
||||
if(!opened && locked) return 1
|
||||
return ..() //It's a secure closet, but isn't locked.
|
||||
|
||||
/obj/structure/closet/secure_closet/break_open()
|
||||
desc += " It appears to be broken."
|
||||
icon_state = icon_off
|
||||
spawn()
|
||||
flick(icon_broken, src)
|
||||
sleep(10)
|
||||
flick(icon_broken, src)
|
||||
sleep(10)
|
||||
broken = 1
|
||||
locked = 0
|
||||
update_icon()
|
||||
//Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
if(istype(loc, /obj/structure/bigDelivery))
|
||||
var/obj/structure/bigDelivery/BD = loc
|
||||
BD.unwrap()
|
||||
open()
|
||||
..()
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/hos(src)
|
||||
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
|
||||
new /obj/item/device/flashlight/maglight(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -179,6 +180,8 @@
|
||||
new /obj/item/weapon/storage/box/holobadge(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/warden(src)
|
||||
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
|
||||
new /obj/item/device/flashlight/maglight(src)
|
||||
new /obj/item/device/megaphone(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -221,6 +224,7 @@
|
||||
new /obj/item/ammo_magazine/c45m/rubber(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
|
||||
new /obj/item/device/flashlight/maglight(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -202,8 +202,8 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow
|
||||
name = "yellow wardrobe"
|
||||
icon_state = "wardrobe-y"
|
||||
icon_closed = "wardrobe-y"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow/New()
|
||||
..()
|
||||
@@ -342,27 +342,12 @@
|
||||
new /obj/item/clothing/shoes/slippers(src)
|
||||
new /obj/item/clothing/shoes/slippers(src)
|
||||
new /obj/item/clothing/suit/storage/hooded/wintercoat/science(src)
|
||||
new /obj/item/weapon/storage/backpack/toxins(src)
|
||||
new /obj/item/weapon/storage/backpack/toxins(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_tox(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_tox(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/toxins_white/New()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist/skirt(src)
|
||||
new /obj/item/clothing/under/rank/scientist/skirt(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/slippers(src)
|
||||
new /obj/item/clothing/shoes/slippers(src)
|
||||
new /obj/item/clothing/shoes/slippers(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black
|
||||
name = "robotics wardrobe"
|
||||
icon_state = "black"
|
||||
@@ -378,6 +363,10 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/weapon/storage/backpack/toxins(src)
|
||||
new /obj/item/weapon/storage/backpack/toxins(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_tox(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_tox(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -396,6 +385,10 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(src)
|
||||
new /obj/item/weapon/storage/backpack/chemistry(src)
|
||||
new /obj/item/weapon/storage/backpack/chemistry(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_chem(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_chem(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -414,6 +407,10 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(src)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(src)
|
||||
new /obj/item/weapon/storage/backpack/genetics(src)
|
||||
new /obj/item/weapon/storage/backpack/genetics(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_gen(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_gen(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -434,6 +431,10 @@
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/weapon/storage/backpack/virology(src)
|
||||
new /obj/item/weapon/storage/backpack/virology(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_vir(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_vir(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -533,6 +534,7 @@
|
||||
new /obj/item/clothing/suit/armor/tactical(src)
|
||||
new /obj/item/clothing/head/helmet/tactical(src)
|
||||
new /obj/item/clothing/mask/balaclava/tactical(src)
|
||||
new /obj/item/clothing/mask/balaclava(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud/tactical(src)
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/storage/belt/security/tactical/bandolier(src)
|
||||
@@ -556,10 +558,12 @@
|
||||
new /obj/item/clothing/under/rank/centcom(src)
|
||||
new /obj/item/clothing/under/ert(src)
|
||||
new /obj/item/clothing/under/syndicate/combat(src)
|
||||
new /obj/item/device/radio/headset/ert(src)
|
||||
new /obj/item/device/radio/headset/ert/alt(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/shoes/swat(src)
|
||||
new /obj/item/clothing/gloves/swat(src)
|
||||
new /obj/item/clothing/mask/balaclava/tactical(src)
|
||||
new /obj/item/clothing/mask/balaclava(src)
|
||||
new /obj/item/clothing/mask/bandana/skull(src)
|
||||
new /obj/item/clothing/mask/bandana/skull(src)
|
||||
return
|
||||
@@ -583,3 +587,5 @@
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
new /obj/item/clothing/under/suit_jacket/red(src)
|
||||
new /obj/item/clothing/under/scratch(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel(src)
|
||||
|
||||
@@ -51,6 +51,10 @@
|
||||
for(var/i = 1;i<=held_count;i++)
|
||||
new held_type(src)
|
||||
|
||||
/obj/structure/largecrate/animal/mulebot
|
||||
name = "Mulebot crate"
|
||||
held_type = /mob/living/bot/mulebot
|
||||
|
||||
/obj/structure/largecrate/animal/corgi
|
||||
name = "corgi carrier"
|
||||
held_type = /mob/living/simple_animal/corgi
|
||||
|
||||
@@ -1,87 +0,0 @@
|
||||
/obj/structure/lamarr
|
||||
name = "lab cage"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "labcage1"
|
||||
desc = "A glass lab container for storing interesting creatures."
|
||||
density = 1
|
||||
anchored = 1
|
||||
unacidable = 1//Dissolving the case would also delete Lamarr
|
||||
var/health = 30
|
||||
var/occupied = 1
|
||||
var/destroyed = 0
|
||||
|
||||
/obj/structure/lamarr/ex_act(severity)
|
||||
switch(severity)
|
||||
if (1)
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
Break()
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
src.health -= 15
|
||||
src.healthcheck()
|
||||
if (3)
|
||||
if (prob(50))
|
||||
src.health -= 5
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
src.healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/lamarr/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
playsound(src, "shatter", 70, 1)
|
||||
Break()
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
return
|
||||
|
||||
/obj/structure/lamarr/update_icon()
|
||||
if(src.destroyed)
|
||||
src.icon_state = "labcageb[src.occupied]"
|
||||
else
|
||||
src.icon_state = "labcage[src.occupied]"
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
src.health -= W.force
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/lamarr/attack_hand(mob/user as mob)
|
||||
if (src.destroyed)
|
||||
return
|
||||
else
|
||||
usr << "<span class='notice'>You kick the lab cage.</span>"
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "<span class='warning'>[usr] kicks the lab cage.</span>"
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/lamarr/proc/Break()
|
||||
if(occupied)
|
||||
new /obj/item/clothing/mask/facehugger/lamarr(src.loc)
|
||||
occupied = 0
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/lamarr
|
||||
name = "Lamarr"
|
||||
desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
|
||||
sterile = 1
|
||||
gender = FEMALE
|
||||
|
||||
/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
|
||||
return
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
|
||||
/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
|
||||
if(prob(Proj.get_structure_damage() * 2))
|
||||
if(!shattered)
|
||||
shatter()
|
||||
@@ -63,31 +63,3 @@
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
|
||||
return 1
|
||||
|
||||
// The following mirror is ~special~.
|
||||
/obj/structure/mirror/raider
|
||||
name = "cracked mirror"
|
||||
desc = "Something seems strange about this old, dirty mirror. Your reflection doesn't look like you remember it."
|
||||
icon_state = "mirror_broke"
|
||||
shattered = 1
|
||||
|
||||
/obj/structure/mirror/raider/attack_hand(var/mob/living/carbon/human/user)
|
||||
if(istype(get_area(src),/area/syndicate_mothership))
|
||||
if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species.name != "Vox" && is_alien_whitelisted(user, "Vox"))
|
||||
var/choice = input("Do you wish to become a true Vox of the Shoal? This is not reversible.") as null|anything in list("No","Yes")
|
||||
if(choice && choice == "Yes")
|
||||
var/mob/living/carbon/human/vox/vox = new(get_turf(src),"Vox")
|
||||
vox.gender = user.gender
|
||||
raiders.equip(vox)
|
||||
if(user.mind)
|
||||
user.mind.transfer_to(vox)
|
||||
spawn(1)
|
||||
var/newname = sanitizeSafe(input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
|
||||
if(!newname || newname == "")
|
||||
var/datum/language/L = all_languages[vox.species.default_language]
|
||||
newname = L.get_random_name()
|
||||
vox.real_name = newname
|
||||
vox.name = vox.real_name
|
||||
raiders.update_access(vox)
|
||||
qdel(user)
|
||||
..()
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
|
||||
#define NEST_RESIST_TIME 1200
|
||||
|
||||
/obj/structure/bed/nest
|
||||
name = "alien nest"
|
||||
desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "nest"
|
||||
var/health = 100
|
||||
|
||||
/obj/structure/bed/nest/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
if(buckled_mob != user)
|
||||
buckled_mob.visible_message(\
|
||||
"<span class='notice'>[user.name] pulls [buckled_mob.name] free from the sticky nest!</span>",\
|
||||
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
buckled_mob.pixel_y = 0
|
||||
buckled_mob.old_y = 0
|
||||
unbuckle_mob()
|
||||
else
|
||||
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
|
||||
return
|
||||
buckled_mob.last_special = world.time
|
||||
buckled_mob.visible_message(\
|
||||
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
|
||||
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
spawn(NEST_RESIST_TIME)
|
||||
if(user && buckled_mob && user.buckled == src)
|
||||
buckled_mob.last_special = world.time
|
||||
buckled_mob.pixel_y = 0
|
||||
buckled_mob.old_y = 0
|
||||
unbuckle_mob()
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
|
||||
return
|
||||
|
||||
unbuckle_mob()
|
||||
|
||||
var/mob/living/carbon/xenos = user
|
||||
var/mob/living/carbon/victim = M
|
||||
|
||||
if(istype(victim) && locate(/obj/item/organ/internal/xenos/hivenode) in victim.internal_organs)
|
||||
return
|
||||
|
||||
if(istype(xenos) && !(locate(/obj/item/organ/internal/xenos/hivenode) in xenos.internal_organs))
|
||||
return
|
||||
|
||||
if(M == usr)
|
||||
return
|
||||
else
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
|
||||
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
M.set_dir(src.dir)
|
||||
M.update_canmove()
|
||||
M.pixel_y = 6
|
||||
M.old_y = 6
|
||||
src.buckled_mob = M
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
for(var/mob/M in viewers(src, 7))
|
||||
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/bed/nest/proc/healthcheck()
|
||||
if(health <=0)
|
||||
density = 0
|
||||
qdel(src)
|
||||
return
|
||||
@@ -16,12 +16,12 @@
|
||||
var/list/selection
|
||||
switch(utype)
|
||||
if("Underwear")
|
||||
var/utype2 = alert("Which section do you want to pick from?",,"Male", "Female")
|
||||
switch(utype2)
|
||||
if("Male")
|
||||
selection = underwear_m
|
||||
if("Female")
|
||||
selection = underwear_f
|
||||
utype = alert("Which section do you want to pick from?",, "Top", "Bottom",)
|
||||
switch(utype)
|
||||
if("Top")
|
||||
selection = underwear_top_t
|
||||
if("Bottom")
|
||||
selection = underwear_bottom_t
|
||||
if("Undershirts")
|
||||
selection = undershirt_t
|
||||
if("Socks")
|
||||
@@ -34,8 +34,10 @@
|
||||
H.undershirt = selection[pick]
|
||||
else if(utype == "Socks")
|
||||
H.socks = selection[pick]
|
||||
else if(utype == "Top")
|
||||
H.underwear_top = selection[pick]
|
||||
else
|
||||
H.underwear = selection[pick]
|
||||
H.underwear_bottom = selection[pick]
|
||||
H.update_body(1)
|
||||
|
||||
return 1
|
||||
@@ -127,13 +127,12 @@
|
||||
var/obj/effect/mist/mymist = null
|
||||
var/ismist = 0 //needs a var so we can make it linger~
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
|
||||
var/is_washing = 0
|
||||
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
|
||||
|
||||
/obj/machinery/shower/New()
|
||||
..()
|
||||
create_reagents(2)
|
||||
create_reagents(50)
|
||||
|
||||
//add heat controls? when emagged, you can freeze to death in it?
|
||||
|
||||
@@ -171,6 +170,7 @@
|
||||
overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.
|
||||
if(mymist)
|
||||
qdel(mymist)
|
||||
mymist = null
|
||||
|
||||
if(on)
|
||||
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
|
||||
@@ -190,20 +190,9 @@
|
||||
spawn(250)
|
||||
if(src && !on)
|
||||
qdel(mymist)
|
||||
mymist = null
|
||||
ismist = 0
|
||||
|
||||
/obj/machinery/shower/Crossed(atom/movable/O)
|
||||
..()
|
||||
wash(O)
|
||||
if(ismob(O))
|
||||
mobpresent += 1
|
||||
process_heat(O)
|
||||
|
||||
/obj/machinery/shower/Uncrossed(atom/movable/O)
|
||||
if(ismob(O))
|
||||
mobpresent -= 1
|
||||
..()
|
||||
|
||||
//Yes, showers are super powerful as far as washing goes.
|
||||
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
|
||||
if(!on) return
|
||||
@@ -292,24 +281,30 @@
|
||||
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
loc.clean_blood()
|
||||
for(var/obj/effect/E in tile)
|
||||
if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
|
||||
qdel(E)
|
||||
|
||||
reagents.splash(O, 10)
|
||||
|
||||
/obj/machinery/shower/process()
|
||||
if(!on) return
|
||||
for(var/thing in loc)
|
||||
var/atom/movable/AM = thing
|
||||
var/mob/living/L = thing
|
||||
if(istype(AM) && AM.simulated)
|
||||
wash(AM)
|
||||
if(istype(L))
|
||||
process_heat(L)
|
||||
wash_floor()
|
||||
if(!mobpresent) return
|
||||
for(var/mob/living/L in loc)
|
||||
process_heat(L)
|
||||
reagents.add_reagent("water", reagents.get_free_space())
|
||||
|
||||
/obj/machinery/shower/proc/wash_floor()
|
||||
if(!ismist && is_washing)
|
||||
return
|
||||
is_washing = 1
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.add_reagent("water", 2)
|
||||
reagents.splash(T, reagents.total_volume)
|
||||
T.clean(src)
|
||||
spawn(100)
|
||||
is_washing = 0
|
||||
@@ -345,6 +340,20 @@
|
||||
anchored = 1
|
||||
var/busy = 0 //Something's being washed at the moment
|
||||
|
||||
/obj/structure/sink/MouseDrop_T(var/obj/item/thing, var/mob/user)
|
||||
..()
|
||||
if(!istype(thing) || !thing.is_open_container())
|
||||
return ..()
|
||||
if(!usr.Adjacent(src))
|
||||
return ..()
|
||||
if(!thing.reagents || thing.reagents.total_volume == 0)
|
||||
usr << "<span class='warning'>\The [thing] is empty.</span>"
|
||||
return
|
||||
// Clear the vessel.
|
||||
visible_message("<span class='notice'>\The [usr] tips the contents of \the [thing] into \the [src].</span>")
|
||||
thing.reagents.clear_reagents()
|
||||
thing.update_icon()
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/user as mob)
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -408,9 +417,6 @@
|
||||
"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
|
||||
"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
|
||||
return 1
|
||||
// Short of a rewrite, this is necessary to stop monkeycubes being washed.
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/mop))
|
||||
O.reagents.add_reagent("water", 5)
|
||||
user << "<span class='notice'>You wet \the [O] in \the [src].</span>"
|
||||
@@ -443,7 +449,6 @@
|
||||
name = "kitchen sink"
|
||||
icon_state = "sink_alt"
|
||||
|
||||
|
||||
/obj/structure/sink/puddle //splishy splashy ^_^
|
||||
name = "puddle"
|
||||
icon_state = "puddle"
|
||||
|
||||
@@ -246,11 +246,13 @@
|
||||
else if(reinf && state == 0)
|
||||
anchored = !anchored
|
||||
update_nearby_icons()
|
||||
update_verbs()
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
user << (anchored ? "<span class='notice'>You have fastened the frame to the floor.</span>" : "<span class='notice'>You have unfastened the frame from the floor.</span>")
|
||||
else if(!reinf)
|
||||
anchored = !anchored
|
||||
update_nearby_icons()
|
||||
update_verbs()
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
user << (anchored ? "<span class='notice'>You have fastened the window to the floor.</span>" : "<span class='notice'>You have unfastened the window.</span>")
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
|
||||
@@ -261,6 +263,7 @@
|
||||
if(!glasstype)
|
||||
user << "<span class='notice'>You're not sure how to dismantle \the [src] properly.</span>"
|
||||
else
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
visible_message("<span class='notice'>[user] dismantles \the [src].</span>")
|
||||
if(dir == SOUTHWEST)
|
||||
var/obj/item/stack/material/mats = new glasstype(loc)
|
||||
@@ -288,7 +291,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/window/verb/rotate()
|
||||
/obj/structure/window/proc/rotate()
|
||||
set name = "Rotate Window Counter-Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
@@ -307,7 +310,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/window/verb/revrotate()
|
||||
/obj/structure/window/proc/revrotate()
|
||||
set name = "Rotate Window Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
@@ -331,6 +334,7 @@
|
||||
//player-constructed windows
|
||||
if (constructed)
|
||||
anchored = 0
|
||||
update_verbs()
|
||||
|
||||
if (start_dir)
|
||||
set_dir(start_dir)
|
||||
@@ -373,6 +377,15 @@
|
||||
for(var/obj/structure/window/W in orange(src, 1))
|
||||
W.update_icon()
|
||||
|
||||
//Updates the availabiliy of the rotation verbs
|
||||
/obj/structure/window/proc/update_verbs()
|
||||
if(anchored)
|
||||
verbs -= /obj/structure/window/proc/rotate
|
||||
verbs -= /obj/structure/window/proc/revrotate
|
||||
else
|
||||
verbs += /obj/structure/window/proc/rotate
|
||||
verbs += /obj/structure/window/proc/revrotate
|
||||
|
||||
//merges adjacent full-tile windows into one (blatant ripoff from game/smoothwall.dm)
|
||||
/obj/structure/window/update_icon()
|
||||
//A little cludge here, since I don't know how it will work with slim windows. Most likely VERY wrong.
|
||||
|
||||
Reference in New Issue
Block a user