diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 6cb86b152f..4689863245 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -471,6 +471,7 @@ so as to remain in compliance with the most up-to-date laws." return if(master) return usr.client.Click(master, location, control, params) + ..() // VOREStation Edit: Pass through to click_vr /obj/screen/alert/Destroy() ..() diff --git a/code/_onclick/hud/alert_vr.dm b/code/_onclick/hud/alert_vr.dm index 19310ad315..da56de5685 100644 --- a/code/_onclick/hud/alert_vr.dm +++ b/code/_onclick/hud/alert_vr.dm @@ -23,3 +23,31 @@ /obj/screen/alert/starving/synth name = "Low Power" desc = "Your battery is very low! Low power mode makes all movements slower." + +/obj/screen/alert/xenochimera/reconstitution + name = "Reconstructing Form" + desc = "You're still rebuilding your body! Click the alert to find out how long you have left." + icon_state = "regenerating" + +/* // Commenting this out for now, will revisit later once I can figure out how to override Click() appropriately. +/obj/screen/alert/xenochimera/reconstitution/Click(mob/usr) + var/mob/living/carbon/human/H = usr + if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. + if(H.revive_ready == REVIVING_NOW) + to_chat(usr, "We are currently reviving, and will be done in [(H.revive_finished - world.time) / 10] seconds.") + else if(H.revive_ready == REVIVING_DONE) + to_chat(usr, "You should have a notification + alert for this! Bug report that this is still here!") +*/ + +/obj/screen/alert/xenochimera/readytohatch + name = "Ready to Hatch" + desc = "You're done reconstructing your cells! Click me to Hatch!" + icon_state = "hatch_ready" + +/* // Commenting this out for now, will revisit later once I can figure out how to override Click() appropriately. +/obj/screen/alert/xenochimera/readytohatch/Click(mob/usr) + var/mob/living/carbon/human/H = usr + if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. + if(H.revive_ready == REVIVING_DONE) // Sanity check. + H.hatch() // Hatch. +*/ \ No newline at end of file diff --git a/code/_onclick/hud/screen_objects_vr.dm b/code/_onclick/hud/screen_objects_vr.dm index 1d8df98a38..4d83780327 100644 --- a/code/_onclick/hud/screen_objects_vr.dm +++ b/code/_onclick/hud/screen_objects_vr.dm @@ -45,11 +45,26 @@ var/turf/T = get_turf(H) if(T.get_lumcount() <= 0.1) to_chat(usr, "You are slowly calming down in darkness' safety...") + else if(isbelly(H.loc)) // Safety message for if inside a belly. + to_chat(usr, "You are slowly calming down within the darkness of something's belly, listening to their body as it moves around you. ...safe...") else to_chat(usr, "You are slowly calming down... But safety of darkness is much preferred.") else if(H.nutrition < 150) to_chat(usr, "Your hunger is slowly making you unstable.") + if("Reconstructing Form") // Allow Viewing Reconstruction Timer + Hatching for 'chimera + var/mob/living/carbon/human/H = usr + if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. + if(H.revive_ready == REVIVING_NOW) + to_chat(usr, "We are currently reviving, and will be done in [round((H.revive_finished - world.time) / 10)] seconds, or [round(((H.revive_finished - world.time) * 0.1) / 60)] minutes.") + else if(H.revive_ready == REVIVING_DONE) + to_chat(usr, "You should have a notification + alert for this! Bug report that this is still here!") + + if("Ready to Hatch") // Allow Viewing Reconstruction Timer + Hatching for 'chimera + var/mob/living/carbon/human/H = usr + if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. + if(H.revive_ready == REVIVING_DONE) // Sanity check. + H.hatch() // Hatch. else return 0 diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index 160e337cea..b7d6d5278c 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -497,6 +497,11 @@ M.Weaken(rand(10,25)) M.updatehealth() apply_brain_damage(M) + // VOREStation Edits Start: Defib pain + if(istype(M.species, /datum/species/xenochimera)) // Only do the following to Xenochimera. Handwave this however you want, this is to balance defibs on an alien race. + M.adjustHalLoss(220) // This hurts a LOT, stacks on top of the previous halloss. + M.feral += 100 // If they somehow weren't already feral, force them feral by increasing ferality var directly, to avoid any messy checks. handle_feralness() will immediately set our feral properly according to halloss anyhow. + // VOREStation Edits End // SSgame_master.adjust_danger(-20) // VOREStation Edit - We don't use SSgame_master yet. /obj/item/weapon/shockpaddles/proc/apply_brain_damage(mob/living/carbon/human/H) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 1fac4f3226..21e190cad1 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -278,6 +278,18 @@ HALOGEN COUNTER - Radcount on mobs else dat += "Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]
" dat += "Subject's pulse: [H.get_pulse(GETPULSE_TOOL)] bpm." + if(istype(H.species, /datum/species/xenochimera)) // VOREStation Edit Start: Visible feedback for medmains on Xenochimera. + if(H.stat == DEAD && H.revive_ready == REVIVING_READY && !H.hasnutriment()) + dat += "WARNING: Protein levels low. Subject incapable of reconstitution." + else if(H.revive_ready == REVIVING_NOW) + dat += "Subject is undergoing form reconstruction. Estimated time to finish is in: [round((H.revive_finished - world.time) / 10)] seconds." + else if(H.revive_ready == REVIVING_DONE) + dat += "Subject is ready to hatch. Transfer to dark room for holding with food available." + else if(H.stat == DEAD) + dat+= "WARNING: Defib will cause extreme pain and set subject feral. Sedation recommended prior to defibrillation." + else // If they bop them and they're not dead or reviving, give 'em a little notice. + dat += "Subject is a Xenochimera. Treat accordingly." + // VOREStation Edit End user.show_message(dat, 1) /obj/item/device/healthanalyzer/verb/toggle_mode() diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 5788ded0be..73cccb8fdc 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -33,17 +33,24 @@ //Scary spawnerization. revive_ready = REVIVING_NOW + revive_finished = (world.time + time SECONDS) // When do we finish reviving? Allows us to find out when we're done, called by the alert currently. + throw_alert("regen", /obj/screen/alert/xenochimera/reconstitution) spawn(time SECONDS) // Was dead, now not dead. if(stat != DEAD) to_chat(src, "Your body has recovered from its ordeal, ready to regenerate itself again.") revive_ready = REVIVING_READY //reset their cooldown + clear_alert("regen") + throw_alert("hatch", /obj/screen/alert/xenochimera/readytohatch) // Was dead, still dead. else to_chat(src, "Consciousness begins to stir as your new body awakens, ready to hatch.") verbs |= /mob/living/carbon/human/proc/hatch revive_ready = REVIVING_DONE + src << sound('sound/effects/mob_effects/xenochimera/hatch_notification.ogg',0,0,0,30) + clear_alert("regen") + throw_alert("hatch", /obj/screen/alert/xenochimera/readytohatch) //Dead until nutrition injected. else @@ -55,6 +62,8 @@ //Waiting for regen after being alive revive_ready = REVIVING_NOW + revive_finished = (world.time + time SECONDS) // When do we finish reviving? Allows us to find out when we're done, called by the alert currently. + throw_alert("regen", /obj/screen/alert/xenochimera/reconstitution) spawn(time SECONDS) //If they're still alive after regenning. @@ -62,17 +71,24 @@ to_chat(src, "Consciousness begins to stir as your new body awakens, ready to hatch..") verbs |= /mob/living/carbon/human/proc/hatch revive_ready = REVIVING_DONE + src << sound('sound/effects/mob_effects/xenochimera/hatch_notification.ogg',0,0,0,30) + clear_alert("regen") + throw_alert("hatch", /obj/screen/alert/xenochimera/readytohatch) //Was alive, now dead else if(hasnutriment()) to_chat(src, "Consciousness begins to stir as your new body awakens, ready to hatch..") verbs |= /mob/living/carbon/human/proc/hatch revive_ready = REVIVING_DONE + src << sound('sound/effects/mob_effects/xenochimera/hatch_notification.ogg',0,0,0,30) + clear_alert("regen") + throw_alert("hatch", /obj/screen/alert/xenochimera/readytohatch) //Dead until nutrition injected. else to_chat(src, "Your body was unable to regenerate, what few living cells remain require additional nutrients to complete the process.") revive_ready = REVIVING_READY //reset their cooldown + clear_alert("regen") /mob/living/carbon/human/proc/hasnutriment() if (bloodstr.has_reagent("nutriment", 30) || src.bloodstr.has_reagent("protein", 15)) //protein needs half as much. For reference, a steak contains 9u protein. @@ -101,6 +117,7 @@ chimera_hatch() adjustBrainLoss(10) // if they're reviving from dead, they come back with 10 brainloss on top of whatever's unhealed. visible_message("

The lifeless husk of [src] bursts open, revealing a new, intact copy in the pool of viscera.

") //Bloody hell... + clear_alert("hatch") return //Don't have nutriment to hatch! Or you somehow died in between completing your revive and hitting hatch. @@ -108,11 +125,13 @@ to_chat(src, "Your body was unable to regenerate, what few living cells remain require additional nutrients to complete the process.") verbs -= /mob/living/carbon/human/proc/hatch revive_ready = REVIVING_READY //reset their cooldown they can try again when they're given a kickstart + clear_alert("hatch") //Alive when hatching else chimera_hatch() visible_message("

The dormant husk of [src] bursts open, revealing a new, intact copy in the pool of viscera.

") //Bloody hell... + clear_alert("hatch") /mob/living/carbon/human/proc/chimera_hatch() verbs -= /mob/living/carbon/human/proc/hatch @@ -139,9 +158,13 @@ //Visual effects var/T = get_turf(src) - new /obj/effect/gibspawner/human/xenochimera(T) + var/blood_color = species.blood_color + var/flesh_color = species.flesh_color + new /obj/effect/gibspawner/human/xenochimera(T, null, flesh_color, blood_color) + + playsound(T, 'sound/effects/mob_effects/xenochimera/hatch.ogg', 50) - revive_ready = world.time + 1 HOUR //set the cooldown + revive_ready = world.time + 10 MINUTES //set the cooldown CHOMPEdit: Reduced this to 10 minutes, you're playing with fire if you're reviving that often. /mob/living/carbon/human/proc/revivingreset() // keep this as a debug proc or potential future use revive_ready = REVIVING_READY diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm index 4d766fb837..f11b4c3115 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm @@ -27,8 +27,7 @@ /mob/living/carbon/human/proc/sonar_ping, /mob/living/carbon/human/proc/tie_hair, /mob/living/proc/flying_toggle, - /mob/living/proc/start_wings_hovering, - /mob/living/carbon/human/proc/tie_hair) //Xenochimera get all the special verbs since they can't select traits. + /mob/living/proc/start_wings_hovering) //Xenochimera get all the special verbs since they can't select traits. virus_immune = 1 // They practically ARE one. min_age = 18 @@ -50,7 +49,7 @@ //primitive_form = "Farwa" spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE//Whitelisted as restricted is broken. - flags = NO_SCAN | NO_INFECT //Dying as a chimera is, quite literally, a death sentence. Well, if it wasn't for their revive, that is. + flags = NO_SCAN | NO_INFECT // | NO_DEFIB // Dying as a chimera is, quite literally, a death sentence. Well, if it wasn't for their revive, that is. Leaving NO_DEFIB there for the future/in case reversion to old 'chimera no-defib. appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR genders = list(MALE, FEMALE, PLURAL, NEUTER) @@ -74,8 +73,8 @@ reagent_tag = IS_CHIMERA /datum/species/xenochimera/handle_environment_special(var/mob/living/carbon/human/H) - //If they're KO'd/dead, they're probably not thinking a lot about much of anything. - if(!H.stat) + //If they're KO'd/dead, or reviving, they're probably not thinking a lot about much of anything. + if(!H.stat || !(H.revive_ready == REVIVING_NOW || H.revive_ready == REVIVING_DONE)) handle_feralness(H) //While regenerating @@ -83,6 +82,10 @@ H.weakened = 5 H.canmove = 0 H.does_not_breathe = TRUE + var/regen_sounds = H.regen_sounds + if(prob(2)) // 2% chance of playing squelchy noise while reviving, which is run roughly every 2 seconds/tick while regenerating. + playsound(H, pick(regen_sounds), 30) + H.visible_message("

[H.name]'s motionless form shudders grotesquely, rippling unnaturally.

") //Cold/pressure effects when not regenerating else @@ -202,6 +205,11 @@ feral++ else feral = max(0,--feral) + + // Being in a belly or in the darkness decreases stress further. Helps mechanically reward players for staying in darkness + RP'ing appropriately. :9 + var/turf/T = get_turf(H) + if(feral && (isbelly(H.loc) || T.get_lumcount() <= 0.1)) + feral = max(0,--feral) //Set our real mob's var to our temp var H.feral = feral @@ -218,7 +226,7 @@ H.shock_stage = max(H.shock_stage-(feral/20), 0) //Handle light/dark areas - var/turf/T = get_turf(H) + // var/turf/T = get_turf(H) // Moved up to before the in-belly/dark combined check, should still safely reach here just fine. if(!T) update_xenochimera_hud(H, danger, feral_state) return //Nullspace @@ -230,8 +238,8 @@ //This is basically the 'lite' version of the below block. var/list/nearby = H.living_mobs(world.view) - //Not in the dark and out in the open. - if(!darkish && isturf(H.loc)) + //Not in the dark, or a belly, and out in the open. + if(!darkish && isturf(H.loc) && !isbelly(H.loc)) // Added specific check for if in belly //Always handle feral if nobody's around and not in the dark. if(!nearby.len) @@ -245,8 +253,8 @@ update_xenochimera_hud(H, danger, feral_state) return - // In the darkness or "hidden". No need for custom scene-protection checks as it's just an occational infomessage. - if(darkish || !isturf(H.loc)) + // In the darkness, or "hidden", or in a belly. No need for custom scene-protection checks as it's just an occational infomessage. + if(darkish || !isturf(H.loc) || isbelly(H.loc)) // Specific check for if in belly. !isturf should do this, but JUST in case. // If hurt, tell 'em to heal up if (shock) to_chat(H,"This place seems safe, secure, hidden, a place to lick your wounds and recover...") diff --git a/code/modules/mob/living/carbon/lick_wounds.dm b/code/modules/mob/living/carbon/lick_wounds.dm index 4dd039186e..bd726e4ac6 100644 --- a/code/modules/mob/living/carbon/lick_wounds.dm +++ b/code/modules/mob/living/carbon/lick_wounds.dm @@ -1,4 +1,4 @@ -/mob/living/carbon/human/proc/lick_wounds(var/mob/living/carbon/M in living_mobs(1)) +/mob/living/carbon/human/proc/lick_wounds(var/mob/living/carbon/M) // Allows the user to lick themselves. Given how rarely this trait is used, I don't see an issue with a slight buff. set name = "Lick Wounds" set category = "Abilities" set desc = "Disinfect and heal small wounds with your saliva." @@ -7,6 +7,10 @@ to_chat(src, "You need more energy to produce antiseptic enzymes. Eat something and try again.") return + if (get_dist(src,M) >= 2) + to_chat(src, "You need to be closer to do that.") + return + if ( ! (istype(src, /mob/living/carbon/human) || \ istype(src, /mob/living/silicon)) ) to_chat(src, "If you even have a tongue, it doesn't work that way.") @@ -49,7 +53,7 @@ if(affecting.brute_dam > 20 || affecting.burn_dam > 20) to_chat(src, "The wounds on [M]'s [affecting.name] are too severe to treat with just licking.") return - + else visible_message("\The [src] starts licking the wounds on [M]'s [affecting.name] clean.", \ "You start licking the wounds on [M]'s [affecting.name] clean." ) diff --git a/code/modules/vore/eating/living_vr.dm b/code/modules/vore/eating/living_vr.dm index 0d18a844b4..e951477ba7 100644 --- a/code/modules/vore/eating/living_vr.dm +++ b/code/modules/vore/eating/living_vr.dm @@ -21,6 +21,7 @@ var/vore_egg_type = "egg" // Default egg type. var/feral = 0 // How feral the mob is, if at all. Does nothing for non xenochimera at the moment. var/revive_ready = REVIVING_READY // Only used for creatures that have the xenochimera regen ability, so far. + var/revive_finished = 0 // Only used for xenochimera regen, allows us to find out when the regen will finish. var/metabolism = 0.0015 var/vore_taste = null // What the character tastes like var/vore_smell = null // What the character smells like @@ -38,6 +39,13 @@ var/adminbus_eat_minerals = FALSE // This creature subsists on a diet of pure adminium. var/vis_height = 32 // Sprite height used for resize features. var/show_vore_fx = TRUE // Show belly fullscreens + var/regen_sounds = list( + 'sound/effects/mob_effects/xenochimera/regen_1.ogg', + 'sound/effects/mob_effects/xenochimera/regen_2.ogg', + 'sound/effects/mob_effects/xenochimera/regen_4.ogg', + 'sound/effects/mob_effects/xenochimera/regen_3.ogg', + 'sound/effects/mob_effects/xenochimera/regen_5.ogg' + ) // // Hook for generic creation of stuff on new creatures diff --git a/icons/mob/screen_alert.dmi b/icons/mob/screen_alert.dmi index e2abc031b1..69badf5b83 100644 Binary files a/icons/mob/screen_alert.dmi and b/icons/mob/screen_alert.dmi differ diff --git a/sound/effects/mob_effects/xenochimera/hatch.ogg b/sound/effects/mob_effects/xenochimera/hatch.ogg new file mode 100644 index 0000000000..3ac74fdec1 Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/hatch.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/hatch_notification.ogg b/sound/effects/mob_effects/xenochimera/hatch_notification.ogg new file mode 100644 index 0000000000..f821a898b7 Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/hatch_notification.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/regen_1.ogg b/sound/effects/mob_effects/xenochimera/regen_1.ogg new file mode 100644 index 0000000000..199e7db780 Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/regen_1.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/regen_2.ogg b/sound/effects/mob_effects/xenochimera/regen_2.ogg new file mode 100644 index 0000000000..a15d979797 Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/regen_2.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/regen_3.ogg b/sound/effects/mob_effects/xenochimera/regen_3.ogg new file mode 100644 index 0000000000..5546c2b25f Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/regen_3.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/regen_4.ogg b/sound/effects/mob_effects/xenochimera/regen_4.ogg new file mode 100644 index 0000000000..a5d706e7ce Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/regen_4.ogg differ diff --git a/sound/effects/mob_effects/xenochimera/regen_5.ogg b/sound/effects/mob_effects/xenochimera/regen_5.ogg new file mode 100644 index 0000000000..b85eced5ab Binary files /dev/null and b/sound/effects/mob_effects/xenochimera/regen_5.ogg differ