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bunch of runtimes (#19383)
* bunch of runtimes * fix that nif ref properly * . * Makes this more clear it's overriding * Update geiger.dm * Update geiger.dm * Implement TG attack_ui Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot) * Fixes geiger and ore signals * These * Update inventory.dm * Unneeded * These * Leave this for another PR * Update bags.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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co-authored by
Cameron Lennox
parent
7c1e344235
commit
087ae7f9e8
@@ -20,11 +20,11 @@
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span_warning("We cast off our [M.wear_suit.name]"),
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span_warningplain("You hear the organic matter ripping and tearing!"))
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if(istype(M.wear_suit, armor_type))
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qdel(M.wear_suit)
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remove_from_mob(M.wear_suit)
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if(istype(M.head, helmet_type))
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qdel(M.head)
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remove_from_mob(M.head)
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if(istype(M.shoes, boot_type))
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qdel(M.shoes)
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remove_from_mob(M.shoes)
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M.update_inv_wear_suit()
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M.update_inv_head()
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M.update_hair()
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