bunch of runtimes (#19383)

* bunch of runtimes

* fix that nif ref properly

* .

* Makes this more clear it's overriding

* Update geiger.dm

* Update geiger.dm

* Implement TG attack_ui

Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot)

* Fixes geiger and ore signals

* These

* Update inventory.dm

* Unneeded

* These

* Leave this for another PR

* Update bags.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Kashargul
2026-04-11 15:31:02 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent 7c1e344235
commit 087ae7f9e8
12 changed files with 68 additions and 54 deletions
@@ -20,11 +20,11 @@
span_warning("We cast off our [M.wear_suit.name]"),
span_warningplain("You hear the organic matter ripping and tearing!"))
if(istype(M.wear_suit, armor_type))
qdel(M.wear_suit)
remove_from_mob(M.wear_suit)
if(istype(M.head, helmet_type))
qdel(M.head)
remove_from_mob(M.head)
if(istype(M.shoes, boot_type))
qdel(M.shoes)
remove_from_mob(M.shoes)
M.update_inv_wear_suit()
M.update_inv_head()
M.update_hair()