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- Small lights (Bulbs) now emit a constant 3 units of luminosity instead of the rand(3,6). Tube's luminosity is still random: rand(6,9).
Screenshot: http://www.kamletos.si/ss13-dim%20lights.PNG (Note that in this screenshot, tubes were set to a flat 6, this is not the case in the commit tho. So only look at lights with bulbs, most of which are in maintenance shafts) - Space kudzu added (Original code and sprites donated by I Said No). Currently admin-only. Spawn the spacevine_controller to start the spreading of kudzu Screenshot: http://www.kamletos.si/kudzu2.png (This was after 15 minutes of unattended growth.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2226 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -41,7 +41,7 @@
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icon_state = "bulb1"
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base_state = "bulb"
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fitting = "bulb"
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brightness = 5
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brightness = 3
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desc = "A small lighting fixture."
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light_type = /obj/item/weapon/light/bulb
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@@ -78,7 +78,7 @@
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if("tube")
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brightness = rand(6,9)
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if("bulb")
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brightness = rand(3,6)
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brightness = 3
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spawn(1)
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update()
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