- Small lights (Bulbs) now emit a constant 3 units of luminosity instead of the rand(3,6). Tube's luminosity is still random: rand(6,9).

Screenshot: http://www.kamletos.si/ss13-dim%20lights.PNG (Note that in this screenshot, tubes were set to a flat 6, this is not the case in the commit tho. So only look at lights with bulbs, most of which are in maintenance shafts)
- Space kudzu added (Original code and sprites donated by I Said No). Currently admin-only. Spawn the spacevine_controller to start the spreading of kudzu
Screenshot: http://www.kamletos.si/kudzu2.png (This was after 15 minutes of unattended growth.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2226 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-09-19 04:56:49 +00:00
parent 2b1b121141
commit 089d548825
6 changed files with 183 additions and 3 deletions
+2 -2
View File
@@ -41,7 +41,7 @@
icon_state = "bulb1"
base_state = "bulb"
fitting = "bulb"
brightness = 5
brightness = 3
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
@@ -78,7 +78,7 @@
if("tube")
brightness = rand(6,9)
if("bulb")
brightness = rand(3,6)
brightness = 3
spawn(1)
update()