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https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 07:28:53 +01:00
@@ -103,7 +103,7 @@ var/global/ntnet_card_uid = 1
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var/holderz = get_z(holder2)
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if(!holderz) //no reception in nullspace
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return 0
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var/list/zlevels_in_range = using_map.get_map_levels(holderz, FALSE)
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var/list/zlevels_in_range = using_map.get_map_levels(holderz, FALSE)// VOREStation Edit - , om_range = DEFAULT_OVERMAP_RANGE)
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var/list/zlevels_in_long_range = using_map.get_map_levels(holderz, TRUE, om_range = DEFAULT_OVERMAP_RANGE) - zlevels_in_range
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var/best = 0
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for(var/obj/machinery/ntnet_relay/R as anything in ntnet_global.relays)
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@@ -199,11 +199,10 @@
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switch(status)
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if(SHIP_STATUS_LANDED)
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var/obj/effect/overmap/visitable/location = loc
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if(istype(loc, /obj/effect/overmap/visitable/sector))
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return "Landed on \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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if(istype(loc, /obj/effect/overmap/visitable/ship))
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if(location.in_space)
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return "Docked with \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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return "Docked with an unknown object."
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else
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return "Landed on \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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if(SHIP_STATUS_TRANSIT)
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return "Maneuvering under secondary thrust."
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if(SHIP_STATUS_OVERMAP)
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@@ -106,11 +106,16 @@
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//lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
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/obj/item/weapon/paper/Initialize(mapload)
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. = ..()
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/obj/item/weapon/paper/Initialize(mapload, var/text, var/title)
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. = ..()
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if(mapload) // Jank, but we do this to prevent maploaded papers from somehow stacking across rounds if re-added to the board by a player.
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was_maploaded = TRUE
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if(istext(title))
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name = title
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if(istext(text))
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info = text
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if(mapload) // Jank, but we do this to prevent maploaded papers from somehow stacking across rounds if re-added to the board by a player.
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was_maploaded = TRUE
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/obj/item/weapon/paper/New(var/newloc, var/text, var/title)
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..()
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