Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge

This commit is contained in:
Atlantiscze
2015-05-13 06:17:26 +02:00
217 changed files with 2423 additions and 3260 deletions
+2 -2
View File
@@ -82,7 +82,7 @@
icon_broken = "ashtray_bork_bl"
max_butts = 14
health = 24.0
matter = list("metal" = 30,"glass" = 30)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 30)
empty_desc = "Cheap plastic ashtray."
throwforce = 3.0
die()
@@ -102,7 +102,7 @@
icon_broken = "ashtray_bork_br"
max_butts = 10
health = 72.0
matter = list("metal" = 80)
matter = list(DEFAULT_WALL_MATERIAL = 80)
empty_desc = "Massive bronze ashtray."
throwforce = 10.0
-4
View File
@@ -201,10 +201,6 @@ move an amendment</a> to the drawing.</p>
return BORDER_BETWEEN
if (locate(/obj/machinery/door) in T2)
return BORDER_2NDTILE
if (locate(/obj/structure/falsewall) in T2)
return BORDER_2NDTILE
if (locate(/obj/structure/falserwall) in T2)
return BORDER_2NDTILE
return BORDER_NONE
+1 -1
View File
@@ -17,7 +17,7 @@
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
matter = list("metal" = 50,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
+1 -1
View File
@@ -194,7 +194,7 @@
desc = "When a problem arises, SCIENCE is the solution."
icon_state = "sflash"
origin_tech = "magnets=2;combat=1"
var/construction_cost = list("metal"=750,"glass"=750)
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=750)
var/construction_time=100
/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
@@ -8,7 +8,7 @@
flags = CONDUCT
slot_flags = SLOT_BELT
matter = list("metal" = 50,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
icon_action_button = "action_flashlight"
var/on = 0
@@ -119,7 +119,7 @@
icon_state = "lampgreen"
item_state = "lampgreen"
brightness_on = 5
light_color = "#FFC58F"
/obj/item/device/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
@@ -136,6 +136,7 @@
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = 2.0
brightness_on = 7 // Pretty bright.
light_color = "#e58775"
icon_state = "flare"
item_state = "flare"
icon_action_button = null //just pull it manually, neckbeard.
+1 -1
View File
@@ -16,7 +16,7 @@
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
matter = list("metal" = 50,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
@@ -296,6 +296,12 @@
if(7) src.overlays += "pai-sad"
if(8) src.overlays += "pai-angry"
if(9) src.overlays += "pai-what"
if(10) src.overlays += "pai-neutral"
if(11) src.overlays += "pai-silly"
if(12) src.overlays += "pai-nose"
if(13) src.overlays += "pai-smirk"
if(14) src.overlays += "pai-exclamation"
if(15) src.overlays += "pai-question"
current_emotion = emotion
/obj/item/device/paicard/proc/alertUpdate()
+1 -1
View File
@@ -11,7 +11,7 @@
throw_speed = 1
throw_range = 2
matter = list("metal" = 750,"waste" = 750)
matter = list(DEFAULT_WALL_MATERIAL = 750,"waste" = 750)
origin_tech = "powerstorage=3;syndicate=5"
var/drain_rate = 1500000 // amount of power to drain per tick
@@ -8,7 +8,7 @@
slot_flags = SLOT_BACK
w_class = 5.0
matter = list("metal" = 10000,"glass" = 2500)
matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500)
var/code = 2
@@ -4,7 +4,7 @@
var/radio_desc = ""
icon_state = "headset"
item_state = "headset"
matter = list("metal" = 75)
matter = list(DEFAULT_WALL_MATERIAL = 75)
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
@@ -26,7 +26,7 @@
throw_range = 9
w_class = 2
matter = list("glass" = 25,"metal" = 75)
matter = list("glass" = 25,DEFAULT_WALL_MATERIAL = 75)
var/const/FREQ_LISTENING = 1
+6 -6
View File
@@ -16,7 +16,7 @@ REAGENT SCANNER
w_class = 2
item_state = "electronic"
matter = list("metal" = 150)
matter = list(DEFAULT_WALL_MATERIAL = 150)
origin_tech = "magnets=1;engineering=1"
@@ -73,7 +73,7 @@ REAGENT SCANNER
w_class = 2.0
throw_speed = 5
throw_range = 10
matter = list("metal" = 200)
matter = list(DEFAULT_WALL_MATERIAL = 200)
origin_tech = "magnets=1;biotech=1"
var/mode = 1;
@@ -238,7 +238,7 @@ REAGENT SCANNER
throw_speed = 4
throw_range = 20
matter = list("metal" = 30,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
origin_tech = "magnets=1;engineering=1"
@@ -285,7 +285,7 @@ REAGENT SCANNER
throw_speed = 4
throw_range = 20
matter = list("metal" = 30,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
origin_tech = "magnets=2;biotech=2"
var/details = 0
@@ -358,7 +358,7 @@ REAGENT SCANNER
throwforce = 5
throw_speed = 4
throw_range = 20
matter = list("metal" = 30,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
origin_tech = "magnets=2;biotech=2"
var/details = 0
@@ -417,7 +417,7 @@ REAGENT SCANNER
throwforce = 0
throw_speed = 3
throw_range = 7
matter = list("metal" = 30,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
if (!isslime(M))
@@ -5,7 +5,7 @@
item_state = "analyzer"
w_class = 2.0
matter = list("metal" = 60,"glass" = 30)
matter = list(DEFAULT_WALL_MATERIAL = 60,"glass" = 30)
var/emagged = 0.0
var/recording = 0.0
+37 -17
View File
@@ -6,33 +6,53 @@
w_class = 1.0
flags = CONDUCT
var/use_message = "Halt! Security!"
var/spamcheck = 0
var/emagged = 0
var/insults = 0//just in case
var/insults
/obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
/obj/item/device/hailer/verb/set_message()
set name = "Set Hailer Message"
set category = "Object"
set desc = "Alter the message shouted by your hailer."
if(!isnull(insults))
usr << "The hailer is fried. The tiny input screen just shows a waving ASCII penis."
return
var/new_message = input(usr, "Please enter new message (leave blank to reset).") as text
if(!new_message || new_message == "")
use_message = "Halt! Security!"
else
use_message = capitalize(copytext(sanitize(new_message), 1, MAX_MESSAGE_LEN))
usr << "You configure the hailer to shout \"[use_message]\"."
/
obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
if (spamcheck)
return
if(emagged)
if(insults >= 1)
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)//hueheuheuheuheuheuhe
user.show_message("<span class='warning'>[user]'s [name] gurgles, \"FUCK YOUR CUNT YOU SHIT EATING CUNT TILL YOU ARE A MASS EATING SHIT CUNT. EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS TO FUCK UP SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FROM THE DEPTHS OF SHIT\"</span>",2) //It's a hearable message silly!
if(isnull(insults))
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
user.show_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>",1)
else
if(insults > 0)
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
user.show_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>")
insults--
else
user << "\red *BZZZZcuntZZZZT*"
else
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
user.show_message("<span class='warning'>[user]'s [name] rasps, \"Halt! Security!\"</span>",1)
user << "<span class='danger'>*BZZZZZZZZT*</span>"
spamcheck = 1
spawn(20)
spamcheck = 0
/obj/item/device/hailer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
user << "\red You overload \the [src]'s voice synthesizer."
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
return
return
if(istype(I, /obj/item/weapon/card/emag))
if(isnull(insults))
user << "<span class='danger'>You overload \the [src]'s voice synthesizer.</span>"
insults = rand(1, 3)//to prevent dickflooding
else
user << "The hailer is fried. You can't even fit the sequencer into the input slot."
else
return .. ()
+8 -8
View File
@@ -6,7 +6,7 @@
flags = CONDUCT
slot_flags = SLOT_BELT
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000)
var/list/part = null // Order of args is important for installing robolimbs.
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
var/model_info
@@ -33,7 +33,7 @@
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_arm"
construction_time = 200
construction_cost = list("metal"=18000)
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
part = list("l_arm","l_hand")
model_info = 1
@@ -42,7 +42,7 @@
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_arm"
construction_time = 200
construction_cost = list("metal"=18000)
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
part = list("r_arm","r_hand")
model_info = 1
@@ -51,7 +51,7 @@
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_leg"
construction_time = 200
construction_cost = list("metal"=15000)
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
part = list("l_leg","l_foot")
model_info = 1
@@ -60,7 +60,7 @@
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_leg"
construction_time = 200
construction_cost = list("metal"=15000)
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
part = list("r_leg","r_foot")
model_info = 1
@@ -69,7 +69,7 @@
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
icon_state = "chest"
construction_time = 350
construction_cost = list("metal"=40000)
construction_cost = list(DEFAULT_WALL_MATERIAL=40000)
var/wires = 0.0
var/obj/item/weapon/cell/cell = null
@@ -78,7 +78,7 @@
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
icon_state = "head"
construction_time = 350
construction_cost = list("metal"=25000)
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
var/obj/item/device/flash/flash1 = null
var/obj/item/device/flash/flash2 = null
@@ -87,7 +87,7 @@
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
icon_state = "robo_suit"
construction_time = 500
construction_cost = list("metal"=50000)
construction_cost = list(DEFAULT_WALL_MATERIAL=50000)
var/obj/item/robot_parts/l_arm/l_arm = null
var/obj/item/robot_parts/r_arm/r_arm = null
var/obj/item/robot_parts/l_leg/l_leg = null
@@ -7,7 +7,7 @@
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
@@ -43,7 +43,7 @@
name = "robot reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
construction_cost = list("metal"=35000)
construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
@@ -61,7 +61,7 @@
/obj/item/borg/upgrade/restart
name = "robot emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
construction_cost = list(DEFAULT_WALL_MATERIAL=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
@@ -85,7 +85,7 @@
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
@@ -102,7 +102,7 @@
/obj/item/borg/upgrade/tasercooler
name = "robotic Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
@@ -137,7 +137,7 @@
/obj/item/borg/upgrade/jetpack
name = "mining robot jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
@@ -159,7 +159,7 @@
/obj/item/borg/upgrade/syndicate/
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a robot"
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"diamond" = 10000)
icon_state = "cyborg_upgrade3"
require_module = 1
+1 -1
View File
@@ -9,7 +9,7 @@
throwforce = 15.0
throw_speed = 5
throw_range = 20
matter = list("metal" = 1875)
matter = list(DEFAULT_WALL_MATERIAL = 1875)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
@@ -144,7 +144,7 @@
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
matter = list("metal" = 1875,"glass" = 3750)
matter = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
origin_tech = "materials=2"
created_window = /obj/structure/window/reinforced
@@ -200,7 +200,7 @@
desc = "Phoron glass which has been reinforced with metal rods."
singular_name = "reinforced phoron glass sheet"
icon_state = "sheet-phoronrglass"
matter = list("glass" = 7500,"metal" = 1875)
matter = list("glass" = 7500,DEFAULT_WALL_MATERIAL = 1875)
origin_tech = "materials=4;phorontech=2"
created_window = /obj/structure/window/phoronreinforced
@@ -69,29 +69,30 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
), 4), \
null, \
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
null, \
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
new/datum/stack_recipe("air alarm frame", /obj/item/alarm_frame, 2), \
new/datum/stack_recipe("fire alarm frame", /obj/item/firealarm_frame, 2), \
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
null, \
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
)
/obj/item/stack/sheet/metal
name = "metal"
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
name = DEFAULT_WALL_MATERIAL
desc = "Sheets made out off steel."
singular_name = "metal sheet"
icon_state = "sheet-metal"
matter = list("metal" = 3750)
matter = list(DEFAULT_WALL_MATERIAL = 3750)
throwforce = 14.0
flags = CONDUCT
origin_tech = "materials=1"
sheettype = DEFAULT_WALL_MATERIAL
/obj/item/stack/sheet/metal/cyborg
name = "metal synthesizer"
desc = "A device that makes metal sheets."
name = "steel synthesizer"
desc = "A device that makes steel sheets."
gender = NEUTER
matter = null
uses_charge = 1
@@ -109,21 +110,22 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/rust_fuel_assembly_port_frame, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/rust_fuel_compressor_frame, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
)
/obj/item/stack/sheet/plasteel
name = "plasteel"
singular_name = "plasteel sheet"
desc = "This sheet is an alloy of iron and phoron."
desc = "This sheet is an alloy of iron and platinum."
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
matter = list("metal" = 7500)
matter = list(DEFAULT_WALL_MATERIAL = 7500)
throwforce = 15.0
flags = CONDUCT
origin_tech = "materials=2"
sheettype = "plasteel"
/obj/item/stack/sheet/plasteel/cyborg
name = "plasteel synthesizer"
@@ -4,7 +4,7 @@
desc = "Those could work as a pretty decent throwing weapon"
icon_state = "tile"
force = 6.0
matter = list("metal" = 937.5)
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
throwforce = 15.0
throw_speed = 5
throw_range = 20
+2 -2
View File
@@ -146,7 +146,7 @@
slot_flags = SLOT_BELT|SLOT_HOLSTER
w_class = 3.0
matter = list("glass" = 10,"metal" = 10)
matter = list("glass" = 10,DEFAULT_WALL_MATERIAL = 10)
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
var/bullets = 7.0
@@ -201,7 +201,7 @@
flags = CONDUCT
w_class = 1.0
matter = list("metal" = 10,"glass" = 10)
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 10)
var/amount_left = 7.0
+4 -3
View File
@@ -13,7 +13,7 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
matter = list("metal" = 50000)
matter = list(DEFAULT_WALL_MATERIAL = 50000)
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/stored_matter = 0
@@ -105,9 +105,10 @@
build_type = "floor"
build_turf = /turf/simulated/floor/plating/airless
else if(deconstruct && istype(T,/turf/simulated/wall))
var/turf/simulated/wall/W = T
build_delay = deconstruct ? 50 : 40
build_cost = 5
build_type = (!canRwall && istype(T,/turf/simulated/wall/r_wall)) ? null : "wall"
build_type = (!canRwall && W.reinf_material) ? null : "wall"
build_turf = /turf/simulated/floor
else if(istype(T,/turf/simulated/floor))
build_delay = deconstruct ? 50 : 20
@@ -158,7 +159,7 @@
density = 0
anchored = 0.0
origin_tech = "materials=2"
matter = list("metal" = 30000,"glass" = 15000)
matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000)
/obj/item/weapon/rcd/borg
canRwall = 1
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "candle1"
item_state = "candle1"
w_class = 1
light_color = "#E09D37"
var/wax = 2000
/obj/item/weapon/flame/candle/New()
@@ -146,10 +146,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
M.update_inv_r_hand(1)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
set_light(2, 0.25, "#E38F46")
processing_objects.Add(src)
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
if (type_butt)
var/obj/item/butt = new type_butt(T)
transfer_fingerprints_to(butt)
@@ -21,7 +21,6 @@
var/build_path = null
var/board_type = "computer"
var/list/req_components = null
var/frame_desc = null
var/contain_parts = 1
//Called when the circuitboard is used to contruct a new machine.
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/biogenerator"
board_type = "machine"
origin_tech = "programming=2"
frame_desc = "Requires 1 Manipulator, and 1 Matter Bin."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1)
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/clonepod"
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
@@ -19,7 +18,6 @@
build_path = "/obj/machinery/dna_scannernew"
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Scanning module, 1 Micro Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/bluespacerelay"
board_type = "machine"
origin_tech = "bluespace=4,programming=4"
frame_desc = "Requires 30 Cable Coil, 1 Hyperwave Filter and 1 Ansible Crystal, and 2 Micro-Manipulators"
req_components = list(
"/obj/item/stack/cable_coil" = 30,
"/obj/item/weapon/stock_parts/manipulator" = 2,
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/mining/drill"
board_type = "machine"
origin_tech = "programming=1;engineering=1"
frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/cell" = 1,
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/power/port_gen/pacman"
board_type = "machine"
origin_tech = "programming=3;powerstorage=3;phorontech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/power/smes/buildable"
board_type = "machine"
origin_tech = "powerstorage=6;engineering=4"
frame_desc = "Requires 1 superconducting magnetic coil and 30 wires."
req_components = list("/obj/item/weapon/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
/obj/item/weapon/circuitboard/batteryrack
@@ -15,7 +14,6 @@
build_path = "/obj/machinery/power/smes/batteryrack"
board_type = "machine"
origin_tech = "powerstorage=3;engineering=2"
frame_desc = "Requires 3 power cells."
req_components = list("/obj/item/weapon/cell" = 3)
/obj/item/weapon/circuitboard/ghettosmes
@@ -23,5 +21,4 @@
desc = "An APC circuit repurposed into some power storage device controller"
build_path = "/obj/machinery/power/smes/batteryrack/makeshift"
board_type = "machine"
frame_desc = "Requires 3 power cells."
req_components = list("/obj/item/weapon/cell" = 3)
@@ -7,7 +7,6 @@
build_path = "/obj/machinery/recharge_station"
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Manipulator, 2 Capacitor, 1 Cell, and 5 pieces of cable."
req_components = list(
"/obj/item/stack/cable_coil" = 5,
"/obj/item/weapon/stock_parts/capacitor" = 2,
@@ -7,7 +7,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/r_n_d/server"
board_type = "machine"
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
@@ -17,7 +16,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
board_type = "machine"
origin_tech = "magnets=2;engineering=2;programming=2"
frame_desc = "Requires 1 Scanning Module, 1 Micro Manipulator, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
@@ -28,7 +26,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/autolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Micro Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/manipulator" = 1,
@@ -39,7 +36,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/r_n_d/protolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins, 2 Micro Manipulators, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
@@ -51,7 +47,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Micro Manipulator, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
@@ -62,7 +57,6 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/mecha_part_fabricator"
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Micro Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
@@ -7,7 +7,6 @@
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;phorontech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
@@ -21,7 +20,6 @@
board_type = "machine"
build_path = "/obj/machinery/shield_gen"
origin_tech = "bluespace=4;phorontech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
@@ -35,7 +33,6 @@
board_type = "machine"
build_path = "/obj/machinery/shield_capacitor"
origin_tech = "magnets=3;powerstorage=4"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
@@ -9,7 +9,6 @@
name = T_BOARD("subspace receiver")
build_path = "/obj/machinery/telecomms/receiver"
origin_tech = "programming=4;engineering=3;bluespace=2"
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Micro Manipulators, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
@@ -20,7 +19,6 @@
name = T_BOARD("hub mainframe")
build_path = "/obj/machinery/telecomms/hub"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Micro Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
@@ -30,7 +28,6 @@
name = T_BOARD("relay mainframe")
build_path = "/obj/machinery/telecomms/relay"
origin_tech = "programming=3;engineering=4;bluespace=3"
frame_desc = "Requires 2 Micro Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
@@ -40,7 +37,6 @@
name = T_BOARD("bus mainframe")
build_path = "/obj/machinery/telecomms/bus"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
@@ -50,7 +46,6 @@
name = T_BOARD("processor unit")
build_path = "/obj/machinery/telecomms/processor"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 3 Micro Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 3,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
@@ -63,7 +58,6 @@
name = T_BOARD("telecommunication server")
build_path = "/obj/machinery/telecomms/server"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
@@ -73,7 +67,6 @@
name = T_BOARD("subspace broadcaster")
build_path = "/obj/machinery/telecomms/broadcaster"
origin_tech = "programming=4;engineering=4;bluespace=2"
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
@@ -17,7 +17,6 @@
name = T_BOARD("gas heating system")
build_path = "/obj/machinery/atmospherics/unary/heater"
origin_tech = "powerstorage=2;engineering=1"
frame_desc = "Requires 5 Pieces of Cable, 1 Matter Bin, and 2 Capacitors."
req_components = list(
"/obj/item/stack/cable_coil" = 5,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
@@ -27,7 +26,6 @@
name = T_BOARD("gas cooling system")
build_path = "/obj/machinery/atmospherics/unary/freezer"
origin_tech = "magnets=2;engineering=2"
frame_desc = "Requires 2 Pieces of Cable, 1 Matter Bin, 1 Micro Manipulator, and 2 Capacitors."
req_components = list(
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
@@ -11,7 +11,7 @@
throw_speed = 2
throw_range = 10
force = 10.0
matter = list("metal" = 90)
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
var/spray_particles = 6
@@ -10,7 +10,7 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
matter = list("metal" = 500)
matter = list(DEFAULT_WALL_MATERIAL = 500)
origin_tech = "combat=1;phorontech=1"
var/status = 0
var/throw_amount = 100
+1 -1
View File
@@ -10,7 +10,7 @@
w_class = 2.0
throw_speed = 2
throw_range = 5
matter = list("metal" = 500)
matter = list(DEFAULT_WALL_MATERIAL = 500)
origin_tech = "materials=1"
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
@@ -32,9 +32,7 @@
for (var/mob/O in viewers(M, null))
O.show_message("\red [M] has been implanted by [user].", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
user.show_message("\red You implanted the implant into [M].")
if(src.imp.implanted(M))
+3 -3
View File
@@ -145,7 +145,7 @@
throwforce = 6.0
throw_speed = 3
throw_range = 6
matter = list("metal" = 12000)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = "materials=1"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
@@ -175,7 +175,7 @@
throwforce = 8.0
throw_speed = 3
throw_range = 6
matter = list("metal" = 12000)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = "materials=1"
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
@@ -247,7 +247,7 @@
throw_range = 5
w_class = 3.0
flags = CONDUCT
matter = list("metal" = 3000)
matter = list(DEFAULT_WALL_MATERIAL = 3000)
/* // NOPE
var/food_total= 0
var/burger_amt = 0
+1 -1
View File
@@ -9,7 +9,7 @@ var/global/list/cached_icons = list()
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
matter = list("metal" = 200)
matter = list(DEFAULT_WALL_MATERIAL = 200)
w_class = 3.0
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10,20,30,60)
@@ -106,7 +106,6 @@ var/list/tape_roll_applications = list()
var/obj/item/tape/P = new tape_type(cur)
P.icon_state = "[P.icon_base]_[dir]"
cur = get_step_towards(cur,end)
//is_blocked_turf(var/turf/T)
usr << "\blue You finish placing the [src]." //Git Test
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
+28 -11
View File
@@ -14,20 +14,37 @@
var/maxcharge = 1000
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list("metal"=750,"glass"=75)
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=75)
var/construction_time=100
matter = list("metal" = 700, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (FIRELOSS)
//currently only used by energy-type guns, that may change in the future.
/obj/item/weapon/cell/device
name = "device power cell"
desc = "A small power cell designed to power handheld devices."
icon_state = "cell" //placeholder
w_class = 2
force = 0
throw_speed = 5
throw_range = 7
maxcharge = 1000
matter = list("metal" = 350, "glass" = 50)
/obj/item/weapon/cell/device/variable/New(newloc, charge_amount)
..(newloc)
maxcharge = charge_amount
charge = maxcharge
/obj/item/weapon/cell/crap
name = "\improper Nanotrasen brand rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = "powerstorage=0"
maxcharge = 500
matter = list("metal" = 700, "glass" = 40)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/weapon/cell/crap/empty/New()
..()
@@ -37,7 +54,7 @@
name = "security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
matter = list("metal" = 700, "glass" = 40)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/weapon/cell/secborg/empty/New()
..()
@@ -47,14 +64,14 @@
name = "heavy-duty power cell"
origin_tech = "powerstorage=1"
maxcharge = 5000
matter = list("metal" = 700, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
/obj/item/weapon/cell/high
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
icon_state = "hcell"
maxcharge = 10000
matter = list("metal" = 700, "glass" = 60)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
/obj/item/weapon/cell/high/empty/New()
..()
@@ -65,8 +82,8 @@
origin_tech = "powerstorage=5"
icon_state = "scell"
maxcharge = 20000
matter = list("metal" = 700, "glass" = 70)
construction_cost = list("metal"=750,"glass"=100)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New()
..()
@@ -77,8 +94,8 @@
origin_tech = "powerstorage=6"
icon_state = "hpcell"
maxcharge = 30000
matter = list("metal" = 700, "glass" = 80)
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New()
..()
@@ -89,7 +106,7 @@
icon_state = "icell"
origin_tech = null
maxcharge = 30000
matter = list("metal" = 700, "glass" = 80)
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
use()
return 1
+1 -1
View File
@@ -13,7 +13,7 @@
throw_speed = 1
throw_range = 4
w_class = 4.0
matter = list("glass" = 7500, "metal" = 1000)
matter = list("glass" = 7500, DEFAULT_WALL_MATERIAL = 1000)
origin_tech = "materials=2"
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
@@ -16,7 +16,7 @@
desc = "Retracts stuff."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
matter = list("metal" = 10000, "glass" = 5000)
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
flags = CONDUCT
w_class = 2.0
origin_tech = "materials=1;biotech=1"
@@ -29,7 +29,7 @@
desc = "You think you have seen this before."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
matter = list("metal" = 5000, "glass" = 2500)
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
flags = CONDUCT
w_class = 2.0
origin_tech = "materials=1;biotech=1"
@@ -43,7 +43,7 @@
desc = "This stops bleeding."
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
matter = list("metal" = 5000, "glass" = 2500)
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
flags = CONDUCT
w_class = 2.0
origin_tech = "materials=1;biotech=1"
@@ -58,7 +58,7 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
hitsound = 'sound/weapons/circsawhit.ogg'
matter = list("metal" = 15000, "glass" = 10000)
matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000)
flags = CONDUCT
force = 15.0
w_class = 2.0
@@ -86,7 +86,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 5
matter = list("metal" = 10000, "glass" = 5000)
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
@@ -140,7 +140,7 @@
throwforce = 9.0
throw_speed = 3
throw_range = 5
matter = list("metal" = 20000,"glass" = 10000)
matter = list(DEFAULT_WALL_MATERIAL = 20000,"glass" = 10000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharp = 1
@@ -6,7 +6,7 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
matter = list("metal" = 3750)
matter = list(DEFAULT_WALL_MATERIAL = 3750)
flags = CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
@@ -49,7 +49,7 @@
desc = "Hard table parts. Well... harder."
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
matter = list("metal" = 7500)
matter = list(DEFAULT_WALL_MATERIAL = 7500)
flags = CONDUCT
stack_types = list(/obj/item/stack/sheet/metal, /obj/item/stack/rods)
@@ -21,7 +21,7 @@
item_state = "electronic"
throw_speed = 4
throw_range = 20
matter = list("metal" = 400)
matter = list(DEFAULT_WALL_MATERIAL = 400)
origin_tech = "magnets=1"
/obj/item/weapon/locator/attack_self(mob/user as mob)
@@ -132,7 +132,7 @@ Frequency:
w_class = 2.0
throw_speed = 3
throw_range = 5
matter = list("metal" = 10000)
matter = list(DEFAULT_WALL_MATERIAL = 10000)
origin_tech = "magnets=1;bluespace=3"
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
+8 -8
View File
@@ -24,7 +24,7 @@
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 150)
matter = list(DEFAULT_WALL_MATERIAL = 150)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
@@ -44,7 +44,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 5
matter = list("metal" = 75)
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
suicide_act(mob/user)
@@ -102,7 +102,7 @@
throw_speed = 2
throw_range = 9
w_class = 2.0
matter = list("metal" = 80)
matter = list(DEFAULT_WALL_MATERIAL = 80)
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
sharp = 1
@@ -144,7 +144,7 @@
w_class = 2.0
//Cost to make in the autolathe
matter = list("metal" = 70, "glass" = 30)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
//R&D tech level
origin_tech = "engineering=1"
@@ -403,21 +403,21 @@
/obj/item/weapon/weldingtool/largetank
name = "industrial welding tool"
max_fuel = 40
matter = list("metal" = 70, "glass" = 60)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
origin_tech = "engineering=2"
/obj/item/weapon/weldingtool/hugetank
name = "upgraded welding tool"
max_fuel = 80
w_class = 3.0
matter = list("metal" = 70, "glass" = 120)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
origin_tech = "engineering=3"
/obj/item/weapon/weldingtool/experimental
name = "experimental welding tool"
max_fuel = 40
w_class = 3.0
matter = list("metal" = 70, "glass" = 120)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
origin_tech = "engineering=4;phorontech=3"
var/last_gen = 0
@@ -444,7 +444,7 @@
throwforce = 7.0
item_state = "crowbar"
w_class = 2.0
matter = list("metal" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50)
origin_tech = "engineering=1"
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
+3 -3
View File
@@ -185,14 +185,14 @@
desc = "A knife blade. Unusable as a weapon without a grip."
icon = 'icons/obj/buildingobject.dmi'
icon_state = "butterfly2"
matter = list("metal" = 5000)
matter = list(DEFAULT_WALL_MATERIAL = 5000)
/obj/item/butterflyhandle
name = "concealed knife grip"
desc = "A plasteel grip with screw fittings for a blade."
icon = 'icons/obj/buildingobject.dmi'
icon_state = "butterfly1"
matter = list("metal" = 4000)
matter = list(DEFAULT_WALL_MATERIAL = 4000)
/obj/item/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/butterflyblade))
@@ -276,7 +276,7 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
throw_range = 15
sharp = 1
edge = 1
matter = list("metal" = 500)
matter = list(DEFAULT_WALL_MATERIAL = 500)
var/poisoned = 0