Alter playsound paradigm

This commit is contained in:
Aronai Sieyes
2020-05-18 23:42:15 -04:00
parent 3cf33431f1
commit 09074eaabb
398 changed files with 1046 additions and 1046 deletions
@@ -53,7 +53,7 @@ obj/item/weapon/chainsaw/proc/turnOff(mob/user as mob)
if(!on) return
to_chat(user, "You switch the gas nozzle on the chainsaw, turning it off.")
attack_verb = list("bluntly hit", "beat", "knocked")
playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
force = inactive_force
edge = 0
sharp = 0
@@ -93,7 +93,7 @@ obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mo
to_chat(user, "<span class='notice'>You begin filling the tank on the chainsaw.</span>")
if(do_after(usr, 15))
A.reagents.trans_to_obj(src, max_fuel)
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
to_chat(user, "<span class='notice'>Chainsaw succesfully refueled.</span>")
else
to_chat(user, "<span class='notice'>Don't move while you're refilling the chainsaw.</span>")
@@ -46,7 +46,7 @@
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
playsound(src,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else
@@ -46,7 +46,7 @@
active = !active
if(active)
to_chat(user, "<span class='notice'>You flip out \the [src].</span>")
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
else
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
update_force()
@@ -125,7 +125,7 @@ Protectiveness | Armor %
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/effects/teleport.ogg', 50, 1)
playsound(src, 'sound/effects/teleport.ogg', 50, 1)
user.loc = picked
return PROJECTILE_FORCE_MISS
@@ -102,7 +102,7 @@
if(will_break && src.loc == user) // If it's not in our hand anymore
user.visible_message("<span class='danger'>[user] hit \the [target] with \the [src], shattering it!</span>", "<span class='warning'>You shatter \the [src] in your hand!</span>")
playsound(user, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
playsound(src, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
qdel(src)
return
@@ -116,7 +116,7 @@
if(M.buckled) //wheelchairs, office chairs, rollerbeds
return
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -14,7 +14,7 @@
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0
@@ -61,7 +61,7 @@
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(wielded && default_parry_check(user, attacker, damage_source) && prob(15))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0