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Alter playsound paradigm
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@@ -508,7 +508,7 @@ var/list/global/slot_flags_enumeration = list(
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var/hit_zone = get_zone_with_miss_chance(U.zone_sel.selecting, M, U.get_accuracy_penalty(U))
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if(!hit_zone)
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U.do_attack_animation(M)
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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//visible_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
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for(var/mob/V in viewers(M))
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V.show_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
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