Adds alternative ID cards!

Uses the event cards to plop in some alternative ID card thingies I made a while back. Maybe use for events, maybe people can use for fluff items! I donno, I just like them so I thought I would plop them in.

I should note, that none of these start with any access or ranks set, and you set that up by using the card in your hand, and then using it on the ID you have access set on.

There's some other card sprites in there too for some other stuff but I didn't figure we'd want those set up like this so! They can be used for adminbus or whatever.
This commit is contained in:
VerySoft
2021-03-25 07:27:00 -04:00
parent c9364182e4
commit 09080b6bc2
2 changed files with 129 additions and 1 deletions
@@ -147,4 +147,132 @@
rank = "Captain"
icon_state = "itg_blue"
item_state = "itg_blue_id"
access = list(777, 778)
access = list(777, 778)
/obj/item/weapon/card/id/event/altcard
icon = 'icons/obj/card_alt_vr.dmi'
base_icon = 'icons/obj/card_alt_vr.dmi'
icon_state = "id"
item_state = "id_id"
sprite_stack = list("")
/obj/item/weapon/card/id/event/altcard/hop
icon_state = "silver"
item_state = "silver_id"
/obj/item/weapon/card/id/event/altcard/cap
icon_state = "cap"
item_state = "cap_id"
/obj/item/weapon/card/id/event/altcard/centcom
icon_state = "centcom"
item_state = "centcom_id"
/obj/item/weapon/card/id/event/altcard/cargo
icon_state = "cargo"
item_state = "cargo_id"
/obj/item/weapon/card/id/event/altcard/qm
icon_state = "cargoGold"
item_state = "cargoGold_id"
/obj/item/weapon/card/id/event/altcard/miner
icon_state = "miner"
item_state = "miner_id"
/obj/item/weapon/card/id/event/altcard/sci
icon_state = "sci"
item_state = "sci_id"
/obj/item/weapon/card/id/event/altcard/rd
icon_state = "sciGold"
item_state = "sciGold_id"
/obj/item/weapon/card/id/event/altcard/sec
icon_state = "sec"
item_state = "sec_id"
/obj/item/weapon/card/id/event/altcard/hos
icon_state = "secGold"
item_state = "secGold_id"
/obj/item/weapon/card/id/event/altcard/warden
icon_state = "warden"
item_state = "warden_id"
/obj/item/weapon/card/id/event/altcard/eng
icon_state = "eng"
item_state = "eng_id"
/obj/item/weapon/card/id/event/altcard/ce
icon_state = "engGold"
item_state = "engGold_id"
/obj/item/weapon/card/id/event/altcard/atmos
icon_state = "atmos"
item_state = "atmos_id"
/obj/item/weapon/card/id/event/altcard/med
icon_state = "med"
item_state = "med_id"
/obj/item/weapon/card/id/event/altcard/cmo
icon_state = "medGold"
item_state = "medGold_id"
/obj/item/weapon/card/id/event/altcard/paramed
icon_state = "paramed"
item_state = "paramed_id"
/obj/item/weapon/card/id/event/altcard/clown
icon_state = "clown"
item_state = "clown_id"
/obj/item/weapon/card/id/event/altcard/mime
icon_state = "mime"
item_state = "mime_id"
/obj/item/weapon/card/id/event/altcard/syndie
icon_state = "syndie"
item_state = "syndie_id"
/obj/item/weapon/card/id/event/altcard/syndiegold
icon_state = "syndieGold"
item_state = "syndieGold_id"
/obj/item/weapon/card/id/event/altcard/green
icon_state = "green"
item_state = "green_id"
/obj/item/weapon/card/id/event/altcard/greengold
icon_state = "greenGold"
item_state = "greenGold_id"
/obj/item/weapon/card/id/event/altcard/explo
icon_state = "explo"
item_state = "explo_id"
/obj/item/weapon/card/id/event/altcard/pf
icon_state = "exploGold"
item_state = "exploGold_id"
/obj/item/weapon/card/id/event/altcard/fm
icon_state = "fieldmed"
item_state = "fieldmed_id"
/obj/item/weapon/card/id/event/altcard/chaplain
icon_state = "chaplain"
item_state = "chaplain_id"
/obj/item/weapon/card/id/event/altcard/nanotrasen
icon_state = "nanotrasen"
item_state = "nanotrasen_id"
/obj/item/weapon/card/id/event/altcard/pink
icon_state = "pink"
item_state = "pink_id"
/obj/item/weapon/card/id/event/altcard/pinkgold
icon_state = "pinkGold"
item_state = "pinkGold_id"