diff --git a/code/modules/mob/living/carbon/human/emote_vr.dm b/code/modules/mob/living/carbon/human/emote_vr.dm index 4e9711b1ec3..95a0c3eb9cb 100644 --- a/code/modules/mob/living/carbon/human/emote_vr.dm +++ b/code/modules/mob/living/carbon/human/emote_vr.dm @@ -8,17 +8,17 @@ message = "awoos loudly. AwoooOOOOoooo!" m_type = 2 if ("flip") - var/danger = 2 //Base 1% chance to break something. + var/danger = 1 //Base 1% chance to break something. var/list/involved_parts = list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT) for(var/organ_name in involved_parts) var/obj/item/organ/external/E = get_organ(organ_name) if(!E || E.is_stump() || E.splinted || (E.status & ORGAN_BROKEN)) involved_parts -= organ_name - danger += 5 + danger += 5 //Add 5% to the chance for each problem limb //Taurs are harder to flip if(istype(tail_style, /datum/sprite_accessory/tail/taur)) - danger += 2 + danger += 1 //Check if they are physically capable if(src.sleeping || src.resting || src.buckled || src.weakened || src.restrained() || involved_parts.len < 2)