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Misc adds and changes
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@@ -1,77 +1,43 @@
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/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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SUBSYSTEM_DEF(chat)
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name = "Chat"
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flags = SS_TICKER
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wait = 1 // SS_TICKER means this runs every tick
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wait = 1
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priority = FIRE_PRIORITY_CHAT
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init_order = INIT_ORDER_CHAT
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var/list/list/msg_queue = list() //List of lists
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var/list/payload_by_client = list()
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/datum/controller/subsystem/chat/Initialize(timeofday)
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init_vchat()
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..()
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/datum/controller/subsystem/chat/Initialize()
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// Just used by chat system to know that initialization is nearly finished.
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// The to_chat checks could probably check the runlevel instead, but would require testing.
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/chat/fire()
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var/list/msg_queue = src.msg_queue // Local variable for sanic speed.
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for(var/client/C as anything in msg_queue)
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var/list/messages = msg_queue[C]
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msg_queue -= C
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if (C)
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C << output(jsEncode(messages), "htmloutput:putmessage")
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for(var/key in payload_by_client)
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var/client/client = key
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var/payload = payload_by_client[key]
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payload_by_client -= key
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if(client)
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// Send to tgchat
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client.tgui_panel?.window.send_message("chat/message", payload)
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// Send to old chat
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for(var/message in payload)
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SEND_TEXT(client, message_to_html(message))
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/chat/stat_entry()
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..("C:[msg_queue.len]")
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/datum/controller/subsystem/chat/proc/queue(target, time, message, handle_whitespace = TRUE)
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if(!target || !message)
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return
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if(!istext(message))
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stack_trace("to_chat called with invalid input type")
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return
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// Currently to_chat(world, ...) gets sent individually to each client. Consider.
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if(target == world)
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target = GLOB.clients
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//Some macros remain in the string even after parsing and fuck up the eventual output
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var/original_message = message
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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if(isnull(time))
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time = world.time
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var/list/messageStruct = list("time" = time, "message" = message);
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/datum/controller/subsystem/chat/proc/queue(target, message)
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if(islist(target))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if(!C || !C.chatOutput)
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continue // No client? No care.
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else if(C.chatOutput.broken)
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DIRECT_OUTPUT(C, original_message)
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continue
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else if(!C.chatOutput.loaded)
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continue // If not loaded yet, do nothing and history-sending on load will get it.
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if(!C || !C.chatOutput)
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return // No client? No care.
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else if(C.chatOutput.broken)
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DIRECT_OUTPUT(C, original_message)
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return
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else if(!C.chatOutput.loaded)
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return // If not loaded yet, do nothing and history-sending on load will get it.
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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for(var/_target in target)
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var/client/client = CLIENT_FROM_VAR(_target)
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if(client)
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LAZYADD(payload_by_client[client], list(message))
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return
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var/client/client = CLIENT_FROM_VAR(target)
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if(client)
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LAZYADD(payload_by_client[client], list(message))
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@@ -0,0 +1,40 @@
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/*!
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* Copyright (c) 2022 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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SUBSYSTEM_DEF(ping)
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name = "Ping"
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priority = FIRE_PRIORITY_PING
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init_stage = INITSTAGE_EARLY
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wait = 4 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/ping/stat_entry()
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..("P:[GLOB.clients.len]")
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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// Prepare the new batch of clients
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if (!resumed)
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src.currentrun = GLOB.clients.Copy()
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// De-reference the list for sanic speeds
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/client/client = currentrun[currentrun.len]
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currentrun.len--
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if (client?.tgui_panel?.is_ready())
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// Send a soft ping
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client.tgui_panel.window.send_message("ping/soft", list(
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// Slightly less than the subsystem timer (somewhat arbitrary)
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// to prevent incoming pings from resetting the afk state
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"afk" = client.is_afk(3.5 SECONDS),
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))
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if (MC_TICK_CHECK)
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return
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