diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm index 2bc8830ad88..dbc519e117b 100644 --- a/code/game/objects/items/weapons/material/twohanded.dm +++ b/code/game/objects/items/weapons/material/twohanded.dm @@ -27,17 +27,19 @@ var/base_name var/unwielded_force_divisor = 0.25 -/obj/item/weapon/material/twohanded/proc/unwield() - wielded = 0 - force = force_unwielded - name = "[base_name]" - update_icon() - -/obj/item/weapon/material/twohanded/proc/wield() - wielded = 1 - force = force_wielded - name = "[base_name] (Wielded)" +/obj/item/weapon/material/twohanded/update_held_icon() + var/mob/living/M = loc + if(istype(M) && !issmall(M) && ((M.r_hand == src && !M.l_hand) || (M.l_hand == src && !M.r_hand))) + wielded = 1 + force = force_wielded + name = "[base_name] (Wielded)" + update_icon() + else + wielded = 0 + force = force_unwielded + name = "[base_name]" update_icon() + ..() /obj/item/weapon/material/twohanded/update_force() base_name = name @@ -55,22 +57,6 @@ ..() update_icon() -/obj/item/weapon/material/twohanded/mob_can_equip(M as mob, slot) - //Cannot equip wielded items. - if(wielded) - M << "Unwield the [base_name] first!" - return 0 - - return ..() - -/obj/item/weapon/material/twohanded/dropped(mob/user as mob) - //handles unwielding a twohanded weapon when dropped as well as clearing up the offhand - if(user) - var/obj/item/weapon/material/twohanded/O = user.get_inactive_hand() - if(istype(O)) - O.unwield() - return unwield() - //Allow a small chance of parrying melee attacks when wielded - maybe generalize this to other weapons someday /obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(wielded && default_parry_check(user, attacker, damage_source) && prob(15)) @@ -83,68 +69,6 @@ icon_state = "[base_icon][wielded]" item_state = icon_state -/obj/item/weapon/material/twohanded/pickup(mob/user) - unwield() - -/obj/item/weapon/material/twohanded/attack_self(mob/user as mob) - - ..() - - if(istype(user, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - if(issmall(H)) - user << "It's too heavy for you to wield fully." - return - else - return - - if(wielded) //Trying to unwield it - unwield() - user << "You are now carrying the [name] with one hand." - if (src.unwieldsound) - playsound(src.loc, unwieldsound, 50, 1) - - var/obj/item/weapon/material/twohanded/offhand/O = user.get_inactive_hand() - if(O && istype(O)) - O.unwield() - - else //Trying to wield it - if(user.get_inactive_hand()) - user << "You need your other hand to be empty" - return - wield() - user << "You grab the [base_name] with both hands." - if (src.wieldsound) - playsound(src.loc, wieldsound, 50, 1) - - var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~ - O.name = "[base_name] - offhand" - O.desc = "Your second grip on the [base_name]." - user.put_in_inactive_hand(O) - - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - H.update_inv_l_hand() - H.update_inv_r_hand() - - return - -///////////OFFHAND/////////////// -/obj/item/weapon/material/twohanded/offhand - w_class = 5 - icon_state = "offhand" - name = "offhand" - default_material = "placeholder" - -/obj/item/weapon/material/twohanded/offhand/unwield() - qdel(src) - -/obj/item/weapon/material/twohanded/offhand/wield() - qdel(src) - -/obj/item/weapon/material/twohanded/offhand/update_icon() - return - /* * Fireaxe */ diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 50e04187662..1a2b89f0be3 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -140,12 +140,6 @@ return /mob/living/carbon/swap_hand() - var/obj/item/item_in_hand = src.get_active_hand() - if(item_in_hand) //this segment checks if the item in your hand is twohanded. - if(istype(item_in_hand,/obj/item/weapon/material/twohanded)) - if(item_in_hand:wielded == 1) - usr << "Your other hand is too busy holding the [item_in_hand.name]" - return src.hand = !( src.hand ) if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object) if(hand) //This being 1 means the left hand is in use @@ -154,10 +148,6 @@ else hud_used.l_hand_hud_object.icon_state = "l_hand_inactive" hud_used.r_hand_hud_object.icon_state = "r_hand_active" - /*if (!( src.hand )) - src.hands.set_dir(NORTH) - else - src.hands.set_dir(SOUTH)*/ return /mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.