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list helper
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@@ -133,7 +133,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
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name = "Corgi Lazy Spawner"
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desc = "This is a proof of concept, not sure why you would use this one"
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spawn_delay = 3 MINUTES
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mob_faction = "Corgi"
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mob_faction = FACTION_CORGI
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spawn_types = list(
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/mob/living/simple_mob/animal/passive/dog/corgi = 75,
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/mob/living/simple_mob/animal/passive/dog/corgi/puppy = 50
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@@ -150,7 +150,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "wild animal"
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mob_faction = FACTION_WILD_ANIMAL
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total_spawns = -1
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destructible = 0
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anchored = TRUE
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@@ -167,7 +167,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "xeno"
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mob_faction = FACTION_XENO
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total_spawns = -1
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destructible = 1
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health = 50
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@@ -186,7 +186,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "xeno"
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mob_faction = FACTION_XENO
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total_spawns = 1
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destructible = 1
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health = 50
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@@ -174,7 +174,7 @@
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overwrite_hostility = 1
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mob_faction = "malf_drone"
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mob_faction = FACTION_MALF_DRONE
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mob_returns_home = 1
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mob_wander = 1
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mob_wander_distance = 5
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@@ -203,7 +203,7 @@
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overwrite_hostility = 1
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mob_faction = "malf_drone"
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mob_faction = FACTION_MALF_DRONE
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mob_returns_home = 1
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mob_wander = 1
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mob_wander_distance = 5
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@@ -220,7 +220,7 @@
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desc = "This is a random hivebot."
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icon_state = "robot"
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mob_faction = "hivebot"
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mob_faction = FACTION_HIVEBOT
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/obj/random/mob/robotic/hivebot/item_to_spawn()
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return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot,
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@@ -292,7 +292,7 @@
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desc = "This is a random PoI mercenary."
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icon_state = "humanoid"
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mob_faction = "syndicate"
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mob_faction = FACTION_SYNDICATE
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mob_returns_home = 1
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mob_wander_distance = 7 // People like to wander, and these people probably have a lot of stuff to guard.
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