Now allows admin override via player panel, a small fix, and...

implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
This commit is contained in:
Decius
2014-07-14 19:02:21 -04:00
parent b37ce454df
commit 0b314561ca
4 changed files with 29 additions and 34 deletions
@@ -113,8 +113,7 @@
New()
if (config.use_loyalty_implants)
src.imp = new /obj/item/weapon/implant/loyalty( src )
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
@@ -60,8 +60,7 @@
name = "implanter-loyalty"
/obj/item/weapon/implanter/loyalty/New()
if(config.use_loyalty_implants)
src.imp = new /obj/item/weapon/implant/loyalty( src )
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
update()
return