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Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin specifically spawning it, except for in cases where it is configured to be allowed, it'll be fine. This now allows admins to incorporate loyalty implants still if they so wish for whatever reason, but it is normally inaccessible. Signed-off-by: Decius <deciusreln97@gmail.com>
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@@ -113,8 +113,7 @@
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New()
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if (config.use_loyalty_implants)
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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return
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@@ -60,8 +60,7 @@
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name = "implanter-loyalty"
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/obj/item/weapon/implanter/loyalty/New()
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if(config.use_loyalty_implants)
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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update()
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return
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