mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 19:47:47 +01:00
Fixes <span class='class>, makes Travis check it
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@@ -149,7 +149,7 @@
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user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
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if(do_after(user, 40))
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if(!src || !WT.isOn()) return
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user << "<span class='notice>You welded the [glass] plating off!</span>"
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user << "<span class='notice'>You welded the [glass] plating off!</span>"
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var/M = text2path("/obj/item/stack/material/[glass]")
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new M(src.loc, 2)
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glass = 0
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@@ -157,18 +157,18 @@
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
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if(do_after(user, 40))
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if(!src || !WT.isOn()) return
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user << "<span class='notice>You welded the glass panel out!</span>"
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user << "<span class='notice'>You welded the glass panel out!</span>"
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new /obj/item/stack/material/glass/reinforced(src.loc)
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glass = 0
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else if(!anchored)
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user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
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if(do_after(user, 40))
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if(!src || !WT.isOn()) return
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user << "<span class='notice>You dissasembled the airlock assembly!</span>"
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user << "<span class='notice'>You dissasembled the airlock assembly!</span>"
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new /obj/item/stack/material/steel(src.loc, 4)
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qdel (src)
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else
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user << "<span class='notice>You need more welding fuel.</span>"
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user << "<span class='notice'>You need more welding fuel.</span>"
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return
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else if(istype(W, /obj/item/weapon/wrench) && state == 0)
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@@ -180,7 +180,7 @@
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if(do_after(user, 40))
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if(!src) return
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user << "<span class='notice>You [anchored? "un" : ""]secured the airlock assembly!</span>"
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user << "<span class='notice'>You [anchored? "un" : ""]secured the airlock assembly!</span>"
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anchored = !anchored
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else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored)
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@@ -200,7 +200,7 @@
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if(do_after(user, 40))
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if(!src) return
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user << "<span class='notice>You cut the airlock wires.!</span>"
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user << "<span class='notice'>You cut the airlock wires.!</span>"
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new/obj/item/stack/cable_coil(src.loc, 1)
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src.state = 0
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@@ -212,7 +212,7 @@
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if(!src) return
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user.drop_item()
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W.loc = src
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user << "<span class='notice>You installed the airlock electronics!</span>"
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user << "<span class='notice'>You installed the airlock electronics!</span>"
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src.state = 2
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src.name = "Near finished Airlock Assembly"
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src.electronics = W
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@@ -229,7 +229,7 @@
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if(do_after(user, 40))
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if(!src) return
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user << "<span class='notice>You removed the airlock electronics!</span>"
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user << "<span class='notice'>You removed the airlock electronics!</span>"
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src.state = 1
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src.name = "Wired Airlock Assembly"
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electronics.loc = src.loc
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@@ -262,11 +262,11 @@
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "<span class='notice>Now finishing the airlock.</span>"
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user << "<span class='notice'>Now finishing the airlock.</span>"
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if(do_after(user, 40))
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if(!src) return
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user << "<span class='notice>You finish the airlock!</span>"
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user << "<span class='notice'>You finish the airlock!</span>"
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var/path
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if(istext(glass))
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path = text2path("/obj/machinery/door/airlock/[glass]")
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