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Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it. Added a selection of fantasy props. Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map. Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created. Added a new reagent that polymorphs the drinker into a random creature. Added a chest version of crates. Added wooden wall lockers. Added random spawners for fantasy items, potions, ingredients and bases for mapping. Added hedge and wooden fences. Added an old fashioned resprite of the oven. Added a cooking pot resprite of the microwave. Added wall torches. Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser. Added a wooden tub bath. Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
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@@ -373,4 +373,11 @@
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origin_tech = list(TECH_MAGNET = 7, TECH_BIO = 8)
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icon_state = "health3"
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/obj/item/device/healthanalyzer/scroll //reports all of the above, as well as name and quantity of nonmed reagents in stomach
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name = "scroll of divination"
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desc = "An unusual scroll that appears to report all of the details of a person's health when waved near them. Oddly, it seems to have a little metal chip up near the handles..."
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advscan = 3
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origin_tech = list(TECH_MAGNET = 7, TECH_BIO = 8)
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icon_state = "health_scroll"
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#undef DEFIB_TIME_LIMIT //VOREStation addition
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@@ -263,6 +263,12 @@
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affecting.salve()
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playsound(src, pick(apply_sounds), 25)
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/obj/item/stack/medical/ointment/simple
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name = "ointment paste"
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desc = "A simple thick paste used to salve burns."
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singular_name = "old-ointment"
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icon_state = "old-ointment"
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/obj/item/stack/medical/advanced/bruise_pack
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name = "advanced trauma kit"
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singular_name = "advanced trauma kit"
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@@ -295,3 +295,10 @@
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/obj/item/weapon/surgical/bone_clamp/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.75
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/obj/item/weapon/surgical/bone_clamp/alien/magic
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.75
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icon_state = "bone_boneclamp"
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name = "bone bone clamp"
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desc = "A bone clamp made of bones for fixing bones using bones, it feels strangely adept. In fact, it doesn't really feel like actual bone at all..."
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@@ -54,6 +54,12 @@
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toolspeed = 0.1
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origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 4)
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/obj/item/weapon/tool/crowbar/alien/magic
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name = "sentient crowbar"
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desc = "A crowbar with a green gem set in it and a green ribbon tied to it, it floats lightly by itself and appears to be able to pry on its own. It almost feels like there is some sort of anti gravity generator running in it..."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar)
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icon_state = "crowbar_sentient"
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/obj/item/weapon/tool/crowbar/hybrid
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name = "strange crowbar"
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desc = "A crowbar whose head seems to phase in and out of view."
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@@ -87,6 +87,13 @@
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toolspeed = 0.1
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random_color = FALSE
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/obj/item/weapon/tool/screwdriver/alien/magic
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name = "vintage screwdriver of revolving"
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desc = "A vintage screwdriver that spins as fast as a drill with little aid, it has a red gem on the handle. It oddly sounds like a drill too..."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_screwdriver)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "screwdriver_old"
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/obj/item/weapon/tool/screwdriver/hybrid
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name = "strange screwdriver"
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desc = "A strange conglomerate of a screwdriver."
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@@ -434,6 +434,13 @@
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origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
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always_process = TRUE
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/obj/item/weapon/weldingtool/alien/magic
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name = "bellows of flame"
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desc = "A set of bellows that have a yellow gem on the spout, they emit flames when pressed. Oddly seems to have a faint phoron smell to it..."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_welder)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "bellows"
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/obj/item/weapon/weldingtool/alien/process()
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if(get_fuel() <= get_max_fuel())
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reagents.add_reagent("fuel", 1)
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@@ -80,6 +80,12 @@
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origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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random_color = FALSE
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/obj/item/weapon/tool/wirecutters/alien/magic
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name = "secateurs of organisation"
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desc = "Extremely sharp secateurs, fitted with a glowing blue gem, said to be magically enhanced for speed. There seems to be a little whirring sound coming from beneath that gem..."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cutters_magic"
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/obj/item/weapon/tool/wirecutters/cyborg
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name = "wirecutters"
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desc = "This cuts wires. With science."
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@@ -73,6 +73,13 @@
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toolspeed = 0.1
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origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5)
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/obj/item/weapon/tool/wrench/alien/magic
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name = "pliers of molding"
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desc = "A set of pliers that seems to mold to the shape of their target, housing a pink gem. Oddly seems to have a slightly slimey texture at the metal..."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_wrench)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "pliers"
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/obj/item/weapon/tool/wrench/power
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name = "hand drill"
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desc = "A simple powered hand drill. It's fitted with a bolt bit."
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