diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 2756ed8405f..86fbd159921 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -171,15 +171,9 @@ var/global/list/light_type_cache = list() active_power_usage = 20 // VOREStation Edit - Keep lights at 20 power power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list var/on = 0 // 1 if on, 0 if off -<<<<<<< HEAD - var/brightness_range = 10 // luminosity when on, also used in power calculation //VOREStation Edit - 8->10 - var/brightness_power = 0.8 - var/brightness_color = LIGHT_COLOR_FLUORESCENT_TUBE //VOREStation Edit - Our tubes are whiter -======= var/brightness_range var/brightness_power var/brightness_color ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN var/flickering = 0 var/light_type = /obj/item/weapon/light/tube // the type of light item @@ -202,18 +196,9 @@ var/global/list/light_type_cache = list() /obj/machinery/light/small icon_state = "bulb1" base_state = "bulb" -<<<<<<< HEAD - fitting = "bulb" - brightness_range = 5 //VOREStation Edit - 4->5 - brightness_color = LIGHT_COLOR_INCANDESCENT_BULB - desc = "A small lighting fixture." - light_type = /obj/item/weapon/light/bulb - shows_alerts = FALSE -======= desc = "A small lighting fixture." light_type = /obj/item/weapon/light/bulb construct_type = /obj/machinery/light_construct/small ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) /obj/machinery/light/small/flicker auto_flicker = TRUE @@ -222,71 +207,36 @@ var/global/list/light_type_cache = list() icon = 'icons/obj/lighting.dmi' icon_state = "flamp1" base_state = "flamp" -<<<<<<< HEAD - fitting = "bulb" - brightness_range = 8 //VOREStation Edit - 4->8 -======= ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) plane = OBJ_PLANE layer = OBJ_LAYER desc = "A floor lamp." light_type = /obj/item/weapon/light/bulb -<<<<<<< HEAD - shows_alerts = FALSE -======= construct_type = /obj/machinery/light_construct/flamp ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) var/lamp_shade = 1 /obj/machinery/light/flamp/flicker auto_flicker = TRUE - /obj/machinery/light/small/emergency light_type = /obj/item/weapon/light/bulb/red /obj/machinery/light/small/emergency/flicker auto_flicker = TRUE - /obj/machinery/light/spot name = "spotlight" light_type = /obj/item/weapon/light/tube/large -<<<<<<< HEAD - shows_alerts = FALSE - brightness_range = 12 - brightness_power = 0.9 -======= ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) /obj/machinery/light/spot/flicker auto_flicker = TRUE -<<<<<<< HEAD - -/obj/machinery/light/built/New() - status = LIGHT_EMPTY - update(0) - ..() - -/obj/machinery/light/small/built/New() - status = LIGHT_EMPTY - update(0) - ..() - -/obj/machinery/light/flamp/built/New() - status = LIGHT_EMPTY - lamp_shade = 0 - update(0) - ..() //VOREStation Add - Shadeless! /obj/machinery/light/flamp/noshade/New() lamp_shade = 0 update(0) ..() //VOREStation Add End -======= ->>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196) + // create a new lighting fixture /obj/machinery/light/New(atom/newloc, obj/machinery/light_construct/construct = null) ..(newloc)