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TG: Quick update to nuke endings. The crew has to escape with the disk to win. r2907
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@@ -271,7 +271,7 @@
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if (!disk_rescued && station_was_nuked && !herp)
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feedback_set_details("round_end_result","win - syndicate nuke")
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world << "<FONT size = 3><B>Syndicate Victory!</B></FONT>"
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world << "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>"
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world << "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>"
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else if (!disk_rescued && station_was_nuked && herp)
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@@ -281,7 +281,7 @@
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else if (!disk_rescued && !station_was_nuked && derp && !herp)
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feedback_set_details("round_end_result","halfwin - blew wrong station")
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world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
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world << "<FONT size = 3><B>Crew Minor Victory</B></FONT>"
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world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!"
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else if (!disk_rescued && !station_was_nuked && derp && herp)
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@@ -289,19 +289,24 @@
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world << "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>"
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world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!"
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else if ( disk_rescued && is_operatives_are_dead())
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feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
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world << "<FONT size = 3><B>Crew Major Victory!</B></FONT>"
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world << "<B>The Research Staff has saved the disc and killed the [syndicate_name()] Operatives</B>"
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else if ( disk_rescued )
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feedback_set_details("round_end_result","loss - evacuation - disk secured")
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world << "<FONT size = 3><B>Crew Victory</B></FONT>"
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world << "<FONT size = 3><B>Crew Major Victory</B></FONT>"
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world << "<B>The Research Staff has saved the disc and stopped the [syndicate_name()] Operatives!</B>"
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else if (!disk_rescued && is_operatives_are_dead())
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feedback_set_details("round_end_result","loss - evacuation - disk not secured")
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world << "<FONT size = 3><B>Crew Victory</B></FONT>"
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world << "<B>The Research Staff has stopped the [syndicate_name()] Operatives!</B>"
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world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
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world << "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>"
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else if (!disk_rescued && crew_evacuated)
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feedback_set_details("round_end_result","halfwin - detonation averted")
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world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
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world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
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world << "<B>[syndicate_name()] operatives recovered the abandoned authentication disk but detonation of [station_name()] was averted.</B> Next time, don't lose the disk!"
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else if (!disk_rescued && !crew_evacuated)
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