Merge pull request #7200 from VOREStation/aro-offmap-rebase2

ITV Talon offmap spawn jobs
This commit is contained in:
Aronai Sieyes
2020-04-13 09:28:19 -04:00
committed by GitHub
118 changed files with 53024 additions and 1001 deletions
+1 -1
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@@ -256,7 +256,7 @@ var/list/civilian_cartridges = list(
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.transmission_method = TRANSMISSION_RADIO
status_signal.data["command"] = command
switch(command)
+1 -1
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@@ -22,7 +22,7 @@
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.transmission_method = TRANSMISSION_RADIO
signal.data[key] = value
if(key2)
signal.data[key2] = value2
@@ -329,7 +329,7 @@
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.transmission_method = TRANSMISSION_RADIO
status_signal.data["command"] = command
switch(command)
+1 -1
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@@ -83,7 +83,7 @@ var/list/GPS_list = list()
dat["curr_z_name"] = using_map.get_zlevel_name(curr.z)
dat["gps_list"] = list()
dat["z_level_detection"] = using_map.get_map_levels(curr.z, long_range)
for(var/obj/item/device/gps/G in GPS_list - src)
if(!G.tracking || G.emped || G.hide_signal)
continue
+135 -120
View File
@@ -52,6 +52,13 @@ var/global/list/default_medbay_channels = list(
w_class = ITEMSIZE_SMALL
show_messages = 1
// Bluespace radios talk directly to telecomms equipment
var/bluespace_radio = FALSE
var/weakref/bs_tx_weakref //Maybe misleading, this is the device to TRANSMIT TO
// For mappers or subtypes, to start them prelinked to these devices
var/bs_tx_preload_id
var/bs_rx_preload_id
matter = list("glass" = 25,DEFAULT_WALL_MATERIAL = 75)
var/const/FREQ_LISTENING = 1
var/list/internal_channels
@@ -90,6 +97,43 @@ var/global/list/default_medbay_channels = list(
for (var/ch_name in channels)
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
if(bluespace_radio)
if(bs_tx_preload_id)
//Try to find a receiver
for(var/obj/machinery/telecomms/receiver/RX in telecomms_list)
if(RX.id == bs_tx_preload_id) //Again, bs_tx is the thing to TRANSMIT TO, so a receiver.
bs_tx_weakref = weakref(RX)
RX.link_radio(src)
break
//Hmm, howabout an AIO machine
if(!bs_tx_weakref)
for(var/obj/machinery/telecomms/allinone/AIO in telecomms_list)
if(AIO.id == bs_tx_preload_id)
bs_tx_weakref = weakref(AIO)
AIO.link_radio(src)
break
if(!bs_tx_weakref)
testing("A radio [src] at [x],[y],[z] specified bluespace prelink IDs, but the machines with corresponding IDs ([bs_tx_preload_id], [bs_rx_preload_id]) couldn't be found.")
if(bs_rx_preload_id)
var/found = 0
//Try to find a transmitter
for(var/obj/machinery/telecomms/broadcaster/TX in telecomms_list)
if(TX.id == bs_rx_preload_id) //Again, bs_rx is the thing to RECEIVE FROM, so a transmitter.
TX.link_radio(src)
found = 1
break
//Hmm, howabout an AIO machine
if(!found)
for(var/obj/machinery/telecomms/allinone/AIO in telecomms_list)
if(AIO.id == bs_rx_preload_id)
AIO.link_radio(src)
found = 1
break
if(!found)
testing("A radio [src] at [x],[y],[z] specified bluespace prelink IDs, but the machines with corresponding IDs ([bs_tx_preload_id], [bs_rx_preload_id]) couldn't be found.")
/obj/item/device/radio/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
@@ -240,11 +284,10 @@ var/global/list/default_medbay_channels = list(
if(.)
SSnanoui.update_uis(src)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel, var/list/zlevels) //BS12 EDIT
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if (channel == "department")
//to_world("DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\"")
channel = channels[1]
connection = secure_radio_connections[channel]
else
@@ -253,12 +296,15 @@ var/global/list/default_medbay_channels = list(
if (!istype(connection))
return
if(!LAZYLEN(zlevels))
zlevels = list(0)
var/static/mob/living/silicon/ai/announcer/A = new /mob/living/silicon/ai/announcer(src, null, null, 1)
A.SetName(from)
Broadcast_Message(connection, A,
0, "*garbled automated announcement*", src,
message, from, "Automated Announcement", from, "synthesized voice",
4, 0, list(0), connection.frequency, "states")
4, 0, zlevels, connection.frequency, "states")
// Interprets the message mode when talking into a radio, possibly returning a connection datum
/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, message, message_mode)
@@ -310,7 +356,7 @@ var/global/list/default_medbay_channels = list(
if (!istype(connection))
return FALSE
var/turf/position = get_turf(src)
var/pos_z = get_z(src)
//#### Tagging the signal with all appropriate identity values ####//
@@ -359,10 +405,63 @@ var/global/list/default_medbay_channels = list(
jobname = "Unknown"
voicemask = 1
// First, we want to generate a new radio signal
var/datum/signal/signal = new
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
/* ###### Radio headsets can only broadcast through subspace ###### */
if(subspace_transmission)
// We store things that would otherwise be kept in the actual mob
// so that they can be logged even AFTER the mob is deleted or something
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = SIGNAL_NORMAL, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = pos_z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
var/filter_type = DATA_LOCAL //If we end up having to send it the old fashioned way, it's with this data var.
/* ###### Bluespace radios talk directly to receivers (and only directly to receivers) ###### */
if(bluespace_radio)
//Nothing to transmit to
if(!bs_tx_weakref)
to_chat(loc, "<span class='warning'>\The [src] buzzes to inform you of the lack of a functioning connection.</span>")
return FALSE
var/obj/machinery/telecomms/tx_to = bs_tx_weakref.resolve()
//Was linked, now destroyed or something
if(!tx_to)
bs_tx_weakref = null
to_chat(loc, "<span class='warning'>\The [src] buzzes to inform you of the lack of a functioning connection.</span>")
return FALSE
//Transmitted in the blind. If we get a message back, cool. If not, oh well.
signal.transmission_method = TRANSMISSION_BLUESPACE
return tx_to.receive_signal(signal)
/* ###### Radios with subspace_transmission can only broadcast through subspace (unless they have adhoc_fallback) ###### */
else if(subspace_transmission)
var/list/jamming = is_jammed(src)
if(jamming)
var/distance = jamming["distance"]
@@ -370,43 +469,9 @@ var/global/list/default_medbay_channels = list(
return FALSE
// First, we want to generate a new radio signal
var/datum/signal/signal = new
signal.transmission_method = 2 // 2 would be a subspace transmission.
// transmission_method could probably be enumerated through #define. Would be neater.
signal.transmission_method = TRANSMISSION_SUBSPACE
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
// We store things that would otherwise be kept in the actual mob
// so that they can be logged even AFTER the mob is deleted or something
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = 0, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = position.z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
//#### Sending the signal to all subspace receivers ####//
//#### Sending the signal to all subspace receivers ####//
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
@@ -416,84 +481,47 @@ var/global/list/default_medbay_channels = list(
R.receive_signal(signal)
// Receiving code can be located in Telecommunications.dm
if(signal.data["done"] && position.z in signal.data["level"])
if(signal.data["done"] && (pos_z in signal.data["level"]))
return TRUE //Huzzah, sent via subspace
else if(adhoc_fallback) //Less huzzah, we have to fallback
to_chat(loc, "<span class='warning'>\The [src] pings as it falls back to local radio transmission.</span>")
subspace_transmission = FALSE
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
signal.transmission_method, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency,verb,speaking)
/* ###### Intercoms and station-bounced radios ###### */
else //Oh well
return FALSE
var/filter_type = 2
/* ###### Intercoms and station-bounced radios ###### */
else
/* --- Intercoms can only broadcast to other intercoms, but bounced radios can broadcast to bounced radios and intercoms --- */
if(istype(src, /obj/item/device/radio/intercom))
filter_type = DATA_INTERCOM
/* --- Intercoms can only broadcast to other intercoms, but bounced radios can broadcast to bounced radios and intercoms --- */
if(istype(src, /obj/item/device/radio/intercom))
filter_type = 1
/* --- Try to send a normal subspace broadcast first */
signal.transmission_method = TRANSMISSION_SUBSPACE
signal.data["compression"] = 0
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
var/datum/signal/signal = new
signal.transmission_method = 2
/* --- Try to send a normal subspace broadcast first */
signal.data = list(
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
"compression" = 0, // uncompressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0,
"traffic" = 0,
"type" = 0,
"server" = null,
"reject" = 0,
"level" = position.z,
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
// Allinone can act as receivers.
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
R.receive_signal(signal)
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
if(signal.data["done"] && position.z in signal.data["level"])
if(adhoc_fallback)
to_chat(loc, "<span class='notice'>\The [src] pings as it reestablishes subspace communications.</span>")
subspace_transmission = TRUE
// we're done here.
return TRUE
// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet in our level.
// Send a mundane broadcast with limited targets:
//THIS IS TEMPORARY. YEAH RIGHT
if(!connection) return FALSE //~Carn
//VOREStation Add Start
if(bluespace_radio)
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
0, signal.data["compression"], list(0), connection.frequency,verb,speaking)
//VOREStation Add End
if(signal.data["done"] && pos_z in signal.data["level"])
if(adhoc_fallback)
to_chat(loc, "<span class='notice'>\The [src] pings as it reestablishes subspace communications.</span>")
subspace_transmission = TRUE
// we're done here.
return TRUE
//Nothing handled any sort of remote radio-ing and returned before now, just squawk on this zlevel.
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency,verb,speaking)
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], using_map.get_map_levels(pos_z), connection.frequency, verb, speaking)
/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
@@ -502,33 +530,20 @@ var/global/list/default_medbay_channels = list(
talk_into(M, msg,null,verb,speaking)
/*
/obj/item/device/radio/proc/accept_rad(obj/item/device/radio/R as obj, message)
if ((R.frequency == frequency && message))
return TRUE
else if
else
return null
return
*/
/obj/item/device/radio/proc/receive_range(freq, level)
// check if this radio can receive on the given frequency, and if so,
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if (wires.IsIndexCut(WIRE_RECEIVE))
if(wires.IsIndexCut(WIRE_RECEIVE))
return -1
if(!listening)
return -1
if(is_jammed(src))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if((!position || !(position.z in level)) && !bluespace_radio) //VOREStation Edit
var/pos_z = get_z(src)
if(!(pos_z in level))
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
+12 -127
View File
@@ -1,6 +1,3 @@
/obj/item/device/radio
var/bluespace_radio = FALSE
/obj/item/device/radio/phone
subspace_transmission = 1
canhear_range = 0
@@ -17,132 +14,20 @@
..()
internal_channels = default_medbay_channels.Copy()
//Pathfinder's Subspace Radio
/obj/item/device/subspaceradio
name = "subspace radio"
desc = "A powerful new radio recently gifted to Nanotrasen from KHI, this communications device has the ability to send and recieve transmissions from anywhere."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
icon_state = "radiopack"
item_state = "radiopack"
slot_flags = SLOT_BACK
force = 5
throwforce = 6
preserve_item = 1
w_class = ITEMSIZE_LARGE
action_button_name = "Remove/Replace Handset"
var/obj/item/device/radio/subspacehandset/linked/handset
/obj/item/device/subspaceradio/New() //starts without a cell for rnd
..()
if(ispath(handset))
handset = new handset(src, src)
else
handset = new(src, src)
/obj/item/device/bluespaceradio/tether_prelinked
name = "bluespace radio (tether)"
handset = /obj/item/device/radio/bluespacehandset/linked/tether_prelinked
/obj/item/device/subspaceradio/Destroy()
. = ..()
QDEL_NULL(handset)
/obj/item/device/radio/bluespacehandset/linked/tether_prelinked
bs_tx_preload_id = "tether_rx" //Transmit to a receiver
bs_rx_preload_id = "tether_tx" //Recveive from a transmitter
/obj/item/device/subspaceradio/ui_action_click()
toggle_handset()
/obj/item/device/bluespaceradio/talon_prelinked
name = "bluespace radio (talon)"
handset = /obj/item/device/radio/bluespacehandset/linked/talon_prelinked
/obj/item/device/subspaceradio/attack_hand(mob/user)
if(loc == user)
toggle_handset()
else
..()
/obj/item/device/subspaceradio/MouseDrop()
if(ismob(loc))
if(!CanMouseDrop(src))
return
var/mob/M = loc
if(!M.unEquip(src))
return
add_fingerprint(usr)
M.put_in_any_hand_if_possible(src)
/obj/item/device/subspaceradio/attackby(obj/item/weapon/W, mob/user, params)
if(W == handset)
reattach_handset(user)
else
return ..()
/obj/item/device/subspaceradio/verb/toggle_handset()
set name = "Toggle Handset"
set category = "Object"
var/mob/living/carbon/human/user = usr
if(!handset)
to_chat(user, "<span class='warning'>The handset is missing!</span>")
return
if(handset.loc != src)
reattach_handset(user) //Remove from their hands and back onto the defib unit
return
if(!slot_check())
to_chat(user, "<span class='warning'>You need to equip [src] before taking out [handset].</span>")
else
if(!usr.put_in_hands(handset)) //Detach the handset into the user's hands
to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
update_icon() //success
//checks that the base unit is in the correct slot to be used
/obj/item/device/subspaceradio/proc/slot_check()
var/mob/M = loc
if(!istype(M))
return 0 //not equipped
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
return 1
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_s_store) == src)
return 1
return 0
/obj/item/device/subspaceradio/dropped(mob/user)
..()
reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/subspaceradio/proc/reattach_handset(mob/user)
if(!handset) return
if(ismob(handset.loc))
var/mob/M = handset.loc
if(M.drop_from_inventory(handset, src))
to_chat(user, "<span class='notice'>\The [handset] snaps back into the main unit.</span>")
else
handset.forceMove(src)
//Subspace Radio Handset
/obj/item/device/radio/subspacehandset
name = "subspace radio handset"
desc = "A large walkie talkie attached to the subspace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
bluespace_radio = TRUE
icon_state = "signaller"
slot_flags = null
w_class = ITEMSIZE_LARGE
/obj/item/device/radio/subspacehandset/linked
var/obj/item/device/subspaceradio/base_unit
/obj/item/device/radio/subspacehandset/linked/New(newloc, obj/item/device/subspaceradio/radio)
base_unit = radio
..(newloc)
/obj/item/device/radio/subspacehandset/linked/Destroy()
if(base_unit)
//ensure the base unit's icon updates
if(base_unit.handset == src)
base_unit.handset = null
base_unit = null
return ..()
/obj/item/device/radio/subspacehandset/linked/dropped(mob/user)
..() //update twohanding
if(base_unit)
base_unit.reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/radio/bluespacehandset/linked/talon_prelinked
bs_tx_preload_id = "talon_aio" //Transmit to a receiver
bs_rx_preload_id = "talon_aio" //Recveive from a transmitter
@@ -0,0 +1,153 @@
/obj/item/device/bluespaceradio
name = "bluespace radio"
desc = "A powerful radio that uses a tiny bluespace wormhole to send signals directly to subspace receivers and transmitters, bypassing the limitations of subspace."
icon = 'icons/obj/radio.dmi'
icon_state = "radiopack"
item_state = "radiopack"
slot_flags = SLOT_BACK
force = 5
throwforce = 6
preserve_item = 1
w_class = ITEMSIZE_LARGE
action_button_name = "Remove/Replace Handset"
var/obj/item/device/radio/bluespacehandset/linked/handset = /obj/item/device/radio/bluespacehandset/linked
/obj/item/device/bluespaceradio/Initialize()
. = ..()
if(ispath(handset))
handset = new handset(src, src)
/obj/item/device/bluespaceradio/Destroy()
. = ..()
QDEL_NULL(handset)
/obj/item/device/bluespaceradio/ui_action_click()
toggle_handset()
/obj/item/device/bluespaceradio/attack_hand(var/mob/user)
if(loc == user)
toggle_handset()
else
..()
/obj/item/device/bluespaceradio/MouseDrop()
if(ismob(loc))
if(!CanMouseDrop(src))
return
var/mob/M = loc
if(!M.unEquip(src))
return
add_fingerprint(usr)
M.put_in_any_hand_if_possible(src)
/obj/item/device/bluespaceradio/attackby(var/obj/item/weapon/W, var/mob/user, var/params)
if(W == handset)
reattach_handset(user)
else
return ..()
/obj/item/device/bluespaceradio/verb/toggle_handset()
set name = "Toggle Handset"
set category = "Object"
var/mob/living/carbon/human/user = usr
if(!handset)
to_chat(user, "<span class='warning'>The handset is missing!</span>")
return
if(handset.loc != src)
reattach_handset(user) //Remove from their hands and back onto the defib unit
return
if(!slot_check())
to_chat(user, "<span class='warning'>You need to equip [src] before taking out [handset].</span>")
else
if(!usr.put_in_hands(handset)) //Detach the handset into the user's hands
to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
update_icon() //success
//checks that the base unit is in the correct slot to be used
/obj/item/device/bluespaceradio/proc/slot_check()
var/mob/M = loc
if(!istype(M))
return 0 //not equipped
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
return 1
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_s_store) == src)
return 1
return 0
/obj/item/device/bluespaceradio/dropped(var/mob/user)
..()
reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/bluespaceradio/proc/reattach_handset(var/mob/user)
if(!handset) return
if(ismob(handset.loc))
var/mob/M = handset.loc
if(M.drop_from_inventory(handset, src))
to_chat(user, "<span class='notice'>\The [handset] snaps back into the main unit.</span>")
else
handset.forceMove(src)
//Subspace Radio Handset
/obj/item/device/radio/bluespacehandset
name = "bluespace radio handset"
desc = "A large walkie talkie attached to the bluespace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
bluespace_radio = TRUE
icon_state = "signaller"
slot_flags = null
w_class = ITEMSIZE_LARGE
canhear_range = 1
/obj/item/device/radio/bluespacehandset/linked
var/obj/item/device/bluespaceradio/base_unit
/obj/item/device/radio/bluespacehandset/linked/Initialize(mapload, var/obj/item/device/bluespaceradio/radio)
base_unit = radio
. = ..()
/obj/item/device/radio/bluespacehandset/linked/Destroy()
if(base_unit)
//ensure the base unit's icon updates
if(base_unit.handset == src)
base_unit.handset = null
base_unit = null
return ..()
/obj/item/device/radio/bluespacehandset/linked/dropped(var/mob/user)
..() //update twohanding
if(base_unit)
base_unit.reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/radio/bluespacehandset/linked/receive_range(var/freq, var/list/level)
//Only care about megabroadcasts or things that are targeted at us
if(!(0 in level))
return -1
if(wires.IsIndexCut(WIRE_RECEIVE))
return -1
if(!listening)
return -1
if(is_jammed(src))
return -1
if (!on)
return -1
if (!freq) //recieved on main frequency
if (!listening)
return -1
else
var/accept = (freq==frequency && listening)
if (!accept)
for (var/ch_name in channels)
var/datum/radio_frequency/RF = secure_radio_connections[ch_name]
if (RF && RF.frequency==freq && (channels[ch_name]&FREQ_LISTENING))
accept = 1
break
if (!accept)
return -1
return canhear_range