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https://github.com/VOREStation/VOREStation.git
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Initial cleanup/changes
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@@ -1095,7 +1095,7 @@
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var/self = 0
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if(usr.stat || usr.restrained() || !isliving(usr)) return
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var/datum/gender/TU = gender_datums[usr.get_visible_gender()]
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var/datum/gender/T = gender_datums[get_visible_gender()]
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@@ -1120,7 +1120,7 @@
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else
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usr << "<span class='warning'>You failed to check the pulse. Try again.</span>"
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/mob/living/carbon/human/proc/set_species(var/new_species, var/default_colour)
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/mob/living/carbon/human/proc/set_species(var/new_species, var/default_colour, var/regen_icons = TRUE)
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if(!dna)
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if(!new_species)
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@@ -1180,7 +1180,7 @@
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maxHealth = species.total_health
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spawn(0)
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regenerate_icons()
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if(regen_icons) regenerate_icons()
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if(vessel.total_volume < species.blood_volume)
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vessel.maximum_volume = species.blood_volume
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vessel.add_reagent("blood", species.blood_volume - vessel.total_volume)
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@@ -370,7 +370,7 @@
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//character.apply_traits() //VOREStation Removal
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character.lastarea = get_area(loc)
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// character.lastarea = get_area(loc) //create_character() does this
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// Moving wheelchair if they have one
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if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair))
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character.buckled.loc = character.loc
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@@ -492,7 +492,7 @@
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//new_character.dna.UpdateSE()
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// Do the initial caching of the player's body icons.
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//new_character.force_update_limbs() //VOREStation Removal - This is done in copy_to, don't waste time.
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//new_character.force_update_limbs()
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new_character.update_eyes()
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new_character.regenerate_icons()
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