Icon Fixup [IDB IGNORE] (#18284)

* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
This commit is contained in:
Cameron Lennox
2025-08-17 19:09:57 -04:00
committed by GitHub
parent aaeb3c6a66
commit 0e24446f12
228 changed files with 380 additions and 385 deletions
@@ -1,15 +1,15 @@
/obj/item/bedsheet/cosmos
icon = 'icons/obj/items_vr.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "sheetcosmos"
/obj/item/bedsheet/cosmosdouble
icon = 'icons/obj/items_vr.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "doublesheetcosmos"
/obj/item/bedsheet/pirate
icon = 'icons/obj/items_vr.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "sheetpirate"
/obj/item/bedsheet/piratedouble
icon = 'icons/obj/items_vr.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "doublesheetpirate"
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/egg
name = "egg"
desc = "It's an egg; it's smooth to the touch." //This is the default egg.
icon = 'icons/obj/egg_vr.dmi'
icon = 'icons/obj/egg.dmi'
icon_state = "egg"
density = FALSE //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
var/icon_closed = "egg"
+2 -2
View File
@@ -1,7 +1,7 @@
/obj/structure/fitness/boxing_ropes
name = "ropes"
desc = "Firm yet springy, perhaps this could be useful!"
icon = 'icons/obj/fitness_vr.dmi'
icon = 'icons/obj/fitness.dmi'
icon_state = "ropes"
density = TRUE
throwpass = TRUE
@@ -34,7 +34,7 @@
/obj/structure/fitness/boxing_ropes/turnbuckle
name = "turnbuckle"
desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
icon = 'icons/obj/fitness_vr.dmi'
icon = 'icons/obj/fitness.dmi'
icon_state = "turnbuckle"
layer = WINDOW_LAYER
@@ -1,6 +1,6 @@
/obj/structure/foodcart
name = "Foodcart"
icon = 'icons/obj/kitchen_vr.dmi'
icon = 'icons/obj/kitchen.dmi'
icon_state = "foodcart-0"
desc = "The ultimate in food transport! When opened you notice two compartments with odd blue glows to them. One feels very warm, while the other is very cold."
anchored = FALSE
@@ -1,6 +1,6 @@
/obj/structure/medical_stand
name = "medical stand"
icon = 'icons/obj/medical_stand_vr.dmi'
icon = 'icons/obj/medical_stand.dmi'
desc = "Medical stand used to hang reagents for transfusion and to hold anesthetic tank."
icon_state = "medical_stand_empty"
@@ -58,7 +58,7 @@
var/datum/reagents/reagents = beaker.reagents
var/percent = round((reagents.total_volume / beaker.volume) * 100)
if(reagents.total_volume)
var/image/filling = image('icons/obj/medical_stand_vr.dmi', src, "reagent")
var/image/filling = image('icons/obj/medical_stand.dmi', src, "reagent")
switch(percent)
if(10 to 24) filling.icon_state = "reagent10"
+13 -4
View File
@@ -184,6 +184,15 @@
/obj/structure/prop/machine/core/starts_on
icon_state = "core_active"
/obj/structure/prop/machine/core/allinone
icon_state = "allinone"
/obj/structure/prop/machine/core/bus
icon_state = "bus"
/obj/structure/prop/machine/core/comm_server
icon_state = "comm_server"
/**
* Possible 'state' options for change_state(state) are:
* down: In the ground, glowing
@@ -704,7 +713,7 @@
/obj/structure/prop/machine/centrifuge
name = "centrifuge"
desc = "Used to separate things with different weight. Spin 'em round, round, right round."
icon = 'icons/obj/virology_vr.dmi'
icon = 'icons/obj/virology.dmi'
icon_state = "centrifuge"
var/on = FALSE
@@ -725,7 +734,7 @@
/obj/structure/prop/machine/incubator
name = "incubator"
desc = "Encourages the growth of diseases. This model comes with a dispenser system and a small radiation generator."
icon = 'icons/obj/virology_vr.dmi'
icon = 'icons/obj/virology.dmi'
icon_state = "incubator"
var/on = FALSE
@@ -746,7 +755,7 @@
/obj/structure/prop/machine/disease_analyser
name = "disease analyser"
desc = "Analyzes diseases to find out information about them!"
icon = 'icons/obj/virology_vr.dmi'
icon = 'icons/obj/virology.dmi'
icon_state = "analyser"
var/on = FALSE
@@ -767,7 +776,7 @@
/obj/structure/prop/machine/isolator
name = "disease isolator"
desc = "Used to isolate and identify diseases, allowing for comparison with a remote database."
icon = 'icons/obj/virology_vr.dmi'
icon = 'icons/obj/virology.dmi'
icon_state = "isolator_in"
var/on = FALSE
+21 -21
View File
@@ -969,13 +969,13 @@
layer = 5
/obj/structure/sign/hostilefauna
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "\improper Caution: Hostile fauna"
desc = "This sign warns of hostile life forms in the area."
icon_state = "h_fauna"
/obj/structure/sign/graffiti/pisoff
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "\improper PIS OFF"
desc = "This sign bears some rather rude looking graffiti instructing you to PIS OFF."
icon_state = "pisoff"
@@ -983,103 +983,103 @@
//Eris signs
/obj/structure/sign/ironhammer
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "Ironhammer Security"
desc = "Sign depicts the symbolic of Ironhammer Security, the largest security provider within Trade Union of Hansa."
icon_state = "ironhammer"
/obj/structure/sign/atmos_co2
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "CO2 warning sign"
desc = "WARNING! CO2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_co2"
/obj/structure/sign/atmos_n2o
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "N2O warning sign"
desc = "WARNING! N2O flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_n2o"
/obj/structure/sign/atmos_plasma
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "Phoron warning sign"
desc = "WARNING! Phoron flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_plasma"
/obj/structure/sign/atmos_n2
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "N2 warning sign"
desc = "WARNING! N2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_n2"
/obj/structure/sign/atmos_o2
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "O2 warning sign"
desc = "WARNING! O2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_o2"
/obj/structure/sign/atmos_air
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "Air warning sign"
desc = "WARNING! Air flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_air"
/obj/structure/sign/atmos_waste
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "Atmos waste warning sign"
desc = "WARNING! Waste flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_waste"
/obj/structure/sign/deck1
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'DECK I'."
name = "DECK I"
icon_state = "deck1"
/obj/structure/sign/deck2
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'DECK II'."
name = "DECK II"
icon_state = "deck2"
/obj/structure/sign/deck3
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'DECK III'."
name = "DECK III"
icon_state = "deck3"
/obj/structure/sign/deck4
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'DECK IV'."
name = "DECK IV"
icon_state = "deck4"
/obj/structure/sign/sec1
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'SECTION I'."
name = "SECTION I"
icon_state = "sec1"
/obj/structure/sign/sec2
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'SECTION II'."
name = "SECTION II"
icon_state = "sec2"
/obj/structure/sign/sec3
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'SECTION III'."
name = "SECTION III"
icon_state = "sec3"
/obj/structure/sign/sec4
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
desc = "A silver sign which reads 'SECTION IV'."
name = "SECTION IV"
icon_state = "sec4"
/obj/structure/sign/nanotrasen
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "\improper NanoTrasen"
desc = "An old metal sign which reads 'NanoTrasen'."
icon_state = "NT"
@@ -1087,7 +1087,7 @@
// Eris standards compliant hazards
/obj/structure/sign/signnew
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
/obj/structure/sign/signnew/biohazard
name = "BIOLOGICAL HAZARD"
@@ -1167,7 +1167,7 @@
//Eris departments
/obj/structure/sign/department
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "department sign"
desc = "Sign of some important ship compartment."
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/structure/sign/itg
icon = 'icons/obj/decals_vr.dmi'
icon = 'icons/obj/decals.dmi'
name = "\improper ITG"
desc = "A polished metal sign which reads 'Ironcrest Transport Group'."
icon_state = "itg"
@@ -1,7 +1,7 @@
/obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete
name = "chair"
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/furniture_vr.dmi' //VOREStation Edit - Using Eris furniture
icon = 'icons/obj/furniture.dmi'
icon_state = "chair_preview"
color = "#666666"
base_icon = "chair"
@@ -3,7 +3,7 @@
/obj/item/stool
name = "stool"
desc = "Apply butt."
icon = 'icons/obj/furniture_vr.dmi' //VOREStation Edit - new Icons
icon = 'icons/obj/furniture.dmi'
icon_state = "stool_preview" //set for the map
randpixel = 0
center_of_mass_x = 0
@@ -1,7 +1,7 @@
/obj/item/stool/baystool
name = "bar stool"
desc = "Apply butt."
icon = 'icons/obj/furniture_vr.dmi' //VOREStation Edit - new Icons
icon = 'icons/obj/furniture.dmi'
icon_state = "bar_stool_preview" //set for the map
randpixel = 0
center_of_mass_x = 0
+1 -1
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@@ -644,7 +644,7 @@
/obj/machinery/button/windowtint
name = "window tint control"
icon = 'icons/obj/stationobjs_vr.dmi' // VOREStation Edit - New icons
icon = 'icons/obj/stationobjs.dmi'
icon_state = "light0"
desc = "A remote control switch for polarized windows."
var/range = 7