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eye icon stuff (#18955)
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@@ -2,28 +2,29 @@ GLOBAL_LIST_EMPTY(all_robolimbs)
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GLOBAL_LIST_EMPTY(robolimb_data)
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GLOBAL_LIST_EMPTY(chargen_robolimbs)
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GLOBAL_DATUM(basic_robolimb, /datum/robolimb)
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//Ending a monitor style with [-colored] will override eye coloration. If you have custom colors on a monitor icon, you should do this.
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var/const/standard_monitor_styles = "blank=ipc_blank;\
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pink=ipc_pink;\
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green=ipc_green;\
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red=ipc_red;\
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blue=ipc_blue;\
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shower=ipc_shower;\
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orange=ipc_orange;\
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nature=ipc_nature;\
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eight=ipc_eight;\
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goggles=ipc_goggles;\
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heart=ipc_heart;\
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monoeye=ipc_monoeye;\
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breakout=ipc_breakout;\
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yellow=ipc_yellow;\
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static=ipc_static;\
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purple=ipc_purple;\
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pink=ipc_pink-colored;\
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green=ipc_green-colored;\
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red=ipc_red-colored;\
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blue=ipc_blue-colored;\
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shower=ipc_shower-colored;\
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orange=ipc_orange-colored;\
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nature=ipc_nature-colored;\
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eight=ipc_eight-colored;\
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goggles=ipc_goggles-colored;\
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heart=ipc_heart-colored;\
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monoeye=ipc_monoeye-colored;\
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breakout=ipc_breakoutv-colored;\
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yellow=ipc_yellow-colored;\
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static=ipc_static-colored;\
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purple=ipc_purple-colored;\
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scroll=ipc_scroll;\
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console=ipc_console;\
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glider=ipc_gol_glider;\
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rainbow=ipc_rainbow;\
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smiley=ipc_smiley;\
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database=ipc_database"
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rainbow=ipc_rainbow-colored;\
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smiley=ipc_smiley-colored;\
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database=ipc_database-colored"
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/proc/populate_robolimb_list()
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GLOB.basic_robolimb = new()
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@@ -245,11 +246,11 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
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desc = "This limb has a sturdy and heavy build to it."
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icon = 'icons/mob/human_races/cyberlimbs/grayson/grayson_main.dmi'
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unavailable_to_build = 1
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monitor_styles = "blank=grayson_off;\
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red=grayson_red;\
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green=grayson_green;\
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blue=grayson_blue;\
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rgb=grayson_rgb"
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monitor_styles = "blank=grayson_off-colored;\
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red=grayson_red-colored;\
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green=grayson_green-colored;\
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blue=grayson_blue-colored;\
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rgb=grayson_rgb-colored"
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modular_bodyparts = MODULAR_BODYPART_PROSTHETIC //VOREStation Edit - remove the restrictions
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/datum/robolimb/grayson_alt1
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@@ -287,13 +288,13 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
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icon = 'icons/mob/human_races/cyberlimbs/hephaestus/hephaestus_alt1.dmi'
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unavailable_to_build = 1
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parts = list(BP_HEAD)
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monitor_styles = "blank=hephaestus_alt_off;\
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pink=hephaestus_alt_pink;\
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orange=hephaestus_alt_orange;\
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goggles=hephaestus_alt_goggles;\
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scroll=hephaestus_alt_scroll;\
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rgb=hephaestus_alt_rgb;\
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rainbow=hephaestus_alt_rainbow"
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monitor_styles = "blank=hesphiastos_alt_off-colored;\
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pink=hesphiastos_alt_pink-colored;\
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orange=hesphiastos_alt_orange-colored;\
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goggles=hesphiastos_alt_goggles-colored;\
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scroll=hesphiastos_alt_scroll;\
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rgb=hesphiastos_alt_rgb-colored;\
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rainbow=hesphiastos_alt_rainbow-colored"
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modular_bodyparts = MODULAR_BODYPART_PROSTHETIC //VOREStation Edit - remove the restrictions
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/datum/robolimb/hephaestus_alt2
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@@ -301,8 +302,8 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
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desc = "This rather thick limb has a militaristic green plating."
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icon = 'icons/mob/human_races/cyberlimbs/hephaestus/hephaestus_alt2.dmi'
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unavailable_to_build = 1
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monitor_styles = "red=athena_red;\
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blank=athena_off"
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monitor_styles = "red=athena_red-colored;\
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blank=athena_off-colored"
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modular_bodyparts = MODULAR_BODYPART_PROSTHETIC //VOREStation Edit - remove the restrictions
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/datum/robolimb/hephaestus_monitor
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@@ -419,11 +420,11 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
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desc = "This limb has a thick orange casing with steel plating."
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icon = 'icons/mob/human_races/cyberlimbs/xion/xion_alt2.dmi'
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unavailable_to_build = 1
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monitor_styles = "blank=xion_off;\
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red=xion_red;\
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green=xion_green;\
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blue=xion_blue;\
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rgb=xion_rgb"
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monitor_styles = "blank=xion_off-colored;\
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red=xion_red-colored;\
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green=xion_green-colored;\
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blue=xion_blue-colored;\
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rgb=xion_rgb-colored"
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modular_bodyparts = MODULAR_BODYPART_PROSTHETIC //VOREStation Edit - remove the restrictions
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/datum/robolimb/xion_alt3
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@@ -367,18 +367,21 @@
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if((should_have_eyes || has_eye_color) && eye_icon)
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var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
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var/icon/eyes_icon = new/icon(eye_icon_location, eye_icon)
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//Should have eyes
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if(should_have_eyes)
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//And we have them
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if(eyes)
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if(has_eye_color)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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//They're gone!
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//Do we have a special eye icon with its own coloration? Remove
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if(!findtext(eye_icon, regex("-colored")))
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//Should have eyes
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if(should_have_eyes)
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//And we have them
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if(eyes)
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if(has_eye_color)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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//They're gone!
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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//We have weird other-sorts of eyes (as we're not supposed to have eye organ, but we have HAS_EYE_COLOR species)
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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//We have weird other-sorts of eyes (as we're not supposed to have eye organ, but we have HAS_EYE_COLOR species)
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else
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eyes_icon.Blend(rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes), ICON_ADD)
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eyes_icon.Blend(rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes), ICON_ADD)
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//VOREStation edit -- allow rendering of eyes over markings.
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if(eyes_over_markings)
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