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Wilderness Optimization
-Re enables the wilderness, with the temple and a rather poor crash site. -Updates the Lazy Mob spawner with some more optimizations, and a few uses. -Leaves a version of the crashsite with the original items and the new system, I wasnt able to make it work without butchering it, and since I am not that good of a mapper, I opted to leave it on the hands of people that know what they are doing to improve the original, and making it work, while leaving one that works. -Changed the path of the teleports just to fuck up with Ketrai :) Note to admins: Since this introduces 8 new z levels, all of which have a check to generate or not a tree (think roughly a bit less than 100k tiles checking for those), game init for objects went from 32 seconds to 71 seconds, so expect a rougher start on update. Note to Ace: Does this counts as my Gateway Contest map? :P additional notes: If performance takes a severe hit, init could be severely reduced by reducing the trees chance to 2, or even placing trees by hand on the maps.
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@@ -113,34 +113,88 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
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/obj/structure/mob_spawner/scanner
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name ="Lazy Mob Spawner"
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var/range = 3
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/obj/structure/mob_spawner/New()
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..()
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processing_objects.Add(src)
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last_spawn = world.time
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var/range = 10 //range in tiles from the spawner to detect moving stuff
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/obj/structure/mob_spawner/scanner/process()
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if(!can_spawn())
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return
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if(world.time > last_spawn + spawn_delay)
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var/turf/mainloc = get_turf(src)
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for(var/mob/living/A in range(range,mainloc))
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if (A.move_speed < 12)
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if ((A.faction != mob_faction) && (A.move_speed < 12))
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var/chosen_mob = choose_spawn()
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if(chosen_mob)
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do_spawn(chosen_mob)
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return
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//////////////
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// Spawners //
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/////////////
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/obj/structure/mob_spawner/scanner/corgi
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name = "Corgi Lazy Spawner"
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desc = "This is a proof of concept, not sure why you would use this one"
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spawn_delay = 1 MINUTE
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spawn_delay = 3 MINUTES
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mob_faction = "Corgi"
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spawn_types = list(
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/mob/living/simple_animal/corgi = 75,
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/mob/living/simple_animal/corgi/puppy = 50
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)
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simultaneous_spawns = 5
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range = 3
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range = 7
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destructible = 1
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health = 200
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total_spawns = 10
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total_spawns = 100
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/obj/structure/mob_spawner/scanner/wild_animals
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name = "Wilderness Lazy Spawner"
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "wild animal"
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total_spawns = -1
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destructible = 0
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anchored = 1
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invisibility = 101
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spawn_types = list(
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/mob/living/simple_animal/retaliate/gaslamp = 20,
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/mob/living/simple_animal/otie/feral = 10,
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/mob/living/simple_animal/hostile/dino/virgo3b = 5,
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/mob/living/simple_animal/hostile/dragon/virgo3b = 1
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)
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/obj/structure/mob_spawner/scanner/xenos
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name = "Xenomorph Egg"
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "xeno"
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total_spawns = -1
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destructible = 1
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health = 50
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anchored = 1
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icon = 'icons/mob/actions.dmi'
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icon_state = "alien_egg"
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spawn_types = list(
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/mob/living/simple_animal/hostile/alien/drone = 20,
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/mob/living/simple_animal/hostile/alien = 10,
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/mob/living/simple_animal/hostile/alien/sentinel = 5,
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/mob/living/simple_animal/hostile/alien/queen = 1
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)
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/obj/structure/mob_spawner/scanner/xenos/royal
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name = "Royal Xenomorph Egg"
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spawn_delay = 10 MINUTES
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range = 10
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simultaneous_spawns = 1
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mob_faction = "xeno"
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total_spawns = 1
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destructible = 1
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health = 50
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anchored = 1
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icon = 'icons/mob/actions.dmi'
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icon_state = "alien_egg"
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spawn_types = list(
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/mob/living/simple_animal/hostile/alien/queen = 5,
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/mob/living/simple_animal/hostile/alien/queen/large = 1
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)
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