Adds a ton mroe altevian stuff

This commit is contained in:
Heroman
2022-09-21 14:59:26 +10:00
parent de26e6be5b
commit 10596cfb1b
29 changed files with 245 additions and 19 deletions
@@ -5,4 +5,21 @@
icon = 'icons/obj/weapons_vr.dmi'
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi')
colorable = FALSE
lcolor = "#FFFFFF"
lcolor = "#FFFFFF"
/obj/item/weapon/melee/energy/sword/altevian
name = "plasma blade cutter"
desc = "A device used as both defense and operational purposes to cut through most metals. This is usually seen on engineers from the altevian hegemony when working salvaging derelicts."
icon_state = "altevian-cutter"
item_state = "altevian-cutter"
icon = 'icons/obj/weapons_vr.dmi'
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi')
colorable = FALSE
lcolor = "#FFFFFF"
/obj/item/weapon/melee/energy/sword/altevian/update_icon()
..()
if(active)
icon_state = "[initial(icon_state)]_active"
else
icon_state = initial(icon_state)
@@ -13,4 +13,22 @@
sharp = TRUE
edge = FALSE
attack_verb = list("stabbed", "lunged at", "dextrously struck", "sliced", "lacerated", "impaled", "diced", "charioted")
hitsound = 'sound/weapons/bladeslice.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/melee/altevian_wrench
name = "Hull Systems Multi-Wrench"
desc = "A wrench designed with a method to help secure and access bolts, hatches, and airlocks on altevian designed vessels. This operates as nothing more than a massive wrench when used for other purposes."
icon = 'icons/obj/weapons_vr.dmi'
icon_state = "altevian-wrench"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi',
)
slot_flags = SLOT_BACK
force = 25
throwforce = 15
w_class = ITEMSIZE_HUGE
sharp = FALSE
edge = FALSE
attack_verb = list("whacked", "slammed", "bashed", "wrenched", "fixed", "bolted", "clonked", "bonked")
hitsound = 'sound/weapons/smash.ogg'