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https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 23:49:21 +01:00
Adds a ton mroe altevian stuff
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@@ -88,11 +88,11 @@
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/obj/item/clothing/suit/space/void/hev
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name = "hazardous environment suit"
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desc = "Has a strange smell to it, but you feel like it might be an old friend."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "hev_orange"
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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@@ -103,11 +103,11 @@
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/obj/item/clothing/head/helmet/space/void/hev
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name = "hazardous environment helmet"
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desc = "Has a strange smell to it, but you feel like it might be an old friend."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "hev_orange"
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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@@ -119,11 +119,11 @@
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/obj/item/clothing/suit/space/void/makeshift
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name = "makeshift voidsuit"
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desc = "This is not something you should use if you have other options, but it's better than nothing!"
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "makeshift_void"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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@@ -132,7 +132,7 @@
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/obj/item/clothing/head/helmet/space/void/makeshift
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name = "makeshift voidsuit helmet"
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desc = "This is not something you should use if you have other options, but it's better than nothing!"
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "makeshift_void"
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@@ -146,26 +146,26 @@
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/obj/item/clothing/suit/space/void/custodian
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name = "custodian suit"
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desc = "Vacuum-capable armor for a Custodian to do their duty."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "custodian"
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armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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/obj/item/clothing/head/helmet/space/void/custodian
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name = "custodian helmet"
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desc = "Vacuum-capable helmet for a Custodian to do their duty."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "custodian"
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armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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@@ -173,7 +173,7 @@
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/obj/item/clothing/suit/space/void/aether
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name = "\improper Aether voidsuit"
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desc = "This suit seems rather high-end for a standard voidsuit. The air in it has a hint of 'new car smell', courtesy of Aether Atmospherics."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "moebiussuit"
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@@ -186,7 +186,7 @@
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/obj/item/clothing/head/helmet/space/void/aether
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name = "\improper Aether voidsuit helmet"
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desc = "Aether Atmospherics thought that giving this helmet selectable colored lighting would improve market penetration. Very comfortable, regardless."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "moebiushelm_White"
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@@ -212,21 +212,49 @@
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/obj/item/clothing/suit/space/void/excelsior
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name = "\improper Excelsior voidsuit"
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desc = "A space suit from a particular spaceship: Excelsior."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "excelsior"
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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/obj/item/clothing/head/helmet/space/void/excelsior
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name = "\improper Excelsior voidsuit helmet"
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desc = "A space helmet from a particular spaceship: Excelsior."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "excelsior"
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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/obj/item/clothing/suit/space/void/altevian_heartbreaker
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name = "\improper heartbreaker voidsuit"
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can function in an area with gravity, it'll put a strain on even the most athletic of individuals."
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icon = 'icons/inventory/suit/item_vr_altevian.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr_altevian.dmi'
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icon_state = "rig-heartbreaker"
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armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
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species_restricted = list(SPECIES_ALTEVIAN)
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no_cycle = TRUE
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slowdown = 2.5
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/obj/item/clothing/head/helmet/space/void/altevian_heartbreaker
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name = "\improper heartbreaker helmet"
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can function in an area with gravity, it'll put a strain on even the most athletic of individuals."
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icon = 'icons/inventory/head/item_vr_altevian.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
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icon_state = "rig0-heartbreaker"
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armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
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species_restricted = list(SPECIES_ALTEVIAN)
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no_cycle = TRUE
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