Merge pull request #2070 from Anewbe/pry

Adds a pry var to objects, which checks if the obj can open doors
This commit is contained in:
EmperorJon
2016-07-09 10:36:50 +01:00
committed by GitHub
7 changed files with 23 additions and 4 deletions
@@ -93,6 +93,22 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
applies_material_colour = 0
/obj/item/weapon/material/twohanded/fireaxe/update_held_icon()
var/mob/living/M = loc
if(istype(M) && !issmall(M) && M.item_is_in_hands(src) && !M.hands_are_full())
wielded = 1
pry = 1
force = force_wielded
name = "[base_name] (wielded)"
update_icon()
else
wielded = 0
pry = 0
force = force_unwielded
name = "[base_name]"
update_icon()
..()
/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(!proximity) return
..()