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Adds gambling tables
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@@ -226,6 +226,22 @@
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icon_state = "wood_tabledir2"
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if(6)
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icon_state = "wood_tabledir3"
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else if(istype(src,/obj/structure/table/gamblingtable))
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switch(table_type)
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if(0)
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icon_state = "gamble_table"
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if(1)
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icon_state = "gamble_1tileendtable"
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if(2)
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icon_state = "gamble_1tilethick"
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if(3)
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icon_state = "gamble_tabledir"
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if(4)
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icon_state = "gamble_middle"
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if(5)
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icon_state = "gamble_tabledir2"
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if(6)
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icon_state = "gamble_tabledir3"
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else
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switch(table_type)
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if(0)
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@@ -520,6 +536,15 @@
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icon_state = "wood_table"
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parts = /obj/item/weapon/table_parts/wood
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health = 50
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/*
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* Gambling tables
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*/
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/obj/structure/table/gamblingtable
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name = "gambling table"
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desc = "A curved wooden table with a thin carpet of green fabric."
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icon_state = "gamble_table"
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parts = /obj/item/weapon/table_parts/gambling
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health = 50
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/*
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* Reinforced tables
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*/
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