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Remove unused var
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@@ -34,7 +34,6 @@
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var/list/turfs = block(locate(1,1,z),locate(world.maxx,world.maxy,z))
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var/count = 0
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for(var/turf/simulated/T as anything in turfs)
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if(!T.lighting_overlay)
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T.lighting_build_overlay()
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@@ -45,6 +44,5 @@
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if(LC.update_gen != update_gen && LC.active)
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LC.update_gen = update_gen
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LC.update_lumcount(lum_r, lum_g, lum_b)
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count++
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update_gen--
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qdel(src)
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