Merge remote-tracking branch 'VOREStation/master' into upstream-merge-7576

This commit is contained in:
Unknown
2020-08-28 13:30:54 -04:00
500 changed files with 14619 additions and 9723 deletions
@@ -12,6 +12,8 @@
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
icon_state = "rolled_poster"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
var/serial_number = null
var/poster_type = /obj/structure/sign/poster
@@ -11,7 +11,9 @@ Portals do have some specific requirements when mapping them in;
- Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH.
- Clarification on the above - you will be moved in the direction that the portal faces.
If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST.
- You must have 1 tile of 'buffer' space between turfs or you may see odd visual distortions. If things look weird, move your 'portals' back by one tile.
To further explain: If your cave entrance is on the NORTH side of the map on ENTRY side, and SOUTH side on EXIT side:
You will need to set the ENTRY side's dir to 2, IE SOUTH, as that's the direction you will moving coming FROM the EXIT side.
IE: Directions should be set based on the direction of travel.
- Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides.
- Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s,
but both sides must have the same length.
@@ -344,4 +346,4 @@ when portals are shortly lived, or when portals are made to be obvious with spec
/obj/effect/map_effect/portal/line/side_b
name = "portal line B"
icon_state = "portal_line_side_b"
icon_state = "portal_line_side_b"
+38 -4
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@@ -91,8 +91,16 @@
var/icon/default_worn_icon //Default on-mob icon
var/worn_layer //Default on-mob layer
var/drop_sound = 'sound/items/drop/device.ogg' // drop sound - this is the default
// Pickup/Drop/Equip/Throw Sounds
///Used when thrown into a mob
var/mob_throw_hit_sound
// Sound used when equipping the items into a valid slot.
var/equip_sound
// pickup sound - this is the default
var/pickup_sound = 'sound/items/pickup/device.ogg'
// drop sound - this is the default
var/drop_sound = 'sound/items/drop/device.ogg'
var/tip_timer // reference to timer id for a tooltip we might open soon
@@ -278,10 +286,29 @@
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
return
/obj/item/proc/get_volume_by_throwforce_and_or_w_class() // This is used for figuring out how loud our sounds are for throwing.
if(throwforce && w_class)
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
else if(w_class)
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
else
return 0
/obj/item/throw_impact(atom/hit_atom)
..()
if(drop_sound)
playsound(src, drop_sound, 50, 0, preference = /datum/client_preference/drop_sounds)
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/genhit.ogg', volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
else
playsound(src, drop_sound, 30, preference = /datum/client_preference/drop_sounds)
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
@@ -318,6 +345,13 @@
user.position_hud_item(src,slot)
if(user.client) user.client.screen |= src
if(user.pulling == src) user.stop_pulling()
if((slot_flags & slot))
if(equip_sound)
playsound(src, equip_sound, 30)
else
playsound(src, drop_sound, 30)
else if(slot == slot_l_hand || slot == slot_r_hand)
playsound(src, pickup_sound, 20, preference = /datum/client_preference/pickup_sounds)
return
//Defines which slots correspond to which slot flags
@@ -51,6 +51,8 @@ var/list/civilian_cartridges = list(
icon_state = "cart"
item_state = "electronic"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
var/obj/item/radio/integrated/radio = null
var/access_security = 0
@@ -239,6 +239,8 @@
desc = "A pen-sized light, used by medical staff."
icon_state = "penlight"
item_state = "pen"
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
slot_flags = SLOT_EARS
brightness_on = 2
w_class = ITEMSIZE_TINY
@@ -330,6 +332,8 @@
var/on_damage = 7
var/produce_heat = 1500
power_use = 0
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/device/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
+3 -1
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@@ -7,13 +7,15 @@
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
description_info = "You can use this on airlocks or APCs to try to hack them without cutting wires."
icon_state = "multitool"
force = 5.0
w_class = ITEMSIZE_SMALL
throwforce = 5.0
throw_range = 15
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
@@ -66,7 +66,7 @@
channels = list("Command" = 1)
/obj/item/device/encryptionkey/heads/captain
name = "colony director's encryption key"
name = "site manager's encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1)
@@ -16,6 +16,9 @@
var/obj/item/device/encryptionkey/keyslot2 = null
var/ks1type = null
var/ks2type = null
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
/obj/item/device/radio/headset/New()
..()
@@ -173,13 +176,13 @@
/obj/item/device/radio/headset/heads/captain
name = "colony director's headset"
name = "site manager's headset"
desc = "The headset of the boss."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
name = "colony director's bowman headset"
name = "site manager's bowman headset"
desc = "The headset of the boss."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/captain
@@ -255,13 +258,13 @@
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be Colony Director."
desc = "The headset of the guy who will one day be Site Manager."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/heads/hop/alt
name = "head of personnel's bowman headset"
desc = "The headset of the guy who will one day be Colony Director."
desc = "The headset of the guy who will one day be Site Manager."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/hop
+2
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@@ -14,6 +14,8 @@
flags = NOBLUDGEON
var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/glass_jar/New()
..()
+5 -1
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@@ -10,7 +10,8 @@
var/heal_brute = 0
var/heal_burn = 0
var/apply_sounds
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
var/upgrade_to // The type path this stack can be upgraded to.
@@ -155,6 +156,7 @@
no_variants = FALSE
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
upgrade_to = /obj/item/stack/medical/advanced/bruise_pack
@@ -230,6 +232,7 @@
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -379,6 +382,7 @@
amount = 5
max_amount = 5
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
var/list/splintable_organs = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO) //List of organs you can splint, natch.
+2
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@@ -8,6 +8,8 @@
throwforce = 15.0
throw_speed = 5
throw_range = 20
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
@@ -17,6 +17,7 @@
var/is_reinforced = 0
default_type = "glass"
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)
@@ -4,7 +4,8 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/stack/animalhide/human
amount = 50
@@ -18,6 +18,7 @@
w_class = ITEMSIZE_NORMAL
max_amount = 60
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/stack/tile/New()
..()
@@ -39,6 +40,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
/*
* Wood
*/
@@ -54,6 +56,7 @@
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
@@ -83,7 +86,8 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/stack/tile/carpet/teal
name = "teal carpet"
+2 -2
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@@ -458,8 +458,8 @@
toysay = "Dude, I see colors..."
/obj/item/toy/figure/captain
name = "Colony Director action figure"
desc = "A \"Space Life\" brand Colony Director action figure."
name = "Site Manager action figure"
desc = "A \"Space Life\" brand Site Manager action figure."
icon_state = "captain"
toysay = "How do I open this display case?"
+2
View File
@@ -7,6 +7,7 @@
w_class = ITEMSIZE_SMALL
desc = "This is rubbish."
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
var/age = 0
/obj/item/trash/New(var/newloc, var/_age)
@@ -75,6 +76,7 @@
name = "Moghes Imported Sissalik Jerky tin"
icon_state = "unathitinred"
drop_sound = 'sound/items/drop/soda.ogg'
pickup_sound = 'sound/items/pickup/soda.ogg'
/obj/item/trash/syndi_cakes
name = "syndi cakes box"
+2
View File
@@ -5,6 +5,8 @@
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
item_state = "rcd"
drop_sound = 'sound/items/drop/gun.ogg'
pickup_sound = 'sound/items/pickup/gun.ogg'
flags = NOBLUDGEON
force = 10
throwforce = 10
@@ -3,6 +3,8 @@
desc = "a red pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = ITEMSIZE_TINY
light_color = "#E09D37"
var/wax = 2000
@@ -34,7 +34,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
origin_tech = list(TECH_MATERIAL = 1)
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
drop_sound = null
drop_sound = 'sound/items/drop/food.ogg'
pickup_sound = 'sound/items/pickup/food.ogg'
/obj/item/weapon/flame/match/process()
if(isliving(loc))
@@ -9,6 +9,7 @@
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/weapon/lipstick/purple
name = "purple lipstick"
@@ -67,7 +67,7 @@
if(istype(M,/mob/living))
var/mob/living/L = M
L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0)
L.apply_damage(max(2,L.getCloneLoss()), CLONE)
L.apply_damage(max(2,L.getCloneLoss()), CLONE)
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
if (buf.types & DNA2_BUF_UI)
@@ -158,7 +158,7 @@
/obj/item/weapon/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
desc = "Finally you can see what the Colony Director does."
desc = "Finally you can see what the Site Manager does."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 8
@@ -13,6 +13,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle
@@ -13,7 +13,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/a_gift/New()
..()
@@ -125,6 +126,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
..()
@@ -99,7 +99,7 @@
/obj/item/weapon/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve
desc = "Use of this weapon may constiute a war crime in your area, consult your local Colony Director."
desc = "Use of this weapon may constiute a war crime in your area, consult your local Site Manager."
name = "clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
@@ -12,6 +12,7 @@
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500)
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
var/elastic
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
@@ -21,6 +21,7 @@
var/list/files = list( )
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
/obj/item/weapon/card/data
name = "data disk"
@@ -30,6 +31,8 @@
var/data = "null"
var/special = null
item_state = "card-id"
drop_sound = 'sound/items/drop/disk.ogg'
pickup_sound = 'sound/items/pickup/disk.ogg'
/obj/item/weapon/card/data/verb/label(t as text)
set name = "Label Disk"
@@ -138,13 +138,13 @@
preserve_item = 1
/obj/item/weapon/card/id/gold/captain
assignment = "Colony Director"
rank = "Colony Director"
assignment = "Site Manager"
rank = "Site Manager"
/obj/item/weapon/card/id/gold/captain/spare
name = "\improper Colony Director's spare ID"
name = "\improper Site Manager's spare ID"
desc = "The spare ID of the High Lord himself."
registered_name = "Colony Director"
registered_name = "Site Manager"
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
+1 -1
View File
@@ -1136,7 +1136,7 @@
Remember the order:<br>
<b>Disk, Code, Safety, Timer, Disk, RUN!</b><br><br>
Intelligence Analysts believe that normal corporate procedure is for the Colony Director to secure the nuclear authentication disk.<br><br>
Intelligence Analysts believe that normal corporate procedure is for the Site Manager to secure the nuclear authentication disk.<br><br>
Good luck!
</body>
@@ -5,6 +5,8 @@
* Utensils
*/
/obj/item/weapon/material/kitchen/utensil
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
w_class = ITEMSIZE_TINY
thrown_force_divisor = 1
origin_tech = list(TECH_MATERIAL = 1)
@@ -104,6 +106,7 @@
dulled_divisor = 0.75 // Still a club
thrown_force_divisor = 1 // as above
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -10,6 +10,7 @@
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
/obj/item/weapon/material/butterfly/update_force()
if(active)
@@ -22,6 +22,7 @@
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/weapon/material/knife/machete/hatchet/unathiknife
name = "duelling knife"
@@ -10,6 +10,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
@@ -26,6 +26,9 @@
var/base_icon
var/base_name
var/unwielded_force_divisor = 0.25
hitsound = "swing_hit"
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
/obj/item/weapon/material/twohanded/update_held_icon()
var/mob/living/M = loc
@@ -96,6 +99,7 @@
applies_material_colour = 0
can_cleave = TRUE
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/weapon/material/twohanded/fireaxe/update_held_icon()
var/mob/living/M = loc
@@ -152,6 +156,7 @@
edge = 0
sharp = 1
hitsound = 'sound/weapons/bladeslice.ogg'
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
default_material = "glass"
applies_material_colour = 0
@@ -279,6 +279,8 @@
sharp = 1
edge = 1
colorable = TRUE
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
projectile_parry_chance = 65
@@ -17,6 +17,7 @@
var/flippable = 0
var/side = 0 //0 = right, 1 = left
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
@@ -92,7 +93,7 @@
icon_state = "securitypack"
/obj/item/weapon/storage/backpack/captain
name = "colony director's backpack"
name = "site manager's backpack"
desc = "It's a special backpack made exclusively for officers."
icon_state = "captainpack"
@@ -154,7 +155,7 @@
icon_state = "duffle_syndieammo"
/obj/item/weapon/storage/backpack/dufflebag/captain
name = "colony director's dufflebag"
name = "site manager's dufflebag"
desc = "A large dufflebag for holding extra captainly goods."
icon_state = "duffle_captain"
@@ -249,7 +250,7 @@
icon_state = "satchel_hyd"
/obj/item/weapon/storage/backpack/satchel/cap
name = "colony director's satchel"
name = "site manager's satchel"
desc = "An exclusive satchel for officers."
icon_state = "satchel-cap"
item_state_slots = list(slot_r_hand_str = "captainpack", slot_l_hand_str = "captainpack")
@@ -24,6 +24,7 @@
use_to_pickup = 1
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
// -----------------------------
// Trash bag
@@ -35,6 +36,7 @@
icon_state = "trashbag0"
item_state_slots = list(slot_r_hand_str = "trashbag", slot_l_hand_str = "trashbag")
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -62,6 +64,7 @@
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -8,8 +8,10 @@
max_w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
equip_sound = 'sound/items/toolbelt_equip.ogg'
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
drop_sound = 'sound/items/drop/leather.ogg'
var/show_above_suit = 0
@@ -30,7 +30,8 @@
max_w_class = ITEMSIZE_SMALL
max_storage_space = INVENTORY_BOX_SPACE
use_sound = 'sound/items/storage/box.ogg'
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
@@ -137,6 +138,8 @@
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/blank = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/blanks/large
starts_with = list(/obj/item/ammo_casing/a12g/blank = 16)
@@ -147,6 +150,8 @@
icon_state = "beanshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/beanbags/large/New()
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 16)
@@ -157,6 +162,8 @@
icon_state = "lethalshellshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunammo/large
starts_with = list(/obj/item/ammo_casing/a12g = 16)
@@ -167,6 +174,8 @@
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 16)
@@ -177,6 +186,8 @@
icon_state = "illumshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flash = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flashshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flash = 16)
@@ -187,6 +198,8 @@
icon_state = "stunshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/stunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 16)
@@ -197,6 +210,8 @@
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/practice = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/practiceshells/large
starts_with = list(/obj/item/ammo_casing/a12g/practice = 16)
@@ -207,6 +222,8 @@
icon_state = "empshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/emp = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/empshells/large
starts_with = list(/obj/item/ammo_casing/a12g/emp = 16)
@@ -217,6 +234,8 @@
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flechetteshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 16)
@@ -225,6 +244,8 @@
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145 = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/sniperammo/highvel
name = "box of 14.5mm sabot shells"
@@ -236,42 +257,56 @@
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/flashbang = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/emps
name = "box of emp grenades"
desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
starts_with = list(/obj/item/weapon/grenade/empgrenade = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/empslite
name = "box of low yield emp grenades"
desc = "A box containing 5 low yield EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
starts_with = list(/obj/item/weapon/grenade/empgrenade/low_yield = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/smokes
name = "box of smoke bombs"
desc = "A box containing 7 smoke bombs."
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/smokebomb = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/anti_photons
name = "box of anti-photon grenades"
desc = "A box containing 7 experimental photon disruption grenades."
icon_state = "flashbang"
starts_with = list(/obj/item/weapon/grenade/anti_photon = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/frags
name = "box of fragmentation grenades (WARNING)"
desc = "A box containing 7 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
icon_state = "frag"
starts_with = list(/obj/item/weapon/grenade/explosive = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/frags_half_box
name = "box of fragmentation grenades (WARNING)"
desc = "A box containing 4 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
icon_state = "frag"
starts_with = list(/obj/item/weapon/grenade/explosive = 4)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/metalfoam
name = "box of metal foam grenades."
@@ -434,6 +469,8 @@
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/flame/match)
starts_with = list(/obj/item/weapon/flame/match = 10)
drop_sound = 'sound/items/drop/matchbox.ogg'
pickup_sound = 'sound/items/pickup/matchbox.ogg'
/obj/item/weapon/storage/box/matches/attackby(var/obj/item/weapon/flame/match/W, var/mob/user)
if(istype(W) && !W.lit && !W.burnt)
@@ -10,6 +10,7 @@
max_storage_space = ITEMSIZE_COST_NORMAL * 4
use_sound = 'sound/items/storage/briefcase.ogg'
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/storage/briefcase/clutch
name = "clutch purse"
@@ -19,6 +19,8 @@
icon_state = "donutbox6"
name = "donut box"
var/icon_type = "donut"
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/storage/fancy/update_icon(var/itemremoved = 0)
var/total_contents = contents.len - itemremoved
@@ -16,7 +16,8 @@
throw_range = 8
max_storage_space = ITEMSIZE_COST_SMALL * 7 // 14
var/list/icon_variety
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/weapon/storage/firstaid/Initialize()
. = ..()
@@ -175,6 +176,7 @@
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
drop_sound = 'sound/items/drop/pillbottle.ogg'
pickup_sound = 'sound/items/pickup/pillbottle.ogg'
item_state_slots = list(slot_r_hand_str = "contsolid", slot_l_hand_str = "contsolid")
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
@@ -15,7 +15,8 @@
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("robusted")
use_sound = 'sound/items/storage/toolbox.ogg'
drop_sound = 'sound/items/drop/metalboots.ogg'
drop_sound = 'sound/items/drop/toolbox.ogg'
pickup_sound = 'sound/items/pickup/toolbox.ogg'
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
@@ -42,6 +42,9 @@
slot_flags = SLOT_ID
var/obj/item/weapon/card/id/front_id = null
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/storage/wallet/remove_from_storage(obj/item/W as obj, atom/new_location)
. = ..(W, new_location)
@@ -11,6 +11,8 @@
throwforce = 7
flags = NOCONDUCT
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
origin_tech = list(TECH_COMBAT = 2)
attack_verb = list("beaten")
var/lightcolor = "#FF6A00"
@@ -13,6 +13,8 @@
desc = "This shouldn't be here, ahelp it."
icon = 'icons/obj/surgery.dmi'
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
var/helpforce = 0 //For help intent things
/obj/item/weapon/surgical/attack(mob/M, mob/user)
@@ -26,6 +26,8 @@
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 10
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -49,6 +51,8 @@
slot_flags = SLOT_BELT
w_class = ITEMSIZE_SMALL
force = 3
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
var/on = 0
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
@@ -11,6 +11,7 @@ var/list/global/tank_gauge_cache = list()
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
var/gauge_icon = "indicator_tank"
var/last_gauge_pressure
+2 -1
View File
@@ -4,7 +4,8 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "taperoll"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/box.ogg'
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.
@@ -10,6 +10,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "combitool"
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
var/list/spawn_tools = list(
/obj/item/weapon/tool/screwdriver,
@@ -17,7 +17,8 @@
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
toolspeed = 1
/obj/item/weapon/tool/crowbar/is_crowbar()
@@ -15,7 +15,8 @@
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
@@ -37,7 +37,8 @@
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
/obj/item/weapon/weldingtool/Initialize()
. = ..()
@@ -17,7 +17,8 @@
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
sharp = 1
edge = 1
toolspeed = 1
@@ -15,7 +15,8 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/wrench.ogg'
pickup_sound = 'sound/items/pickup/wrench.ogg'
/obj/item/weapon/tool/wrench/is_wrench()
return TRUE
+2 -1
View File
@@ -8,7 +8,8 @@
attack_verb = list("whipped")
hitsound = 'sound/weapons/towelwhip.ogg'
desc = "A soft cotton towel."
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/towel/equipped(var/M, var/slot)
..()
@@ -10,6 +10,7 @@
throwforce = 10
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
@@ -10,6 +10,7 @@
var/nozzle_type = /obj/item/weapon/weldingtool/tubefed
var/nozzle_attached = 0
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
/obj/item/weapon/weldpack/Initialize()
. = ..()
+2 -2
View File
@@ -65,8 +65,8 @@ something, make sure it's not in one of the other lists.*/
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/leather,
prob(4);/obj/item/clothing/shoes/laceup/grey,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(1);/obj/item/clothing/gloves/yellow,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(2);/obj/item/clothing/gloves/sterile/latex,
+2 -1
View File
@@ -16,7 +16,8 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/clothing.ogg'
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
user.drop_item()
@@ -35,7 +35,7 @@
/obj/item/clothing/suit/storage/toggle/labcoat,
/obj/item/weapon/cartridge/rd,
/obj/item/clothing/shoes/white,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/device/radio/headset/heads/rd,
/obj/item/device/radio/headset/heads/rd/alt,
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/captains
name = "colony director's locker"
name = "site manager's locker"
req_access = list(access_captain)
closet_appearance = /decl/closet_appearance/secure_closet/command
@@ -53,7 +53,8 @@
/obj/item/clothing/under/lawyer/oldman,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/shoes/white,
/obj/item/clothing/under/rank/head_of_personnel_whimsy,
/obj/item/clothing/head/caphat/hop,
@@ -348,7 +348,7 @@
/obj/item/clothing/shoes/green,
/obj/item/clothing/shoes/purple,
/obj/item/clothing/shoes/red,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/under/pants/classicjeans,
/obj/item/clothing/under/pants/mustangjeans,
/obj/item/clothing/under/pants/blackjeans,
@@ -438,7 +438,7 @@
/obj/item/weapon/storage/backpack/satchel = 2)
/obj/structure/closet/wardrobe/captain
name = "colony director's wardrobe"
name = "site manager's wardrobe"
closet_appearance = /decl/closet_appearance/cabinet
starts_with = list(
@@ -233,6 +233,9 @@
. += "<span class='filter_notice'><i>You can see something in there...</i></span>"
/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
if(issilicon(user))
return // Don't try to put modules in here, you're a borg. TODO: Inventory refactor to not be ass.
if(stored_item)
to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
return
+2 -2
View File
@@ -156,8 +156,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/clothing/shoes/galoshes,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/black,
/obj/item/clothing/shoes/leather,
/obj/item/clothing/shoes/laceup/grey,
/obj/item/clothing/shoes/laceup/brown,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/clothing/gloves/white,
@@ -236,6 +236,8 @@
w_class = ITEMSIZE_LARGE
var/rollertype = /obj/item/roller
var/bedtype = /obj/structure/bed/roller
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
/obj/item/roller/attack_self(mob/user)
var/obj/structure/bed/roller/R = new bedtype(user.loc)
@@ -138,7 +138,7 @@
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/leather,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(4);/obj/item/clothing/under/color/grey,
prob(4);/obj/item/clothing/suit/caution,