diff --git a/code/_helpers/global_lists_vr.dm b/code/_helpers/global_lists_vr.dm
index 76b1b0d4d8..953df677ab 100644
--- a/code/_helpers/global_lists_vr.dm
+++ b/code/_helpers/global_lists_vr.dm
@@ -5,8 +5,10 @@
var/global/list/hair_accesories_list= list()// Stores /datum/sprite_accessory/hair_accessory indexed by type
var/global/list/negative_traits = list() // Negative custom species traits, indexed by path
var/global/list/neutral_traits = list() // Neutral custom species traits, indexed by path
-var/global/list/everyone_traits = list() // Neutral traits available to all species, indexed by path
var/global/list/positive_traits = list() // Positive custom species traits, indexed by path
+var/global/list/everyone_traits_positive = list() // Neutral traits available to all species, indexed by path
+var/global/list/everyone_traits_neutral = list() // Neutral traits available to all species, indexed by path
+var/global/list/everyone_traits_negative = list() // Neutral traits available to all species, indexed by path
var/global/list/traits_costs = list() // Just path = cost list, saves time in char setup
var/global/list/all_traits = list() // All of 'em at once (same instances)
var/global/list/active_ghost_pods = list()
@@ -539,12 +541,16 @@ var/global/list/remainless_species = list(SPECIES_PROMETHEAN,
switch(category)
if(-INFINITY to -0.1)
negative_traits[traitpath] = T
+ if(!(T.custom_only))
+ everyone_traits_negative[traitpath] = T
if(0)
neutral_traits[traitpath] = T
if(!(T.custom_only))
- everyone_traits[traitpath] = T
+ everyone_traits_neutral[traitpath] = T
if(0.1 to INFINITY)
positive_traits[traitpath] = T
+ if(!(T.custom_only))
+ everyone_traits_positive[traitpath] = T
// Weaver recipe stuff
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 01f8a5ef6d..9852db29d5 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -91,4 +91,10 @@
if(!isnull(M.accuracy))
P.accuracy += M.accuracy
if(!isnull(M.accuracy_dispersion))
- P.dispersion = max(P.dispersion + M.accuracy_dispersion, 0)
\ No newline at end of file
+ P.dispersion = max(P.dispersion + M.accuracy_dispersion, 0)
+
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if(H.species)
+ P.accuracy += H.species.gun_accuracy_mod
+ P.dispersion = max(P.dispersion + H.species.gun_accuracy_dispersion_mod, 0)
\ No newline at end of file
diff --git a/code/modules/client/preference_setup/vore/07_traits.dm b/code/modules/client/preference_setup/vore/07_traits.dm
index 179c64905a..31c08943dd 100644
--- a/code/modules/client/preference_setup/vore/07_traits.dm
+++ b/code/modules/client/preference_setup/vore/07_traits.dm
@@ -20,7 +20,7 @@
var/list/neg_traits = list()
var/traits_cheating = 0 //Varedit by admins allows saving new maximums on people who apply/etc
- var/starting_trait_points = STARTING_SPECIES_POINTS
+ var/starting_trait_points = 0
var/max_traits = MAX_SPECIES_TRAITS
var/dirty_synth = 0 //Are you a synth
var/gross_meatbag = 0 //Where'd I leave my Voight-Kampff test kit?
@@ -72,7 +72,11 @@
pref.blood_color = sanitize_hexcolor(pref.blood_color, default="#A10808")
if(!pref.traits_cheating)
- pref.starting_trait_points = STARTING_SPECIES_POINTS
+ var/datum/species/S = GLOB.all_species[pref.species]
+ if(S)
+ pref.starting_trait_points = S.trait_points
+ else
+ pref.starting_trait_points = 0
pref.max_traits = MAX_SPECIES_TRAITS
if(pref.organ_data[O_BRAIN]) //Checking if we have a synth on our hands, boys.
@@ -90,6 +94,9 @@
if(!(path in positive_traits))
pref.pos_traits -= path
continue
+ if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_positive))
+ pref.pos_traits -= path
+ continue
var/take_flags = initial(path.can_take)
if((pref.dirty_synth && !(take_flags & SYNTHETICS)) || (pref.gross_meatbag && !(take_flags & ORGANICS)))
pref.pos_traits -= path
@@ -98,7 +105,7 @@
if(!(path in neutral_traits))
pref.neu_traits -= path
continue
- if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits))
+ if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_neutral))
pref.neu_traits -= path
continue
var/take_flags = initial(path.can_take)
@@ -109,6 +116,9 @@
if(!(path in negative_traits))
pref.neg_traits -= path
continue
+ if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_negative))
+ pref.neg_traits -= path
+ continue
var/take_flags = initial(path.can_take)
if((pref.dirty_synth && !(take_flags & SYNTHETICS)) || (pref.gross_meatbag && !(take_flags & ORGANICS)))
pref.neg_traits -= path
@@ -163,36 +173,38 @@
var/traits_left = pref.max_traits
- if(pref.species == SPECIES_CUSTOM)
- var/points_left = pref.starting_trait_points
- for(var/T in pref.pos_traits + pref.neg_traits)
- points_left -= traits_costs[T]
- traits_left--
- . += "Traits Left: [traits_left]
"
- . += "Points Left: [points_left]
"
- if(points_left < 0 || traits_left < 0 || !pref.custom_species)
- . += "^ Fix things! ^
"
+ var/points_left = pref.starting_trait_points
- . += "Positive Trait +
"
- . += "
"
+ for(var/T in pref.pos_traits + pref.neg_traits)
+ points_left -= traits_costs[T]
+ traits_left--
+ . += "Traits Left: [traits_left]
"
+ . += "Points Left: [points_left]
"
+ if(points_left < 0 || traits_left < 0 || (!pref.custom_species && pref.species == SPECIES_CUSTOM))
+ . += "^ Fix things! ^
"
+
+ . += "Positive Trait +
"
+ . += ""
- . += "Negative Trait +
"
- . += ""
. += "Neutral Trait +
"
. += ""
+
+ . += "Negative Trait +
"
+ . += ""
+
. += "Blood Color: " //People that want to use a certain species to have that species traits (xenochimera/promethean/spider) should be able to set their own blood color.
. += "Set Color"
. += "R
"
@@ -328,18 +340,26 @@
var/list/mylist
switch(mode)
if(POSITIVE_MODE)
- picklist = positive_traits.Copy() - pref.pos_traits
- mylist = pref.pos_traits
+ if(pref.species == SPECIES_CUSTOM)
+ picklist = positive_traits.Copy() - pref.pos_traits
+ mylist = pref.pos_traits
+ else
+ picklist = everyone_traits_positive.Copy() - pref.pos_traits
+ mylist = pref.pos_traits
if(NEUTRAL_MODE)
if(pref.species == SPECIES_CUSTOM)
picklist = neutral_traits.Copy() - pref.neu_traits
mylist = pref.neu_traits
else
- picklist = everyone_traits.Copy() - pref.neu_traits
+ picklist = everyone_traits_neutral.Copy() - pref.neu_traits
mylist = pref.neu_traits
if(NEGATIVE_MODE)
- picklist = negative_traits.Copy() - pref.neg_traits
- mylist = pref.neg_traits
+ if(pref.species == SPECIES_CUSTOM)
+ picklist = negative_traits.Copy() - pref.neg_traits
+ mylist = pref.neg_traits
+ else
+ picklist = everyone_traits_negative.Copy() - pref.neg_traits
+ mylist = pref.neg_traits
else
if(isnull(picklist))
diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
index bb80c4c9d4..d6313e5589 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
@@ -6,7 +6,7 @@
default_language = LANGUAGE_VOX
language = LANGUAGE_GALCOM
species_language = LANGUAGE_VOX
- num_alternate_languages = 1
+ num_alternate_languages = 3
assisted_langs = list(LANGUAGE_ROOTGLOBAL)
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
rarity_value = 4
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index 91770ff1f4..ff775a5063 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -273,6 +273,8 @@
var/wikilink = null //link to wiki page for species
var/icon_height = 32
var/agility = 20 //prob() to do agile things
+ var/gun_accuracy_mod = 0 // More is better
+ var/gun_accuracy_dispersion_mod = 0 // More is worse
var/sort_hint = SPECIES_SORT_NORMAL
diff --git a/code/modules/mob/living/carbon/human/species/species_vr.dm b/code/modules/mob/living/carbon/human/species/species_vr.dm
index 9d8703d617..4cd436726c 100644
--- a/code/modules/mob/living/carbon/human/species/species_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_vr.dm
@@ -25,6 +25,8 @@
var/list/traits = list()
//Vars that need to be copied when producing a copy of species.
var/list/copy_vars = list("base_species", "icobase", "deform", "tail", "tail_animation", "icobase_tail", "color_mult", "primitive_form", "appearance_flags", "flesh_color", "base_color", "blood_mask", "damage_mask", "damage_overlays", "move_trail", "has_floating_eyes")
+ var/trait_points = 0
+
/datum/species/proc/give_numbing_bite() //Holy SHIT this is hacky, but it works. Updating a mob's attacks mid game is insane.
unarmed_attacks = list()
diff --git a/code/modules/mob/living/carbon/human/species/station/blank_vr.dm b/code/modules/mob/living/carbon/human/species/station/blank_vr.dm
index bba44edf36..8f27aa72c8 100644
--- a/code/modules/mob/living/carbon/human/species/station/blank_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/blank_vr.dm
@@ -43,6 +43,8 @@
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right, "descriptor" = "right foot")
)
+ trait_points = 2
+
/datum/species/custom/update_sort_hint()
sort_hint = SPECIES_SORT_CUSTOM
diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm
index 3cb700d60d..81f102899d 100644
--- a/code/modules/mob/living/carbon/human/species/station/station.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station.dm
@@ -510,7 +510,7 @@
health_hud_intensity = 2.5
item_slowdown_mod = 0.1
- num_alternate_languages = 2
+ num_alternate_languages = 3
name_language = LANGUAGE_ROOTLOCAL
species_language = LANGUAGE_ROOTLOCAL
secondary_langs = list(LANGUAGE_ROOTGLOBAL)
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
index e2946cbbd9..40827c0916 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
@@ -17,7 +17,7 @@
base_species = "Xenochimera"
selects_bodytype = TRUE
- num_alternate_languages = 2
+ num_alternate_languages = 3
secondary_langs = list("Sol Common")
//color_mult = 1 //It seemed to work fine in testing, but I've been informed it's unneeded.
tail = "tail" //Scree's tail. Can be disabled in the vore tab by choosing "hide species specific tail sprite"
@@ -333,7 +333,7 @@
brute_mod = 0.8 //20% brute damage reduction
burn_mod = 1.15 //15% burn damage increase. They're spiders. Aerosol can+lighter = dead spiders.
- num_alternate_languages = 2
+ num_alternate_languages = 3
secondary_langs = list(LANGUAGE_VESPINAE)
color_mult = 1
tail = "tail" //Spider tail.
diff --git a/code/modules/mob/living/carbon/human/species/station/station_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_vr.dm
index 1c1941943b..0e402ab5c6 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_vr.dm
@@ -535,7 +535,7 @@
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
darksight = 4 //Better hunters in the dark.
hunger_factor = 0.1 //In exchange, they get hungry a tad faster.
- num_alternate_languages = 2
+ num_alternate_languages = 3
min_age = 18
max_age = 80
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/_traits.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/_traits.dm
new file mode 100644
index 0000000000..6abec0e517
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/_traits.dm
@@ -0,0 +1,7 @@
+#define TRAIT_TYPE_NEGATIVE -1
+#define TRAIT_TYPE_NEUTRAL 0
+#define TRAIT_TYPE_POSITIVE 1
+
+#define TRAIT_VARCHANGE_LESS_BETTER -1
+#define TRAIT_VARCHANGE_ALWAYS_OVERRIDE 0
+#define TRAIT_VARCHANGE_MORE_BETTER 1
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
index 244a00b53a..8122973b01 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
@@ -1,5 +1,5 @@
/datum/trait/negative
- category = -1
+ category = TRAIT_TYPE_NEGATIVE
/datum/trait/negative/speed_slow
name = "Slowdown"
@@ -92,6 +92,8 @@
desc = "Increases your susceptibility to electric shocks by 100%"
cost = -1
var_changes = list("siemens_coefficient" = 2.0) //This makes you extremely weak to tasers.
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_LESS_BETTER
/datum/trait/negative/haemophilia
name = "Haemophilia - Organics only"
@@ -99,6 +101,8 @@
cost = -2
var_changes = list("bloodloss_rate" = 2)
can_take = ORGANICS
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_LESS_BETTER
/datum/trait/negative/hollow
name = "Hollow Bones/Aluminum Alloy"
@@ -116,6 +120,7 @@
desc = "Your light weight and poor balance make you very susceptible to unhelpful bumping. Think of it like a bowling ball versus a pin."
cost = -2
var_changes = list("lightweight" = 1)
+ custom_only = FALSE
/datum/trait/negative/neural_hypersensitivity
name = "Neural Hypersensitivity"
@@ -137,3 +142,36 @@
name = "Nitrogen Breather"
desc = "You breathe nitrogen instead of oxygen (which is poisonous to you). Incidentally, phoron isn't poisonous to breathe to you."
var_changes = list("breath_type" = "nitrogen", "poison_type" = "oxygen")
+
+/datum/trait/negative/monolingual
+ name = "Monolingual"
+ desc = "You are not good at learning languages."
+ cost = -3
+ var_changes = list("num_alternate_languages" = 0)
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
+
+/datum/trait/negative/monolingual
+ name = "Monolingual"
+ desc = "You are not good at learning languages."
+ cost = -1
+ var_changes = list("num_alternate_languages" = 0)
+ var_changes_pref = list("extra_languages" = -3)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
+
+/datum/trait/negative/dark_blind
+ name = "Nyctalopia"
+ desc = "You cannot see in dark at all."
+ cost = -1
+ var_changes = list("darksight" = 0)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
+
+/datum/trait/negative/bad_shooter
+ name = "Bad Shot"
+ desc = "You are terrible at aiming."
+ cost = -1
+ var_changes = list("gun_accuracy_mod" = -50)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
+
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm
index 26368599af..4b6c1660d3 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm
@@ -1,4 +1,5 @@
/datum/trait/neutral
+ category = TRAIT_TYPE_NEUTRAL
/datum/trait/neutral/metabolism_up
name = "Metabolism, Fast"
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm
index 42ca4df1a7..d49c52b4d5 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm
@@ -1,5 +1,5 @@
/datum/trait/positive
- category = 1
+ category = TRAIT_TYPE_POSITIVE
/datum/trait/positive/speed_fast
name = "Haste"
@@ -119,6 +119,7 @@
desc = "You can fall from certain heights without suffering any injuries, be it via wings, lightness of frame or general dexterity."
cost = 1
var_changes = list("soft_landing" = TRUE)
+ custom_only = FALSE
/datum/trait/positive/hardfeet
name = "Hard Feet"
@@ -140,6 +141,8 @@
desc = "You're capable of parkour and can *flip over low objects (most of the time)."
cost = 2
var_changes = list("agility" = 90)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
/datum/trait/positive/snowwalker
name = "Snow Walker"
@@ -171,7 +174,6 @@
name = "Cocoon Spinner"
desc = "Allows you to build a cocoon around yourself, using it to transform your body if you desire."
cost = 1
- //custom_only = FALSE
/datum/trait/positive/cocoon_tf/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
@@ -182,4 +184,14 @@
desc = "Allows you to have more languages."
cost = 1
var_changes = list("num_alternate_languages" = 6)
- var_changes_pref = list("extra_languages" = 3)
\ No newline at end of file
+ var_changes_pref = list("extra_languages" = 3)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
+
+/datum/trait/positive/good_shooter
+ name = "Eagle Eye"
+ desc = "You are better at aiming than most."
+ cost = 2
+ var_changes = list("gun_accuracy_mod" = 30)
+ custom_only = FALSE
+ varchange_type = TRAIT_VARCHANGE_MORE_BETTER
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/trait.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/trait.dm
index 806f17510f..03e3966ff9 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/trait.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/trait.dm
@@ -4,7 +4,7 @@
var/cost = 0
var/sort = TRAIT_SORT_NORMAL // Sort order, 1 before 2 before 3 etc. Alphabetical is used for same-group traits.
- var/category = 0 // What category this trait is. -1 is Negative, 0 is Neutral, 1 is Positive
+ var/category = TRAIT_TYPE_NEUTRAL // What category this trait is. -1 is Negative, 0 is Neutral, 1 is Positive
var/list/var_changes // A list to apply to the custom species vars.
var/list/var_changes_pref // A list to apply to the preference vars.
var/list/excludes // Store a list of paths of traits to exclude, but done automatically if they change the same vars.
@@ -12,12 +12,15 @@
var/list/banned_species // A list of species that can't take this trait
var/list/allowed_species // VORESTATION EDIT:chomp port. A list of species that CAN take this trait, use this if only a few species can use it. -shark
var/custom_only = TRUE // Trait only available for custom species
+ var/varchange_type = TRAIT_VARCHANGE_ALWAYS_OVERRIDE //Mostly used for non-custom species.
//Proc can be overridden lower to include special changes, make sure to call up though for the vars changes
/datum/trait/proc/apply(var/datum/species/S,var/mob/living/carbon/human/H)
ASSERT(S)
if(var_changes)
for(var/V in var_changes)
+ if((category == TRAIT_TYPE_POSITIVE && ((varchange_type == TRAIT_VARCHANGE_LESS_BETTER && var_changes[V] > S.vars[V]) || (varchange_type == TRAIT_VARCHANGE_MORE_BETTER && var_changes[V] < S.vars[V]))) || (category == TRAIT_TYPE_NEGATIVE && ((varchange_type == TRAIT_VARCHANGE_LESS_BETTER && var_changes[V] < S.vars[V]) || (varchange_type == TRAIT_VARCHANGE_MORE_BETTER && var_changes[V] > S.vars[V]))))
+ continue
S.vars[V] = var_changes[V]
return
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index 4b72d56741..e7158df528 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -132,7 +132,7 @@
// Emulates targetting a specific body part, and miss chances
// May return null if missed
// miss_chance_mod may be negative.
-/proc/get_zone_with_miss_chance(zone, var/mob/target, var/miss_chance_mod = 0, var/ranged_attack=0)
+/proc/get_zone_with_miss_chance(zone, var/mob/target, var/miss_chance_mod = 0, var/ranged_attack=0, var/force_hit = FALSE)
zone = check_zone(zone)
if(!ranged_attack)
@@ -144,6 +144,9 @@
if(G.state >= GRAB_AGGRESSIVE)
return zone
+ if(force_hit)
+ return zone
+
var/miss_chance = 10
if (zone in base_miss_chance)
miss_chance = base_miss_chance[zone]
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 1565ad5ba2..8d0002f0da 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -651,6 +651,12 @@
if(!isnull(M.accuracy_dispersion))
P.dispersion = max(P.dispersion + M.accuracy_dispersion, 0)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if(H.species)
+ P.accuracy += H.species.gun_accuracy_mod
+ P.dispersion = max(P.dispersion + H.species.gun_accuracy_dispersion_mod, 0)
+
//does the actual launching of the projectile
/obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null)
var/obj/item/projectile/P = projectile
@@ -788,7 +794,7 @@
return ..()
-/obj/item/weapon/gun/dropped(mob/living/user) // Ditto as above, we remove the HUD. Pending porting TGMC code to clean up this fucking nightmare of spaghetti.
+/obj/item/weapon/gun/dropped(mob/living/user) // Ditto as above, we remove the HUD. Pending porting TGMC code to clean up this fucking nightmare of spaghetti.
user.hud_used.remove_ammo_hud(user, src)
..()
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m_cells.dm
index 2e2b0d8bff..b7bc0f1597 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m_cells.dm
@@ -17,6 +17,8 @@
combustion = FALSE
+ can_miss = FALSE
+
muzzle_type = /obj/effect/projectile/muzzle/medigun
tracer_type = /obj/effect/projectile/tracer/medigun
impact_type = /obj/effect/projectile/impact/medigun
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 8ed8d98ffd..049992dfac 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -40,6 +40,7 @@
var/ricochets = 0
var/ricochets_max = 2
var/ricochet_chance = 30
+ var/can_miss = TRUE
//Hitscan
var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored.
@@ -139,7 +140,7 @@
var/impact_effect_type = null
var/list/impacted_mobs = list()
-
+
// TGMC Ammo HUD Port
var/hud_state = "unknown" // What HUD state we use when we have ammunition.
var/hud_state_empty = "unknown" // The empty state. DON'T USE _FLASH IN THE NAME OF THE EMPTY STATE STRING, THAT IS ADDED BY THE CODE.
@@ -655,7 +656,7 @@
//roll to-hit
miss_modifier = max(15*(distance-2) - accuracy + miss_modifier + target_mob.get_evasion(), -100)
- var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
+ var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob), force_hit = !can_miss) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
var/result = PROJECTILE_FORCE_MISS
if(hit_zone)
diff --git a/code/modules/vore/resizing/sizegun_vr.dm b/code/modules/vore/resizing/sizegun_vr.dm
index 949eed7eb3..5714234771 100644
--- a/code/modules/vore/resizing/sizegun_vr.dm
+++ b/code/modules/vore/resizing/sizegun_vr.dm
@@ -136,6 +136,7 @@
damage = 0
check_armour = "laser"
var/set_size = 1 //Let's default to 100%
+ can_miss = FALSE
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
diff --git a/vorestation.dme b/vorestation.dme
index 390abcf9f7..2e087596f4 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -2871,6 +2871,7 @@
#include "code\modules\mob\living\carbon\human\species\station\protean_vr\protean_blob.dm"
#include "code\modules\mob\living\carbon\human\species\station\protean_vr\protean_powers.dm"
#include "code\modules\mob\living\carbon\human\species\station\protean_vr\protean_species.dm"
+#include "code\modules\mob\living\carbon\human\species\station\traits_vr\_traits.dm"
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\negative.dm"
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\neutral.dm"
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\positive.dm"
@@ -4133,7 +4134,6 @@
#include "maps\expedition_vr\beach\submaps\mountains.dm"
#include "maps\expedition_vr\beach\submaps\mountains_areas.dm"
#include "maps\gateway_archive_vr\blackmarketpackers.dm"
-#include "maps\groundbase\groundbase.dm"
#include "maps\offmap_vr\om_ships\abductor.dm"
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
#include "maps\southern_cross\items\clothing\sc_suit.dm"
@@ -4150,5 +4150,6 @@
#include "maps\submaps\space_submaps\debrisfield\debrisfield.dm"
#include "maps\submaps\surface_submaps\wilderness\wilderness.dm"
#include "maps\submaps\surface_submaps\wilderness\wilderness_areas.dm"
+#include "maps\virgo_minitest\virgo_minitest.dm"
#include "maps\~map_system\maps.dm"
// END_INCLUDE